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Lloyd 
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Jammy wrote:
DucKi wrote:
Hence why it doesnt happen like ever
Jammy claims up and down that he managed to pull it off, which lead to the impractical statement

marth killer -> quick aerial works for sure. you don't always have to grab edge.

DarkSwiftN wrote:
The use of DAir to recover was very situational to begin with. This statement is garbage.

play someone who knows how to recover with Lloyd (read: Lunary) and say that again.

or maybe back your statements up with explanation? idk just a thought.


I have mained Lloyd since 0.6a. I think by now I'd have the hang of his recovery.
As this so rightly stated:
Savy, eh? wrote:
Rising Falcon is pretty easy to see coming. Whether a given character can punish it off-stage is another matter, but the fact remains that despite Lloyd's recovery being better than anticipated, it is still incredibly linear and predictable. I don't disagree with the removal of Rising Falcon, especially if his new Dair is to be more offense-friendly, but without its presence to aid his return to the stage, Lloyd will likely have a recovery worse than that of Melee Falco.


Also, Fix your grammar Jammy.

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Sat Feb 07, 2015 10:46 am
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DarkSwiftN wrote:
Jammy wrote:
DucKi wrote:
Hence why it doesnt happen like ever
Jammy claims up and down that he managed to pull it off, which lead to the impractical statement

marth killer -> quick aerial works for sure. you don't always have to grab edge.

DarkSwiftN wrote:
The use of DAir to recover was very situational to begin with. This statement is garbage.

play someone who knows how to recover with Lloyd (read: Lunary) and say that again.

or maybe back your statements up with explanation? idk just a thought.


I have mained Lloyd since 0.6a. I think by now I'd have the hang of his recovery.
As this so rightly stated:
Savy, eh? wrote:
Rising Falcon is pretty easy to see coming. Whether a given character can punish it off-stage is another matter, but the fact remains that despite Lloyd's recovery being better than anticipated, it is still incredibly linear and predictable. I don't disagree with the removal of Rising Falcon, especially if his new Dair is to be more offense-friendly, but without its presence to aid his return to the stage, Lloyd will likely have a recovery worse than that of Melee Falco.


Also, Fix your grammar Jammy.

maining a character for a long time doesn't make you good with them, just saying.
well done for explaining your point tho, even though it wasn't your own explanation.
*claps*

Quote:
Also, Fix your grammar Jammy.

lol
no.

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Sat Feb 07, 2015 1:00 pm
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Imo Rising Falcon wasn't really needed THAT much as a recovery, but it still worked out as a little help, even when it was situational (Landing with Rising Falcon is pretty safe because of the hitbox and post-no landing lag, you could even sometimes answer your opponents if he was trying of punish you), but if it is for a kill move, I'm all happy for the change

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Sat Feb 07, 2015 2:20 pm
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Jammy wrote:
DarkSwiftN wrote:
Jammy wrote:
DucKi wrote:
Hence why it doesnt happen like ever
Jammy claims up and down that he managed to pull it off, which lead to the impractical statement

marth killer -> quick aerial works for sure. you don't always have to grab edge.

DarkSwiftN wrote:
The use of DAir to recover was very situational to begin with. This statement is garbage.

play someone who knows how to recover with Lloyd (read: Lunary) and say that again.

or maybe back your statements up with explanation? idk just a thought.


I have mained Lloyd since 0.6a. I think by now I'd have the hang of his recovery.
As this so rightly stated:
Savy, eh? wrote:
Rising Falcon is pretty easy to see coming. Whether a given character can punish it off-stage is another matter, but the fact remains that despite Lloyd's recovery being better than anticipated, it is still incredibly linear and predictable. I don't disagree with the removal of Rising Falcon, especially if his new Dair is to be more offense-friendly, but without its presence to aid his return to the stage, Lloyd will likely have a recovery worse than that of Melee Falco.


Also, Fix your grammar Jammy.

maining a character for a long time doesn't make you good with them, just saying.
well done for explaining your point tho, even though it wasn't your own explanation.
i]*claps*[/i]

Quote:
Also, Fix your grammar Jammy.

lol
no.


Hahahahhahahaha!
Ok, lol. Tablet keyboard :D

I figured I didn't need to add anything to an already excellent explanation. Still, if Lloyd needed a nerf to his neutral game, they would be more likely to nerf that rather than an already prominent con.

Also, D-Air could be easily punished due to the fact it had pretty high startup and Lloyd even announced that. It did a poor job meteor smashing opponents and generally hadn't got the tools to combat edgeguarders. Tiger Blade had a meteor smash, admittedly one that made you go straight downwards, before 0.8 which actually gave him a decent combo tool.

If it's for a kill move, then that isn't too bad, but Lloyd has got a good set of kill moves already. I don't think killing is his biggest problem. His recovery though:
Rising Falcon does not allow you to loop with it. That was a bug
Similarly, Rising Falcon only allows you to effectively recover if you are knocked diagonally upwards, as most times, Tiger Blade will not be able to carry you upwards enough to keep you alive.

Lloyd did not need a nerf to recovery.

Jammy wrote:
maining a character for a long time doesn't make you good with them


True, but it gives me a decent shot at it. I've had a pretty good grasp of the character for a while.
Also this is coming from a guy who in a backroom application openly stated he wouldn't answer Phoenix Wright's questions because they "required too much thought".
Before you start calling people up on their abilities with a character, prove your own.
Another question, have you ever played as Lloyd as a main or secondary?
If not, why are you even here?

NB - Someone make a seperate debate thread for this.

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Sat Feb 07, 2015 4:44 pm
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DarkSwiftN wrote:
Jammy wrote:
DarkSwiftN wrote:
Jammy wrote:
DucKi wrote:
Hence why it doesnt happen like ever
Jammy claims up and down that he managed to pull it off, which lead to the impractical statement

marth killer -> quick aerial works for sure. you don't always have to grab edge.

DarkSwiftN wrote:
The use of DAir to recover was very situational to begin with. This statement is garbage.

play someone who knows how to recover with Lloyd (read: Lunary) and say that again.

or maybe back your statements up with explanation? idk just a thought.


I have mained Lloyd since 0.6a. I think by now I'd have the hang of his recovery.
As this so rightly stated:
Savy, eh? wrote:
Rising Falcon is pretty easy to see coming. Whether a given character can punish it off-stage is another matter, but the fact remains that despite Lloyd's recovery being better than anticipated, it is still incredibly linear and predictable. I don't disagree with the removal of Rising Falcon, especially if his new Dair is to be more offense-friendly, but without its presence to aid his return to the stage, Lloyd will likely have a recovery worse than that of Melee Falco.


Also, Fix your grammar Jammy.

maining a character for a long time doesn't make you good with them, just saying.
well done for explaining your point tho, even though it wasn't your own explanation.
i]*claps*[/i]

Quote:
Also, Fix your grammar Jammy.

lol
no.


Hahahahhahahaha!
Ok, lol. Tablet keyboard :D

I figured I didn't need to add anything to an already excellent explanation. Still, if Lloyd needed a nerf to his neutral game, they would be more likely to nerf that rather than an already prominent con.

Also, D-Air could be easily punished due to the fact it had pretty high startup and Lloyd even announced that. It did a poor job meteor smashing opponents and generally hadn't got the tools to combat edgeguarders. Tiger Blade had a meteor smash, admittedly one that made you go straight downwards, before 0.8 which actually gave him a decent combo tool.

If it's for a kill move, then that isn't too bad, but Lloyd has got a good set of kill moves already. I don't think killing is his biggest problem. His recovery though:
Rising Falcon does not allow you to loop with it. That was a bug
Similarly, Rising Falcon only allows you to effectively recover if you are knocked diagonally upwards, as most times, Tiger Blade will not be able to carry you upwards enough to keep you alive.

Lloyd did not need a nerf to recovery.

Jammy wrote:
maining a character for a long time doesn't make you good with them


True, but it gives me a decent shot at it. I've had a pretty good grasp of the character for a while.
Also this is coming from a guy who in a backroom application openly stated he wouldn't answer Phoenix Wright's questions because they "required too much thought".
Before you start calling people up on their abilities with a character, prove your own.
Another question, have you ever played as Lloyd as a main or secondary?
If not, why are you even here?

NB - Someone make a seperate debate thread for this.

you writing a biography about me or something? you seem to know a lot about my posts.
stalking my BR application jeez.

the problem isn't with dair's offensive capabilities, as that adds some depth and skill due to having to autocancel correctly.

if you DI correctly most of the time you will be able to recover with rising falcon + tiger blade, as moves that send you offstage are mostly angled horizontally or diagonally upwards.
this is a strong recovery as you can use it in most offstage recoveries, it covers a decent horizontal distance and is hard to challenge due to the long lasting, high priority hitboxes on each move.

I'm basically trying to say that characters can be balanced by nerfing one aspect while keeping another strong. take melee falco, who has amazing on stage pressure and combos, but has a very poor recovery to compensate. although falco is still one of the best characters in the game, the basic premise is there.

I 'secondaried' lloyd for a week or so but was never that great. most of my opinions on the character are formed from playing against Lunary's lloyd.

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Sat Feb 07, 2015 6:16 pm
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Nah, I'm not stalking your posts, I just noticed how bad that response was whilst looming at responses to see what makes a successful app.

I'd say try and play more as Lloyd, make sure you know actually how to play as him, because impressions on a week and Lunary's Lloyd (who I now really wanna play against) is not a good thing to go on alone.

Anyway, I'm done debating Lloyd extensively, nice to hear your view that managed to kickstart a debate. I honestly don't care anymore. I'll be happy to start this up again when 0.9c is released. PM after you have played as Lloyd some more and I'll talk about it some more. Right now I can't be bothered and I'd rather just play the game.

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Sat Feb 07, 2015 7:21 pm
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Well, when it comes to D-Air, I mostly use it for recovery. Maybe here and there, I use it offensively. If I miss, I'm already dodging out of the way, regardless of end lag.

The thing about D-Air is that you need to watch your opponent's angle and time the move well. It takes practice to predict when to use it.

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Sat Feb 07, 2015 11:04 pm
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Drarky wrote:
Imo Rising Falcon wasn't really needed THAT much as a recovery, but it still worked out as a little help, even when it was situational (Landing with Rising Falcon is pretty safe because of the hitbox and post-no landing lag, you could even sometimes answer your opponents if he was trying of punish you), but if it is for a kill move, I'm all happy for the change


It really was. Especially since 9b release when they changed the consecutive up b's possible from 2 to 1. He has ultimately no recovery.

Jammy wrote:
maining a character for a long time doesn't make you good with them, just saying.


I agree. Mained Lloyd since Flash 1. I still get my behind handed to me from time to time.

OtakuFiend wrote:
The thing about D-Air is that you need to watch your opponent's angle and time the move well. It takes practice to predict when to use it.


Exactly. IMO there was nothing wrong with his D Air and taking it away was totally unnecessary. The only way to compensate for it is to buff the height of his Up B.

Also when you guys quote, can you quote specific things please? It's a pain to scroll down massive quote threads.

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Sun Feb 08, 2015 11:46 am
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Apologies

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Mon Feb 09, 2015 10:51 am
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no pun intended but lloyd has combos for days, i don't think having a comparatively bad recovery will kill you, it just means you need to put in more work onstage.

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Mon Feb 09, 2015 10:37 pm
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[TSON] wrote:
no pun intended but lloyd has combos for days, i don't think having a comparatively bad recovery will kill you, it just means you need to put in more work onstage.


To be fair his weight is slightly below average, so in the event that you do end up getting knocked off stage, I don't think 1 Up B will do you much good mid/late stock.

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Lloyd can avoid ending lag on any of his air attacks straight after up-b, i find the most useful with d-air, he can also do a full double jump and d-air to avoid landing lag, it's great for combos, especially if you use the first method
Here's a few videos on it
https://www.youtube.com/watch?v=XxPuDncNt0Q&list=UUw7JjyIMDwdzsJUfUoH-7ig&index=7 (with my commentary and terrible organisation and high pitched voice)
https://www.youtube.com/watch?v=wKadfEy7SiI&list=UUw7JjyIMDwdzsJUfUoH-7ig (Combo)

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Sat Feb 14, 2015 6:18 am
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Tiger Blade Cancel into lagless airial is well known by now. Sorry, but youre late :P Still useful though.

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Sat Feb 14, 2015 6:38 am
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oh, well...um
i find d-throw to double demon fang pretty useful
but of course
u-throw to u-air (or u-tilt on heavier chars/0%) even though AI use that

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Sun Feb 15, 2015 5:59 am
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All very well known basics haha :P.

Here's something you can try though; try dash hop > n-air and timing it into an immediate grab. It doesn't work all the time but it's very useful for aggressive play for when you want to skip frames.

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