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Geno
Site Admin
Joined: Tue Jan 27, 2009 11:32 am Posts: 11709 Country:
Gender: Anime Girl
Currently Playing: Undertale
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Discuss Ness specific gameplay here.
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Fri Jul 25, 2014 6:25 am |
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YoichiHiruma
Joined: Fri Jul 25, 2014 10:29 am Posts: 36 Country:
Gender: Anime Girl
Currently Playing: League of Legends, Kid Icarus Uprising, Team Fortress 2, Super Smash Flash 2!
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No one's said anything about Ness? Well, I guess I will then... Um... The flip at the end of his Up Special is cool I guess....
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Fri Jul 25, 2014 11:09 pm |
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Nstinct
Joined: Sat Feb 01, 2014 6:29 pm Posts: 295 Country:
Gender: Male
MGN Username: Nstinct
Skype: Trycense
Currently Playing: Smash Bros. 4 3DS, Super Smash Flash 2
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Ness' PK Thunder feels like it comes out faster and the control is much more smooth, a very nice upgrade indeed.
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Sat Jul 26, 2014 1:23 am |
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「Breaker」™
Joined: Sat Jul 17, 2010 5:51 pm Posts: 895 Country:
Gender: Female
Waifu: Shiori Tsukada
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It does, and it cancels faster. I feel like with the combination of quick dropping and Ness' stage fundamentals (i.e. stages where he does well: bf/yoshis) add more complexity to his meta and can probably eliminate some of his main issues in character design. I might showcase something later on.
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Sat Jul 26, 2014 1:52 am |
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WRXJoey
Joined: Tue Jul 01, 2014 7:32 pm Posts: 496 Location: California Country:
Gender: Anime Girl
MGN Username: WRXJoey
Currently Playing: osu!
Waifu: yes
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Hitting someone with PK Thunder seems more effective 
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Sat Jul 26, 2014 7:03 am |
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Mariosforehead
Joined: Thu Jul 24, 2014 11:41 am Posts: 30 Location: Mushroom Kingdom Country:
Gender: Male
MGN Username: Mariosforehead
Skype: chiefymario
Currently Playing: Super Smash Flash 2, Halo, Classic Nintendo Games, or Fallout New Vegas/Skyrim
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He feels alot better then he did 9a which in 9a he felt so clunky I hated playing as him. He's much better here. Control is more swift and it's more comfortable playing as him 
_________________ In the JP clan, happy smashing!Twitch AccountMGN: mariosforehead Skype: chiefymario Forehead will consume you! SSF2 Mains: Mario, Bomberman, Yoshi, Donkey Kong, Wario Youtube: https://www.youtube.com/user/Mariosforehead1
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Sat Jul 26, 2014 10:03 am |
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superkid
Joined: Wed Jan 04, 2012 11:21 pm Posts: 3485 Country:
Gender: Male
MGN Username: superkid
Skype: johnorekunrin__superkid
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Ness definitely feels a bit more heavier to me, but otherwise, he and many of his moves feel more "free" (If that makes sense.  ) I do like how the camera actually follows PK Thunder now, so now when I play as Ness, I don't have to feel uneasy about missing Ness when I try to recover back to the stage. I also like the added animation of Ness "flipping" at the end of the use of "PK Missile" now. It matches his animation of using it in the official Super Smash Bros. games now, and I know I'll sound nit-picky for saying this, but I've actually been secretly hoping the devs would add that animation for Ness for quite a while now. Overall, aside from Ness seeming a bit heavy now, He really seems like a solid character now.
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Sat Jul 26, 2014 12:30 pm |
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Densetsu
BR Member
Joined: Wed Jun 10, 2009 8:03 pm Posts: 2284
Gender: N/A
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PK Flash seems a little more useful now. That's good.
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Sat Jul 26, 2014 6:13 pm |
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natedoesthings
Joined: Sat Aug 23, 2008 1:08 pm Posts: 2022 Country:
Gender: Anime Girl
Currently Playing: Street Fighter 5 Fighter ID: NDT_Mighty. PM me to fight.
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This guy really needs a resprite.
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Sat Jul 26, 2014 6:22 pm |
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Densetsu
BR Member
Joined: Wed Jun 10, 2009 8:03 pm Posts: 2284
Gender: N/A
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So after a little playing as Ness: *Like I said, PK Flash seems more useful for edgeguarding now. It's still not great IMO, but it works. *Up Smash has less knockback, but is faster and can combo into an aerial. *Both Up Smash and Down Smash seem to trap foes a little easier while charging. *SMAAAASH!! now goes at the same speed as a normal Side Smash. *Side tilt is slow, but if you use it near an edge, you may be able to follow with a Dair. *Fair is...different? *I think Uair and Dair have more knockback now. That rocks. *PSI Magnet doesn't heal :/ *PK Starstorm lasts much longer and the stars come out at different angles.
Are these accurate? Am I missing important stuff?
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Sun Jul 27, 2014 12:20 am |
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Nstinct
Joined: Sat Feb 01, 2014 6:29 pm Posts: 295 Country:
Gender: Male
MGN Username: Nstinct
Skype: Trycense
Currently Playing: Smash Bros. 4 3DS, Super Smash Flash 2
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PSI Magnet not healing has to be a bug, not a change. Side tilt seems the same. PK Pulse starts higher over the head than before, but I don't know if it makes edgeguards better. Other than those everything you've said is correct. But here's more: *Ness' CSS pics looks a lot better. *Up-Smash knocks opponents diagonally over his head instead of straight up. *Up-Smash allows for some really good juggles on a lot of characters. PLus now you can execute up-smashes out of run (That goes for all characters though.)
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Sun Jul 27, 2014 12:38 am |
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Shocker14
Joined: Mon Jul 21, 2014 12:44 pm Posts: 104 Location: A house. On the moon. Country:
Gender: Male
Currently Playing: SSF2, LOZ:PH, Pokemon Showdown!.
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I am a first-timer to Ness, so how can you perfectly hit him with PK Thunder so he lands on a platform? I just find it hard not messing up his recovery by missing the angle/being gimped
_________________The Green Warrior of Rightousness Link!
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Sun Jul 27, 2014 4:12 am |
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Ed415
Joined: Fri Jul 25, 2014 8:51 pm Posts: 90
Gender: Male
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I guess you just have to practice and expiriment in training mode. The way I do it is that I hold up right before the thunderball hits him if I want to go down, and hold right if I want to go up, but thats just me.
_________________ MGNID: Mullkaw
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Sun Jul 27, 2014 5:48 am |
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「Breaker」™
Joined: Sat Jul 17, 2010 5:51 pm Posts: 895 Country:
Gender: Female
Waifu: Shiori Tsukada
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This pretty much sums up what I was going to say. Recovery game is very essential for Ness, so it's the first thing I would practice. Don't limit yourself to quarter circle forward angles either. Try new approaches to the recovery game!
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Sun Jul 27, 2014 8:18 am |
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Densetsu
BR Member
Joined: Wed Jun 10, 2009 8:03 pm Posts: 2284
Gender: N/A
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It also has a bigger explosion, is a little easier to control, and actually works when fully charged (in v0.9a it would disappear the frame after exploding when fully charged). I think it might also have a bit more horizontal and less vertical knockback.
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Sun Jul 27, 2014 8:36 am |
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