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Super Smash Bros for Wii U/3DS
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Kurodyne
Joined: Sat May 16, 2009 1:44 pm Posts: 6555 Location: Florida Country:
Gender: Male
Currently Playing: UNIST
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except it isn't? if it's hard to get used to, it's hard to get used to, simple as that. icicle mountain was an awkward stage, i didn't find it fun. but the first game had no icicle mountain at all, so my point doesn't work. EDIT: actually doesn't this belong in the SSB section?
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Sat Oct 12, 2013 7:40 am |
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Zapperrix
BR Member
Joined: Wed Mar 20, 2013 10:37 pm Posts: 2283
Gender: Male
MGN Username: Zapperrix
Skype: dat_zapp
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Sorry, but wavedashing is very easy to do. All you have to do is hold (or tap) down+left/right, jump, and press the shield button. Even before I became a competitive player I could wavedash, and I can tell you that my execution was bad (it still is, but whatever). Tbh, even if they abused wavedashing it is punishable, so you could just hit them for misusing it.
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Sat Oct 12, 2013 11:51 am |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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And his problem with Brawl is not tripping, or the many poorly designed move-sets; it's the replay value. . . Lol. That's not a very good point since you can choose not play on that stage in comparison. Air-dodging is a universal ability to the characters of the game and can be done anywhere, anytime. When I was young (like at 8) playing Melee, I never wavedashed and used air-dodges sparingly. I played like that for years. I had no idea what wavedashing was until some years after playing Brawl competitively when I was 16. So not using it, doesn't make the game any less enjoyable; that sounds like a very thoughtless complaint. Not exactly. It's a discussion whether which air-dodge should be in SSB4; since, it's suppose to be between Melee/Brawl. Just like everything else in the game, it just takes a bit of practice. Practice it some time in training mode until you feel you can do it somewhat consistently, then try to apply to some match gameplay against the CPU; and after, player vs player game-play. I've been thinking with there being two shield buttons, one should work like Brawl's mechanics and the other as Melee's. Shield physics should be the the same for both type (Melee, with shield reflects), but rolls and air-dodges are different between the triggers. L Trigger (Brawl): Ground = Standard rolls/side-steps Air = Brawl's Air-Dodge R Trigger (Melee): Ground = Sliding (Auto-Wavedashing, just pressing R with "left/right") Air = Melee's Air-Dodge (This way wavelanding and characters' recoveries that are assisted by Melee's Air-Dodge are still possible)
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Sat Oct 12, 2013 12:59 pm |
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Lightning
Joined: Sun Feb 12, 2012 9:51 pm Posts: 6300 Location: Florida Country:
Gender: Female
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Yeah, I kinda doubt they'll use Melee's dodging system for 4, but the fanboys can still dream.
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Sat Oct 12, 2013 1:03 pm |
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「Breaker」™
Joined: Sat Jul 17, 2010 5:51 pm Posts: 895 Country:
Gender: Female
Waifu: Shiori Tsukada
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It's all muscle memory tbh. Anyone can do it.
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Sat Oct 12, 2013 1:38 pm |
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Thundaga_T2
Joined: Mon Dec 06, 2010 9:39 pm Posts: 2521
Gender: Male
Skype: Myke
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The thing is, i wasnt talking about what i disliked about Brawl, I was talking about Melee, which there is no need to mention tripping because it doesnt exist in that game. I do think tripping shouldnt exist though. And I find pretty much every character to be fun to play in all the games, so I really dont have much of an opinion when it comes to how well movesets are designed. Yes i know that obviously, but Im the type of person that doesnt get to play with friends often, so you should understand that I have the right to criticize the 1 player modes, they get boring after a while. Sorry to say, but you shouldnt say that, just because something is easy for you doesnt mean everyone can do it. I have tried it, many many times. I can just barely do it, and even then I cant do it every time. So that would mean, that I cannot do the technique on command in a real fight, no matter cpu or human. My fingers cannot react fast enough to do the technique properly, thats why I said it was impossible for me. Its a physical impediment I have, and it also applies to other games that require fast reaction times (which is why I hate quicktime events, but thats another thing). I kinda feel it should be the other way around, but thats me. Im used to using the R Trigger to shield lol. But anyways, enough of my complaints about Melee.
_________________ Nintendo Network ID: Myke07 3DS Code: 5413-0416-6597
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Sat Oct 12, 2013 3:01 pm |
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Tid
Joined: Fri Jan 02, 2009 6:02 pm Posts: 7283 Location: Australia Country:
Gender: Male
MGN Username: Tid
Currently Playing: Deep™ The™ Game™
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oh don't get me wrong I'm not saying melee air dodge will or won't return (it won't) or even that it should, I just don't buy that it alone ruined the game for anyone. like the above guy said, I played melee for years as a kid not even knowing there was an air dodge, so it only impacts the game at all if you're playing with someone who does. And okay you had friends who "abused" wavedashing (what???) but then also allegedly you didn't get to play with friends very often so I'm not sure how that could have ruined anything more than the occasions where you played against those particular people.
_________________   Ask me anything!!! Special thanks to Steven for my beautiful Deep avatar! <3
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Sat Oct 12, 2013 4:44 pm |
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Lightning
Joined: Sun Feb 12, 2012 9:51 pm Posts: 6300 Location: Florida Country:
Gender: Female
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Oh, I see.
Yeah, I agree with you, then.
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Sat Oct 12, 2013 4:51 pm |
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Ikuyo
Joined: Sun Nov 01, 2009 10:01 am Posts: 865 Country:
Gender: Female
MGN Username: 194
Currently Playing: most likely Celeste
Waifu: Curly Brace
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I agree with Tid on the "abuse" point. Wavedashing, on the words of a certain speedrunner, is just a little slide forward. You are not invincible while doing it, you are not overpowered while doing it.
You can play perfectly without it, even at competitive level.
_________________Avatar and signature pics by Semicolon.
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Sat Oct 12, 2013 8:13 pm |
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Zapperrix
BR Member
Joined: Wed Mar 20, 2013 10:37 pm Posts: 2283
Gender: Male
MGN Username: Zapperrix
Skype: dat_zapp
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This. It should be used for spacing, not movement. Tbh, L-cancel is more important.
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Sat Oct 12, 2013 9:22 pm |
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Thundaga_T2
Joined: Mon Dec 06, 2010 9:39 pm Posts: 2521
Gender: Male
Skype: Myke
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Well believe it or dont, but it did ruin the game for me. I didnt mean to say that it was the wavedash that ruined it, it was the airdodge itself. It wasnt just the airdodge, it combined with some other things ruined the game for me. Now please move on to another subject.
_________________ Nintendo Network ID: Myke07 3DS Code: 5413-0416-6597
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Sat Oct 12, 2013 9:24 pm |
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talesoffan
Joined: Thu Jun 11, 2009 6:34 pm Posts: 765
Gender: Male
Currently Playing: Project M, made by likable human beings, unlike another project...!
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Wavedashing is cake to learn, utilizing is another thing I suppose. Anyone who says otherwise hasn't put in 20 minutes to get a grasp of the mechanic.
_________________ Now bored of being a trolling a******, let's talk some games gents.
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Sun Oct 13, 2013 9:31 am |
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Michael
Joined: Tue Apr 06, 2010 4:47 am Posts: 2081 Location: At home, working and playing
Gender: Male
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Mon Oct 14, 2013 1:07 am |
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Pochiman
Site Moderator
Joined: Wed Jan 30, 2013 12:59 pm Posts: 5860 Location: dont bully Country:
Gender: Anime Girl
MGN Username: Pochi
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well, we have here our moving stage, for replacing that crappy champiñonic whatever kingdom
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Mon Oct 14, 2013 9:38 am |
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Auraka
Joined: Mon Jan 10, 2011 11:31 am Posts: 1955 Location: Netherlands
Gender: Female
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I'm not even sure if it's a stage, perhaps it's something from classic or adventure mode
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Mon Oct 14, 2013 9:41 am |
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