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Mega Man 
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Joined: Sat Mar 22, 2014 2:14 pm
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Currently Playing: SSF2, MGS 3, Melee, Project M
Is is just me, or should Crash Bomb not work on foes with hittable invincibility. Every time I get hit with it in spawning immunity or because I shield, a little crystal of salt forms in my heart.

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Sat Mar 21, 2015 11:32 am
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TheCodeSamurai wrote:
Is is just me, or should Crash Bomb not work on foes with hittable invincibility. Every time I get hit with it in spawning immunity or because I shield, a little crystal of salt forms in my heart.


This. So much this. Crash Bomb working on spawning invicibility it's stupid and extremely powerful (Because Crash Bomb is already strong enough). It feels like the move has just way too much stuff.

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Sun Mar 22, 2015 1:03 pm

Joined: Sat Oct 10, 2009 3:46 pm
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Never understood the point of making Utilt from a launcher to a kill move. Is it because of Smash 4? The Medium-Punch animation stays on the ground and is very lag-less commpare the Mega Upper. It's incredible dumb the move is strong, mobility, and extremely safe on whiff. Just sickening Mega Man players are just fishing and mash the move when you're at like 80%. It's as dumb as Brawl-Snake's Up-tilt.

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Thu Apr 23, 2015 6:14 pm
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Just a character design suggestion, what if instead of having multiple colors for megaman, it changed between some of the megaman from the different games, (X, battle network, etc)


Tue Apr 28, 2015 6:49 pm
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ff7 wrote:
Just a character design suggestion, what if instead of having multiple colors for megaman, it changed between some of the megaman from the different games, (X, battle network, etc)

YouTube Video:

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Tue Apr 28, 2015 7:18 pm
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been practicing with good ole mega for a while now, but recently after some testing i came across a nifty little fact i haven't seen mentioned here. if you're using crash bomb, when the bomb detonates the opponent will always fly opposite the direction they're facing [when they're still]. someone's trying to close in and ruin your camp game, detonate so they fly away and in turn the projectiles may continue to fly. someone's trying to run away to start some camping of their own/ dash dancing to mess with your head, detonate their a** back to you to get some sick combo action in. additionally, detonating against characters that spin in their recovery move (dk, tails, wario, link) so to gimp them may not be a good idea seeing as it may bring them back on stage should the detonation occur as they are facing away from the stage (non-applicable with the info mml brought up) . just a little thing i thought was cool anyway.

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Last edited by ezrarod on Fri May 15, 2015 5:53 pm, edited 1 time in total.



Thu May 14, 2015 6:29 pm
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I've always wondered what determines the trajectory of the Crash Bomb. Thanks for the info!

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Thu May 14, 2015 6:54 pm
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TheCodeSamurai wrote:
I've always wondered what determines the trajectory of the Crash Bomb. Thanks for the info!

i think its trajectory is the way the opponent is trying to take its character and it happened with me......

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Fri May 15, 2015 1:48 pm
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well damn it turns out we're both right. i only tested for when the character was still, but with further testing when the character was moving the detonation takes them in the direction they're currently going. nice catch guy.

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Fri May 15, 2015 5:47 pm
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Basically, Crash Bomb is DIable.

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Fri May 15, 2015 6:39 pm
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I'm gonna replace Mega Man with Ness so I can relive the glory days of SH fair to back throw.

But seriously on some level I miss old MM.

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I am the foot of my shoes
Speed is my body and Wind is my blood
I have ran over a thousand miles
Unknown to Community, nor known to the World
Have withstood pain to perfect my technique
Yet this speed will never be remembered
My whole life was Sonic the Hedgehog.


Mains: :sonic: :bomberman:


Fri May 15, 2015 6:55 pm
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Mr.Z wrote:
Basically, Crash Bomb is DIable.

I guess thats the case....

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Watch MM doing stage spike:
http://www.youtube.com/watch?v=5ypav_if2-A


Sat May 16, 2015 2:50 am
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Mr.Z wrote:
Ever thought of how Metal Blade would look in SSF2? :drool:

it will look good as it will give MM the same pros as peach turnips....

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Watch MM doing stage spike:
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Sat May 16, 2015 4:31 am

Joined: Sat Aug 02, 2014 3:17 pm
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MMLegends wrote:
Mr.Z wrote:
Ever thought of how Metal Blade would look in SSF2? :drool:

it will look good as it will give MM the same pros as peach turnips....

I dint think they'd give metal blades the same properties as turnips.

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Fri May 22, 2015 9:33 pm
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:megaman: 'sup, Mega Men?

Savy here, cross-posting from the Link thread. The excellent Mr. Z and I played a best-of-five set yesterday, and after game 1 he pulled out his trusty Mega Man. Maybe someone could learn something from his deadly robot?
https://www.youtube.com/watch?v=fHu0B0EXR20&list=PLfwrI-jwZzwqii9gY2iMvJZ6xgdQWgAnb

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Sun Jun 14, 2015 4:02 pm
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