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Super Smash Bros for Wii U/3DS 
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CXCIV wrote:
And your point about airdodging being that way is kind of invalid if we remember the first game had no airdodge at all.

except it isn't?
if it's hard to get used to, it's hard to get used to, simple as that.
icicle mountain was an awkward stage, i didn't find it fun. but the first game had no icicle mountain at all, so my point doesn't work.

EDIT: actually doesn't this belong in the SSB section?

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Sat Oct 12, 2013 7:40 am
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Thundaga_T2 wrote:
It didnt help that the only people i could play with all knew the wavedash technique and abuse it to no end.

Sorry, but wavedashing is very easy to do. All you have to do is hold (or tap) down+left/right, jump, and press the shield button. Even before I became a competitive player I could wavedash, and I can tell you that my execution was bad (it still is, but whatever). Tbh, even if they abused wavedashing it is punishable, so you could just hit them for misusing it.

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ZERO_OR wrote:
Also their is no such things as GODS.


Sat Oct 12, 2013 11:51 am

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Tid wrote:
he already explained that the airdodge (somehow) ruined his enjoyment of the game
And his problem with Brawl is not tripping, or the many poorly designed move-sets;
Thundaga_T2 wrote:
. . .I dont like the fact of having to play the 1 player modes as many times as there are characters to get everything. . .
it's the replay value. . . Lol.
Kuro Kagami wrote:
icicle mountain was an awkward stage, i didn't find it fun. but the first game had no icicle mountain at all, so my point doesn't work.
That's not a very good point since you can choose not play on that stage in comparison. Air-dodging is a universal ability to the characters of the game and can be done anywhere, anytime.

When I was young (like at 8) playing Melee, I never wavedashed and used air-dodges sparingly. I played like that for years. I had no idea what wavedashing was until some years after playing Brawl competitively when I was 16. So not using it, doesn't make the game any less enjoyable; that sounds like a very thoughtless complaint.
Kuro Kagami wrote:
EDIT: actually doesn't this belong in the SSB section?
Not exactly. It's a discussion whether which air-dodge should be in SSB4; since, it's suppose to be between Melee/Brawl.
Zapperrix wrote:
Sorry, but wavedashing is very easy to do. . .
Just like everything else in the game, it just takes a bit of practice. Practice it some time in training mode until you feel you can do it somewhat consistently, then try to apply to some match gameplay against the CPU; and after, player vs player game-play.


I've been thinking with there being two shield buttons, one should work like Brawl's mechanics and the other as Melee's. Shield physics should be the the same for both type (Melee, with shield reflects), but rolls and air-dodges are different between the triggers.

L Trigger (Brawl):
Ground = Standard rolls/side-steps
Air = Brawl's Air-Dodge

R Trigger (Melee):
Ground = Sliding (Auto-Wavedashing, just pressing R with "left/right")
Air = Melee's Air-Dodge (This way wavelanding and characters' recoveries that are assisted by Melee's Air-Dodge are still possible)

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Sat Oct 12, 2013 12:59 pm
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Yeah, I kinda doubt they'll use Melee's dodging system for 4, but the fanboys can still dream.


Sat Oct 12, 2013 1:03 pm
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It's all muscle memory tbh. Anyone can do it.


Sat Oct 12, 2013 1:38 pm
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Zalo wrote:
And his problem with Brawl is not tripping, or the many poorly designed move-sets;

The thing is, i wasnt talking about what i disliked about Brawl, I was talking about Melee, which there is no need to mention tripping because it doesnt exist in that game. I do think tripping shouldnt exist though. And I find pretty much every character to be fun to play in all the games, so I really dont have much of an opinion when it comes to how well movesets are designed.
Zalo wrote:
it's the replay value. . . Lol.
Yes i know that obviously, but Im the type of person that doesnt get to play with friends often, so you should understand that I have the right to criticize the 1 player modes, they get boring after a while.

Zapperrix wrote:
Sorry, but wavedashing is very easy to do. . .

Sorry to say, but you shouldnt say that, just because something is easy for you doesnt mean everyone can do it. I have tried it, many many times. I can just barely do it, and even then I cant do it every time. So that would mean, that I cannot do the technique on command in a real fight, no matter cpu or human. My fingers cannot react fast enough to do the technique properly, thats why I said it was impossible for me. Its a physical impediment I have, and it also applies to other games that require fast reaction times (which is why I hate quicktime events, but thats another thing).


Zalo wrote:
I've been thinking with there being two shield buttons, one should work like Brawl's mechanics and the other as Melee's. Shield physics should be the the same for both type (Melee, with shield reflects), but rolls and air-dodges are different between the triggers.

L Trigger (Brawl):
Ground = Standard rolls/side-steps
Air = Brawl's Air-Dodge

R Trigger (Melee):
Ground = Sliding (Auto-Wavedashing, just pressing R with "left/right")
Air = Melee's Air-Dodge (This way wavelanding and characters' recoveries that are assisted by Melee's Air-Dodge are still possible)

I kinda feel it should be the other way around, but thats me. Im used to using the R Trigger to shield lol.

But anyways, enough of my complaints about Melee.

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Sat Oct 12, 2013 3:01 pm
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oh don't get me wrong I'm not saying melee air dodge will or won't return (it won't) or even that it should, I just don't buy that it alone ruined the game for anyone. like the above guy said, I played melee for years as a kid not even knowing there was an air dodge, so it only impacts the game at all if you're playing with someone who does. And okay you had friends who "abused" wavedashing (what???) but then also allegedly you didn't get to play with friends very often so I'm not sure how that could have ruined anything more than the occasions where you played against those particular people.

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Sat Oct 12, 2013 4:44 pm
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Oh, I see.

Yeah, I agree with you, then.


Sat Oct 12, 2013 4:51 pm
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I agree with Tid on the "abuse" point. Wavedashing, on the words of a certain speedrunner, is just a little slide forward. You are not invincible while doing it, you are not overpowered while doing it.

You can play perfectly without it, even at competitive level.

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Sat Oct 12, 2013 8:13 pm
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CXCIV wrote:
I agree with Tid on the "abuse" point. Wavedashing, on the words of a certain speedrunner, is just a little slide forward. You are not invincible while doing it, you are not overpowered while doing it.

You can play perfectly without it, even at competitive level.

This. It should be used for spacing, not movement. Tbh, L-cancel is more important.

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ZERO_OR wrote:
Also their is no such things as GODS.


Sat Oct 12, 2013 9:22 pm
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Tid wrote:
oh don't get me wrong I'm not saying melee air dodge will or won't return (it won't) or even that it should, I just don't buy that it alone ruined the game for anyone. like the above guy said, I played melee for years as a kid not even knowing there was an air dodge, so it only impacts the game at all if you're playing with someone who does. And okay you had friends who "abused" wavedashing (what???) but then also allegedly you didn't get to play with friends very often so I'm not sure how that could have ruined anything more than the occasions where you played against those particular people.

Well believe it or dont, but it did ruin the game for me. I didnt mean to say that it was the wavedash that ruined it, it was the airdodge itself. It wasnt just the airdodge, it combined with some other things ruined the game for me.

Now please move on to another subject.

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Sat Oct 12, 2013 9:24 pm
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Wavedashing is cake to learn, utilizing is another thing I suppose.
Anyone who says otherwise hasn't put in 20 minutes to get a grasp of the mechanic.

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Now bored of being a trolling a******, let's talk some games gents.


Sun Oct 13, 2013 9:31 am
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Mon Oct 14, 2013 1:07 am
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Michael wrote:
[ Image ]

well, we have here our moving stage, for replacing that crappy champiñonic whatever kingdom

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Kittenpuncher wrote:
imagine having sex with a clown though
instead of a dick he just has one of those flowers that shoots water out


Mon Oct 14, 2013 9:38 am
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Pochiman wrote:
Michael wrote:
[ Image ]

well, we have here our moving stage, for replacing that crappy champiñonic whatever kingdom

I'm not even sure if it's a stage, perhaps it's something from classic or adventure mode


Mon Oct 14, 2013 9:41 am
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