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Donkey Kong's aerial down-B? Can yall implement into SSF2? 
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Joined: Sun Jun 18, 2017 6:47 pm
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Can we get Donkey Kong's aerial down-B implemented into SSF2 yall? It would be pretty nice since Donkey Kong is like a basic character. :donkeykong: :donkeykong:

Example of Donkey Kong's aerial down-B in smash 4: ( It is at 2:00 of the video )
https://www.bing.com/videos/search?q=do ... ORM=VRDGAR

Please share 'n such so we can get this added! :o and viewed by a dev and implemented into SSF2.

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Last edited by Ericsfame on Wed Jun 21, 2017 4:24 pm, edited 1 time in total.



Sun Jun 18, 2017 7:21 pm
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A certain Donkey Kong main and friend of mine had already implemented Aerial DownB as a quick way to turn around in midair. I think he used it mostly for turnaround back airs and forward airs, but I don't remember the specifics.

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Sun Jun 18, 2017 8:59 pm
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As in, implemented in SSF2?

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Sun Jun 18, 2017 9:03 pm
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☻Danny☻ wrote:
As in, implemented in SSF2?

as of 0.9b yes

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Sun Jun 18, 2017 9:30 pm

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Hopefully, aerial Hand-Slaps get added in sometime soon. I like the fact that DK is the character with numerous gimps tools for silly ways to spike opponents.

And hopefully, DK (and Sheik) should be able to do turnaround-B charge-cancel properly so it isn't just an air-dodge, or a 1-frame setup for Bair.

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Sun Jun 18, 2017 11:33 pm
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