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What Happened To You Today? 
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I ate eggs and bacon on bread, with cheese. Then I drank milk. Then I got angry at Flash. Then I played some SSF2. Then I came back to the forums for the first time in over a year, and posted only about music. Then I searched the forums for mentions of 'Fez', and was disheartened by the fact that all but one post about it was negative. (because that game is the best thing I've ever played and/or seen, holy crap) Then I posted this.

What a riveting life I lead. Full of shenanigans and zany hijinks.


Sat Feb 22, 2014 9:07 am
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welcome back then :^)

fez was really bad though dude like honest

and music is the best thing to post about tbh

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Blue wrote:
lol Cry more, Terminex. f*** f**. lolololololol What a b****.


Sat Feb 22, 2014 9:20 am
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luke wrote:
fez was really bad though dude like honest


I'm not sure if you're serious or not, but to keep my spirits up, I'm going to assume you're not. ;-;

I don't have the time to talk about how much I loved that game.


Sat Feb 22, 2014 9:27 am
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the game itself was fine for about a minute but it focuses on its gimmicks wayyyyy way way way too much, so much that the gameplay is very lackluster and lame (sry)

also phil fish is a pissbaby loser nerdhole

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lol Cry more, Terminex. f*** f**. lolololololol What a b****.


Sat Feb 22, 2014 9:45 am
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I thought it was resoundingly mediocre

The attention to detail on the puzzles was an interesting direction to take but the rest of the game didn't do anything to make me want to solve those puzzles. It didn't promise any reward at the end (nor does it deliver on that)

Some interesting ideas but ultimately nothing special. And phil fish is a pissbaby loser nerdhole, yes.

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Sat Feb 22, 2014 10:09 am
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luke wrote:
the game itself was fine for about a minute but it focuses on its gimmicks wayyyyy way way way too much, so much that the gameplay is very lackluster and lame (sry)

also phil fish is a pissbaby loser nerdhole


I only have minor gripes with Phil Fish, but I agree with what he says, for the most part. The amount of hate he gets for having opinions is just crazy, though. I'd really prefer to avoid an argument about him, also. They're never fun.

About the game, though, the game's art style was very nice, the attention to detail was also very nice, and the modular soundtrack was absolutely fantastic. The atmosphere in general. The design on the game was top notch.

I loved how the game leaves you completely oblivious to the second half of the game, until you got an anti-cube. The realization that you've missed out on half the game was quite something. And how taking a second to sit back and look around was necessary in seeing most of the puzzles in the game, since it's easy to walk straight past a lot of them, without knowing they were there. And then solving them took a lot of the kind of thinking I really enjoy. The puzzles were really well done, and the hints were spread nicely throughout the game. Solving them is also very satisfying. (unless you looked up the solution, don't do that)

But even without the puzzles, the game is still fine it its own right, I find the platforming to be fairly enjoyable, and the 'gimmick' was focused on so much, because that was the focus of the game, funnily enough.

I guess if you don't enjoy relaxing or exploration, really hate cryptography, and you came to the game expecting a brain-crushing fast-paced puzzle platformer, I can see why you wouldn't enjoy it. But the game never tried to sell itself as that. It was a calm, relaxing platformer, with a lot of atmosphere and mystery, that you could enjoy just walking around in.

TerminX wrote:
It didn't promise any reward at the end (nor does it deliver on that)


The reward is the satisfaction of solving the puzzles. I'm not sure what else you expected to get from it.

EDIT: Also, seriously, what does not liking Phil Fish have to do with Fez, anyway?


Sat Feb 22, 2014 10:12 am
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Like I've said before, it just feels like CoD except on the other side of the scale to me. Generic. Boring. No ideas that are really interesting. Made to appeal to a crowd that will easily eat it up.

That and Phil Fish is a pissbaby loser nerdhole


Sat Feb 22, 2014 10:16 am

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I've worked with my father in a house to build-in somewhat.It was funny.My first working day :wee: .

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Last edited by IlStevelI on Sat Feb 22, 2014 12:30 pm, edited 1 time in total.



Sat Feb 22, 2014 11:32 am
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RickyTheHedgehog wrote:
TerminX wrote:
It didn't promise any reward at the end (nor does it deliver on that)


The reward is the satisfaction of solving the puzzles. I'm not sure what else you expected to get from it.

I expected nothing, and that's what I got. I used a walkthrough for a lot of the puzzles because I'm not interested in translating the game's numerical system and alphabet a hundred times and translating things to binary and buying a smartphone for the f*** QR codes and killing a hundred trees worth of paper all for a game that I didn't find interesting at the most basic level

However, I did want to know how the game rewarded someone who did go through all that s***. And it's basically "you did it! yay!"

I don't know what he could've put there instead; that's not my job. But I don't think "solving the puzzle is it's own reward" works here, especially since the game itself is resoundingly mediocre

Also it can't be emphasized enough that Phil Fish is a pissbaby loser nerdhole

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Sat Feb 22, 2014 12:27 pm
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It wouldn't even be that bad if the puzzles served any purpose other than trying to pad the game

Don't get me wrong, it'd still be terrible but

If the game actually had say, enemies

Or a punishment for dying

Or something that actually gave the game depth other than f*** retarded puzzles

Then maybe it'd be justifiable

(But it wouldn't change the fact that Phil Fish is a pissbaby loser nerdhole)


Sat Feb 22, 2014 12:39 pm
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TerminX wrote:
I used a walkthrough for a lot of the puzzles


Well, that's probably why you didn't enjoy it.

TerminX wrote:
buying a smartphone for the f#%$& QR codes


Every puzzle in the game that can be solved with a QR code has an alternate solution somewhere in the game, so you didn't need to in the first place.

TerminX wrote:
a game that I didn't find interesting at the most basic level


So, "In my opinion, it is objectively bad."

TerminX wrote:
And it's basically "you did it! yay!"


Yes, solving the puzzles is actually very satisfying. But obviously you just don't enjoy puzzles for the sake of puzzles.

TerminX wrote:
I don't know what he could've put there instead; that's not my job. But I don't think "solving the puzzle is it's own reward" works here


There is literally nothing that could be there that would make any sense. "Let's reward you with an object that does nothing at all!" or "Here, have useless video game points!"?

Kyuubit Level Three wrote:
It wouldn't even be that bad if the puzzles served any purpose other than trying to pad the game


I'd hardly call it padding if it doesn't even tell you it's there...

Kyuubit Level Three wrote:
If the game actually had say, enemies

Or a punishment for dying

Or something that actually gave the game depth other than f#%$& retarded puzzles


If any of those things were in the game, it would make it far worse. But once again, it's a case of "In my opinion, it's objectively bad", here.


Sat Feb 22, 2014 8:11 pm
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"Adding actual game mechanics to a game would make it far worse" - you

We're done here


Sat Feb 22, 2014 8:28 pm
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RickyTheHedgehog wrote:
all that s***

You're not very good at reading comprehension

At no point did either of us imply we were being objective. In fact, we both said "to me" and "I thought" in our first posts about Fez

Kyuubit Level Three wrote:
We're done here

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Sat Feb 22, 2014 9:27 pm
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Also one last thing re: puzzles/rewards - Professor Layton! Solve puzzle, continue story. There you go. Game based on puzzles with a proper reward for doing them.

Zelda! Solve puzzle, continue through dungeon.

Puzzles are an obstacle, not something you solve for the sake of solving. Anyone who knows even a little about game design can tell you that.


Sat Feb 22, 2014 10:03 pm
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Kyuubit Level Three wrote:
Anyone who knows even a little about game design can tell you that.


Game design isn't something that can only be done one way. You also don't need to add irrelevant mechanics for a game to be better.

Kyuubit Level Three wrote:
Puzzles are an obstacle, not something you solve for the sake of solving.


What about any puzzle that isn't in a game? What do you get from those? I've never gotten anything other than a solved puzzle, and the satisfaction of having solved it.

TerminX wrote:
At no point did either of us imply we were being objective


"the game itself is resoundingly mediocre"

"Don't get me wrong, it'd still be terrible"

"f#%$& retarded puzzles"

Oh, my bad.

Also, all of the puzzles in Fez are entirely optional, you don't even have to do them to finish the game.


Sat Feb 22, 2014 10:42 pm
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