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[v0.9b] SSF2 Bugs 
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Joined: Tue Mar 01, 2016 8:33 am
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Sometimes in Target Smash, I get a time that is worse than my record and it says "new record" and my old (better) one gets replaced. Sometimes the reverse also happens (I get a new record, but it keeps the old one).


Sun Apr 03, 2016 1:52 pm

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Just discovered a glitch with Black Mage on Target Smash Stage 3. When using Down Special right before landing on a spring, the meteor rises straight up and gets stuck when it hits a ceiling. From what I saw, the sprite stayed there until I used Down-B again. It does have a hitbox while it rises, if that helps.

EDIT: It occasionally also produces two, but I haven't figured out exactly when it happens. Also, Ness's Up Special also sometimes is produced twice if used while landing on a spring.


Last edited by MarioManTAW on Tue Apr 05, 2016 10:25 am, edited 1 time in total.



Mon Apr 04, 2016 5:06 pm
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Please... edit your first post and put the other bugs in it. Don't triple-post.
Also, the third bug is a well-known bug.

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Mon Apr 04, 2016 11:16 pm

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Sorry, I'll try to avoid multiple posting, but how do I know when a bug is known?


Tue Apr 05, 2016 10:59 am
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Just wanted to point it out, it's also discussed in the Black Mage character topic. And yeah, it is a problem for people finding if the bug is well-known or not since there is no "READ OP!!" on the first page.

PLEASE ADMINS, ADD A READ OP ON THE FIRST PAGE.

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Tue Apr 05, 2016 5:11 pm
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Densetsu wrote:
Mario Finale is cancelled by Link's shield.

LOL Link Shield > Angry big Fireball Mario

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Tue Apr 05, 2016 5:53 pm

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RagingThunder wrote:
Just wanted to point it out, it's also discussed in the Black Mage character topic. And yeah, it is a problem for people finding if the bug is well-known or not since there is no "READ OP!!" on the first page.

PLEASE ADMINS, ADD A READ OP ON THE FIRST PAGE.

I actually looked at OP. There is a link, but it says I'm not authorized to see it.


Wed Apr 06, 2016 5:57 pm

Joined: Wed Apr 06, 2016 8:38 pm
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If Goku is grabbed while kayo ken is active and then while grabbed he reverts back to normal Goku, the player who grabbed Goku will be stuck in the grab position until hit.


Attachments:
Goku grab glitch.2016-04-07.v0.9.1.1982.ssfrec [799 Bytes]
Downloaded 22 times
Wed Apr 06, 2016 8:49 pm
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Weird glitch, it's not exactly a very known glitch, but some people know a bit about it.

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Thu Apr 07, 2016 5:36 pm
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Hey, so I've found a really strange glitch. Never heard of it before, so I'm assuming it's not well known.
I have no idea how it happened, so I'm not sure how one would exploit it, but basically, it acts as if time itself is stopped for everyone except me.
I could move around as I wished, but all the movement effects (like dust) stayed in place, and my attacks would just be suspended in mid air.

Once I hit my opponent, everything went back to normal, but all those attacks I used in the time-stop phase? They all instantly activated. I know timey-whimey stuff is hard to believe, but a (working) replay is attached.
(sorry,but your gonna have to watch for quite a while, the glitch is literally at the end)

This is literally the coolest glitch I've ever seen.


Attachments:
Untitled Replay.2016-04-09.v0.9.1.1982.ssfrec [2.09 KiB]
Downloaded 35 times
Fri Apr 08, 2016 3:39 am

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When using metaknight in turbo mode , final smash cannot be perform


Fri Apr 08, 2016 8:28 pm
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Yes, I know that 90% of Goku mains know this bug. And I haven't seen anyone talk about this bug in the forums, so I am going to mention it by myself.

In Goku's kaioken form, f-throw does not connect if you grab your opponent out of dash and immediately press the right/left key. Leaving him in a rather uncomfortable yet vulnerable state. There's no problem with this if you do this while walking. SSF2 BETA is coming soon and I thought it would be nice to help reduce the amount of bugs that v.09b has :)

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Sun Apr 10, 2016 4:32 am

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Another thing: don't know if it's known (it wasn't in the first 48 pages), but it's impossible to charge c-stick smashes. A bit annoying if you're used to c-stick smashes.


Mon Apr 11, 2016 7:25 am
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MarioManTAW wrote:
Another thing: don't know if it's known (it wasn't in the first 48 pages), but it's impossible to charge c-stick smashes. A bit annoying if you're used to c-stick smashes.

Actually, it's pretty easy. Just hold your attack button after like 0.30 milliseconds when you hit a specific C-stick. Or hold your attack button as soon as you see that white star 'effect'.

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Mon Apr 11, 2016 7:48 am

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RagingThunder wrote:
MarioManTAW wrote:
Another thing: don't know if it's known (it wasn't in the first 48 pages), but it's impossible to charge c-stick smashes. A bit annoying if you're used to c-stick smashes.

Actually, it's pretty easy. Just hold your attack button after like 0.30 milliseconds when you hit a specific C-stick. Or hold your attack button as soon as you see that white star 'effect'.

Still not the optimal solution though.

Also, using a program like CCleaner can wipe out Target Smash data.
If you use CCleaner, be sure and uncheck "Adobe Flash Player" ("Cleaner" in sidebar, "Applications" tab, "Multimedia" header) before clicking "Run Cleaner."

EDIT: And I have now read all 83 pages, so you won't be seeing any duplicate bugs from me. (Wow, there have been a lot of duplicates. Who knew so many people actually used items and Special Mode?)

EDIT 2: Not sure if this is intentional, but using certain dash attacks on the slope of Hueco Mundo is a bit odd. Using DK's as an example, when going left (downhill) he does his rolling animation while staying in the same spot. Going right (uphill), however, he actually rolls up the hill as if it were flat ground. Maybe intentional, but a bit odd nonetheless.


Mon Apr 11, 2016 1:21 pm
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