Here's the stats for my pieces.
Riku
ELE: Dark
CST: 9
SZE: 4
ATK: 2
DEF: 3
MOV: 2
RNG: 1
HP: 30
SPC: Corruption: All directly adjacent figures change element to Dark temporarily.
Koopa Troopa
ELE: Water
CST: 1
SZE: 2
ATK: 1
DEF: 1
MOV: 2
RNG: 1
HP: 10
SPC: Shell: When defeated, the player may choose a directly adjacent allied figure. This figure gets the shell and boosts their defense by 1.
Swim: Koopa Troopa moves normally in water.
Common: More than 1 Koopa Troopa can be used.
Renji
ELE: Wood
CST: 5
SZE: 3
ATK: 3
DEF: 2
MOV: 5
RNG: 2
HP: 30
SPC: Howl...: Increase Renji's range by 5. He is stunned for his next turn.
Heartless
ELE: Dark
CST: 2
SZE: 3
ATK: 1x2
DEF: 0
MOV: 2
RNG: 1
HP: 15
SPC: Haunting Shadows: Gives benefits to all directly adjacent Dark figures.
G&W
ELE: Neutral
CST: 3
SZE: 3
ATK: 2
DEF: 1
MOV: 3
RNG: 1
HP: 10
SPC: Sausages: Attack all figures within 3 tiles of G&W with 1 die.
Common: More than 1 G&W may be used.