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Your SSF2 Mode Ideas (Read the OP before posting) 
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Joined: Tue Oct 09, 2012 2:26 pm
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Special Mode ideas!
We have Invisible Mode, but we don't have an opposite mode for it. So here's possible 2 ideas!

Smoke Mode: Each of the fighters will constantly emit smoke from themselves as though they were holding Smoke Balls.
Dark Mode: The entire stage is pitch black except for the immediate area around each of the fighters. (Basically, you see the fighters but not the stage.) If you want, the stage may occasionally flicker back into view briefly, like when a strong hit is landed.
Dark Mode Example: show
Does not reflect final concept, but you get the general idea.
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Sun Feb 01, 2015 9:24 pm
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I think Dark Mode owuld be neat, specially because it's in the Pokémon Colloseum stage.

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Sun Feb 01, 2015 9:32 pm
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Shiver-Star wrote:
I think Dark Mode owuld be neat, specially because it's in the Pokémon Colloseum stage.

Yeah, I had a feeling someone would make that comparison. But with Pokémon Colosseum, it only happens during the stage's Ghost-type form; and the visible area comes from the stage's spotlight, not the fighters themselves. So there are differences.

EDIT: But with that in mind, what do you think should happen if the Pokémon Colosseum's Ghost-type form were to kick in during Dark Mode? Any thoughts?


Sun Feb 01, 2015 9:52 pm
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King Of The Hill!

FIGHT FOR CONTROL!


1) When this mode is selected, every stage will have a designated point of control, be it Clock Town's top section, or the center of Peach's Castle.
2) Time and stock disabled
3) Respawning after death takes 5 seconds, and 5 more seconds added for every consecutive death
4) When a player has been present by his/herself in this area for 5 consecutive seconds, the player gains "Control"
5) When multiple players are on the point, control countdown for each is paused until there is only one on the point.
6) A player must have control of the point for 30 seconds to win
7) When a player has control, the countdown will continue even if they are not on the point
8) When a player has control, and a different player is on the point, the 30 second countdown is paused
9) When the point's control is shifted to another player, the timer resets

This mode will put quite an interesting spin on 1v1 or free for all play, the potential of which has sadly been ignored by the offical games.

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Nothing you do is viable.


Sun Feb 01, 2015 11:18 pm

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Pokemon Stadium
In this mode players have to pick three characters and the stocks set for the match are divided equally for all the characters in their team.

Every character receives one type and all their moves will have this typing when hitting. The three types are Fighter,
Gunner, and Swordsman. For example Ichigo and Llyod would be considered a swordsman type, Mario and DK are fighter types, Samus and Megaman are gunner types. While Samus does have physical attacks they all still count to her gunner type. There is a type matchup which is Swordsmen are super effective on Gunners while not very effective on fighters. Gunners are super effective on Fighters but not very effective on Swordsmen. Lastly Fighters are super effective on Swordsmen but not very effective on Gunners.

If a player hits a super effective move on the other [Ichigo hits Samus] then it does *2 damage wise and increase the knock back level by one. If a player hits a not very effective move [Samus hits Ichigo] then it does half the damage it should have done and has the knock back level cut by one.

During the selection of characters if two people are playing on one computer then the person will have to make the other person turn away as they select. After the team is selected then for player 1 it will only show mcleodgaming icons for the team player 1 picked so player 2 cannot see the team of player 1 while they pick and Player 1 will then turn around and Player 2 picks. There is no limit to a certain type you pick as you can have a whole team of Samus if you want but you would have a major problem if a swordsmen type is on the other team. Once the battle starts a both teams must select one fighter to go out [they are still mcleodgaming icons so you better remember the team you picked only after you put a person on the battlefield will the mcleodgaming icon change to the character's face] and of course fight.

Once a character has been knocked out the player who is still on the field gets to pick if they want to switch out their character [attack button] or not [special button]. The player who has their character will have to switch out to a different fighter [if six stock match then all fighters revive once after the whole team has been knocked out once.

For effect a text box could be displayed at the bottom every time a smash attack connects. Saying player 1 used side smash on player 2 [if super effective then that can be included or if not very effective then that could be included].


Sat Feb 07, 2015 2:03 pm
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Currently Playing: Super Smash Flash 2 v0.9b
Lightning Effect like the new smash just so i can scream OOOOOOOH when i kill someone and tehy cant get mad about it

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Get Rekt Skrub Fox 2 Op 5 U


Mon Feb 09, 2015 6:51 pm
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Custom char maker: you can either import a file with gifs for a character or make one with custom parts (ie, mario's fireball, megaman's sheild and peach's toad

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0_ZeroSuitUser_0 wrote:
Marth isn't even in SSF2.


Tue Feb 10, 2015 4:00 pm
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Currently Playing: Skyrim, NCAA Football, NBA 2K, Clash of Clans, SSF2
I hope I'm not being greedy when I say this, but we should have a chat room for Online Mode. Also, for Online Mode, it should show how many people are ACTUALLY online and if that person is inactive for 10 minutes and hasn't done anything, they should be automatically be logged off.


Tue Feb 10, 2015 8:38 pm
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Float Mode: Every character can float like Peach and Goku.
Infinity Float Mode: Like Float mode but you can float how many times you want and it last forever.
A mode where every character can attack after up-b
A mode like City Trial from Kirby air ride.
Everyone is playing on a large stage and start with Kirby (or a different character). The point of it is to collect power up thats falling from the sky and K.O. your enemy.
But wait it's only it...
When you start everyone is using Kirby (and have 100Hp) and if you wanna use a different character you have to suck a character trophy that raining from the sky.
Let say that a Mario trophy landed on the ground and you wanna play as Mario. All you have to do is use b (special) to suck the trophy. After you sucked the Mario trophy press b and after that you're Mario. But when you changed the character the character starts with 200Hp. If your character get hurt of have low damage you can pick food. or get Hp Power up to restore Hp. If you die you change back to Kirby and lose all your power ups. If you see a character trophy do don't want you can destroy it so no one can get it (the trophy have 50Hp). If you want a different character you have to use taunt to change back to Kirby but when you do that you will drop the character trophy so don't forget to destroy it so no one can get it.
...I will continue with this if this even have a chance to be in SSF2...

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competitive ssf2 ruined ssf2..


Thu Feb 26, 2015 4:48 am
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Nintendo95 wrote:
Float Mode: Every character can float like Peach and Goku.
Infinity Float Mode: Like Float mode but you can float how many times you want and it last forever.
A mode where every character can attack after up-b
A mode like City Trial from Kirby air ride.
Everyone is playing on a large stage and start with Kirby (or a different character). The point of it is to collect power up thats falling from the sky and K.O. your enemy.
But wait it's only it...
When you start everyone is using Kirby (and have 100Hp) and if you wanna use a different character you have to suck a character trophy that raining from the sky.
Let say that a Mario trophy landed on the ground and you wanna play as Mario. All you have to do is use b (special) to suck the trophy. After you sucked the Mario trophy press b and after that you're Mario. But when you changed the character the character starts with 200Hp. If your character get hurt of have low damage you can pick food. or get Hp Power up to restore Hp. If you die you change back to Kirby and lose all your power ups. If you see a character trophy do don't want you can destroy it so no one can get it (the trophy have 50Hp). If you want a different character you have to use taunt to change back to Kirby but when you do that you will drop the character trophy so don't forget to destroy it so no one can get it.
...I will continue with this if this even have a chance to be in SSF2...

Only being able to start the match owith a preset character would be really lame

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Thu Feb 26, 2015 11:50 am
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Hmm... How about a mode that changes the trajectory of all character's attacks?
Like, you know how an attack sends you at an default angle? What if that attack sent you at a completely random angle?
For example: Captain Falcon's Dair didn't send you straight down, but instead upwards or sideways.
It's like a complete guessing game about where your opponent will end up next.

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Thu Feb 26, 2015 12:09 pm
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Currently Playing: SSF2 on weekends :/
TOURNAMENT MODE!
Since there are going to be trophies, you'll get trophies according to do the difficulty level. And in the hardest difficulty or intense you say, it could be a way to unlock one character in any way possible.
It's up to them i just posted what i wanted to see in SSF2.


Sat Feb 28, 2015 3:22 am
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smashplayer wrote:
TOURNAMENT MODE!
Since there are going to be trophies, you'll get trophies according to do the difficulty level. And in the hardest difficulty or intense you say, it could be a way to unlock one character in any way possible.
It's up to them i just posted what i wanted to see in SSF2.

You need to explain how the Mode works

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Sat Feb 28, 2015 4:52 pm

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Sunshine
In this mode all players are given fludd. The player can select between the hover and rocket fludd before they start the match and once the match starts you can't switch. Hover fludd will give the player a hover ability while rocket will give a higher double jump. This mode adds a water gauge to the characters the water after it is used will refill itself and if the water gauge is empty the player can't use fludd and it fills up slower. If standing or in water then the water gauge fills a lot faster

Ninja Way
At the start of a match the exploding tag from Naruto will be placed on a random player and blow up on them after a certain amount of time causing an instant Ko for the player. The more hits the player with the bomb takes the more time is taken from the bomb so if it has fifty seconds to explode and they take a strong side smash it cuts down to twenty seconds. The way the person can get rid of the bomb is if they hit another player causing the bomb to transfer to them. When the bomb is transferred the countdown time is still the same.


Mon Mar 02, 2015 1:52 am
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V-mon X wrote:
Sunshine
In this mode all players are given fludd. The player can select between the hover and rocket fludd before they start the match and once the match starts you can't switch. Hover fludd will give the player a hover ability while rocket will give a higher double jump. This mode adds a water gauge to the characters the water after it is used will refill itself and if the water gauge is empty the player can't use fludd and it fills up slower. If standing or in water then the water gauge fills a lot faster

Ninja Way
At the start of a match the exploding tag from Naruto will be placed on a random player and blow up on them after a certain amount of time causing an instant Ko for the player. The more hits the player with the bomb takes the more time is taken from the bomb so if it has fifty seconds to explode and they take a strong side smash it cuts down to twenty seconds. The way the person can get rid of the bomb is if they hit another player causing the bomb to transfer to them. When the bomb is transferred the countdown time is still the same.

Do you realize that neither character uses FLUDD in their movesets and that the exploding tag item was removed?

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Wed Mar 04, 2015 6:51 pm
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