Author |
Message |
Yupia
Joined: Sat Nov 26, 2016 2:47 pm Posts: 62 Country:
|
i don't feel like 8 minutes is ever really necessarily, i have really never had a game over 3-4 minutes.
_________________Why have a wall of pain, when you can have a wall of JUSTICE!?!
Click to expand thumbnailMain: Jigs, Bowser Secondaries: The rest of the cast. I Really Want To Play But Hes Really Bad: Kirby ~Yay! I love being the only solomain!~
|
Mon Jun 05, 2017 6:46 pm |
|
|
tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
|
6 mins imo is a good timer. this game is too fast for 8 mins we just copy pasted it from another ruleset rofl
|
Mon Jun 05, 2017 7:34 pm |
|
|
darkrinorex
Joined: Mon Jul 28, 2014 3:05 am Posts: 308 Country:
Gender: Male
MGN Username: FluffyRuff
|
How many stocks do you guys play? 3? I usually do 5 min for 3 stocks.
|
Tue Jun 06, 2017 8:30 am |
|
|
firewater
Joined: Wed Jan 05, 2011 7:27 pm Posts: 100
Gender: Male
|
imo 3 stock/8 minutes is fine. There are a couple of matchups that actually need the time to play it out, that being said this game wouldn't be bad w. 4 stock/8 minutes either. Less than... 6 is def too short though.
|
Tue Jun 06, 2017 11:50 am |
|
|
Godreaper
Joined: Sun Nov 23, 2014 8:10 pm Posts: 122 Country:
Gender: Male
MGN Username: Godreaper
|
Glad someone made a post as I was going to do one soon. Anyways, the standard is 8 mins and 4 stocks.
We should bring the time down to 6 mins, as characters die a whole lot sooner than they used to. No more draggy fights. ( Only when we have two zooner or spacey characters fighting)
_________________Finally back to SSF2? Get Reaped https://www.youtube.com/watch?v=UqKAJyQcScs
|
Tue Jun 06, 2017 4:35 pm |
|
|
TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
|
I've had almost-timeouts with 7 minutes that felt fairly fast-paced, so I'd be uncomfortable with 6 minutes: it's very doable to time out when neither player was camping, which feels imposed and is anti-hype.
|
Tue Jun 06, 2017 6:14 pm |
|
|
Helios
Joined: Sun Oct 25, 2015 9:34 pm Posts: 43 Country:
|
What TCS said. I've been having way more slow-paced games especially vs some players and characters (Hardknockday's Megaman, for example). I've hit multiple time outs since the inception of Beta, and I have not timed out a single time in my 1.5 years of 9b.
With the general reduction of killpower, I have a hard time seeing where the call for lower time limit comes from. In fact, I would recommend the complete opposite.
A lot of people I have talked to have wanted a 3 stock 6/7 minute match instead due to how prolonged games have become especially when both players are playing completely for the win. I talked to DE about this and we decided to keep it at 4 stocks 8 minutes unless experience suggests a major change is needed.
|
Wed Jun 14, 2017 9:21 pm |
|
|
yamnow
Joined: Fri May 08, 2015 8:49 pm Posts: 465 Country:
|
4stocks extend the match too much also on 0.9b the kills were easy but now its more floaty and difficult to get the stock soo I play 3
|
Wed Jun 14, 2017 10:14 pm |
|
|
Sorabotics
BR Member
Joined: Wed Jan 16, 2013 4:40 pm Posts: 1502
Gender: Male
MGN Username: Sorabotics
Currently Playing: SSBM and SSF2
|
I honestly do think lowering the stock count to 3 would be ok, matches are often going past 3 minutes left for me, and I'm playing aggressively the whole time. Maybe 3 stocks 7 minutes.
|
Wed Jun 14, 2017 10:41 pm |
|
|
Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
|
Just like the beginning months of v0.9b, people don't seemed to be used to the new punish game yet. As well as online needing to be tooned to be a bit more stable so players execution can be more consistent. Match-up will become longer for a while, especailly when you factor in slowdowns and shifts. Playing at 3-stocks (online) for now could be a good move, but lower time is insensible.
While this game is pretty fast, we are unoptimized in a adjusted game. In addition, there are still plenty of slow-paced characters that extend the length of the match to easily reach 6~ minutes. Much like in Melee, the long timer is for our slower match-ups to not end in timeouts (Zelda, Jigglypuff, Pac-Man, Mega-Man, Issac), not for our faster MUs (Fox, Marth, Falcon, Falco, Sheik, etc.).
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
|
Wed Jun 14, 2017 10:54 pm |
|
|
Dark Ermac
BR Member
Joined: Mon Aug 11, 2008 12:36 pm Posts: 1222 Location: The wonderful world of... someplace that isn't on fire. Country:
Gender: Male
MGN Username: Dark Ermac
Skype: dark_ermac
|
The problem I'm seeing with slow matches is that players are incapable of turning a win in the neutral into a proper punish. It makes sense that games are way slower now, due to players needing to get used to the changes and figure out the optimal playstyles for their respective characters. Double this, due to the rapid influx of players from other games who don't exactly know what they're doing just yet, and you have a meta that plays out like 2002 Melee. I refuse to accept that a problem exists unless the community is able to provide hard evidence that 4 stocks 8 minutes is bad. Reducing things now is only going to hurt the metagame later if the game gets faster and people refuse to change it back because "this is what I'm used to".
I'm looking at you, Sm4sh community.
_________________Swinging a chain, swinging a chain...
|
Sun Jun 18, 2017 9:40 am |
|
|
Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
|
Exactly my thoughts. Give a 4-stock 8-min timer some time for people to get used to new punishes. If it turns out after a large number of tournaments that 4 stocks is too long, then we should talk about trimming back the stocks and the time. I might just be too used to 4 stocks, but a lot of the time I feel like 3 stocks just ends abruptly; it's too short. In recent games it still felt nice because there were plenty of neutral game interactions to show who was the better player, but that was usually because I couldn't convert into big damage (thus I HAD to win neutral more often in order to close out a game). I'm sure they would feel unbelievably short if players could get 30-50% off of a neutral game win, take a neutral win into a combo to death, or even just secure an edgeguard most of the time. EDIT: I also wanted to mention that due to the inherent nature of an online connection, matches are going to feel slower. In an offline setting, the pace is firmly grounded in real-time. It feels faster. There's a huge difference in pacing, and that's something stock/timer should try to account for when coming up with a universal ruleset, in my opinion.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
Click to expand thumbnail
|
Sun Jun 18, 2017 2:43 pm |
|
|