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[v0.9b] SSF2 Bugs 
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Joined: Mon Jul 14, 2014 1:01 am
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If Marth runs and jumps then do a partly charged Shield Breaker in midair, he flings forward a distance. For example, after charging a Shield Breaker following a run-jump, if released right above the ledge of Final Destination, Marth goes from the ledge down to the bottom corner of the screen if the camera is set to Stage. This could also be used when landing to create a kind of pseudo-wavedash I guess.

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Mon Jul 28, 2014 9:36 am
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Pikachu's Thunder will strike the UFO in Fourside when he uses it in the area where it appears, whether or not the UFO is actually onscreen at the time.


Mon Jul 28, 2014 9:42 am
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When Wario techs or getup rolls(attack), he doesn't flash white.

I saw this bug on his pink color pallet

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Mon Jul 28, 2014 9:45 am
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King Zao wrote:
When Wario techs or getup rolls(attack), he doesn't flash white.

I saw this bug on his pink color pallet

The same happens after Mario perfroms his Super Jump Punch and it happened last demo as well.

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Mon Jul 28, 2014 10:37 am
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Joined: Sat Jul 26, 2014 8:47 pm
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Got a couple of AI problems. Kirby started jabbing into air forever. Didn't stop until I hit him. Must've seen a ghost or something. Also, Ness still has this bad habit of just dropping down and dying after successfully grabbing the ledge with his up special.


Attachments:
File comment: Here's a few replays
BugReplays.rar [8.76 KiB]
Downloaded 28 times

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Mon Jul 28, 2014 12:17 pm
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Sorry if this is known/not a bug, I did a search, but couldn't come up with anything.

All of the settings won't save; the volume levels, the controls, the graphics settings. When I restart the game, they go back to the default. While it isn't game-breaking, I would love to be able to fix it if possible.

Thanks!


Mon Jul 28, 2014 12:46 pm
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Kirby still doesn't gain invincibilty when he rolls from the ledge.

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Mon Jul 28, 2014 1:10 pm
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If you use Peach's neutral B on an item, it causes the item to freeze in place. The item then begins to exhibit some weird behaviors: it triggers neutral B (and also Marth's counter I believe), if an enemy touches it they'll be hit once and then never hit again, and it can be grabbed. However, if you grab the item and try to throw it, you'll just place it as if the item was a bumper. From then on, the item cannot be grabbed, will not trigger neutral B, and depending on the item it may or may not cause any effects. If you jab it or attack it the item will sometimes change 'rotational state', this is most evident in turnips.

In the video included I only use turnips, but this happened with Oddish, Cuccos, and Mr. Saturn as well. Didn't test anymore than that.

YouTube Video:


Replay URL: https://www.dropbox.com/s/tuqx5t9b52wvyr2/peachTurnipGlitch.ssfrec


Mon Jul 28, 2014 2:17 pm
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Well, something just happened, I am not sure what, but here's the video and the replay xD The replay played itself differently than my recording later on, but it's the same until I try to hit him. At that point, Goku sort of just jumps down and dies by the time I grabbed him, for some reason.
YouTube Video:


Attachments:
File comment: LulGokuvsTailspr0l33tgampley
BugReplay.rar [3.04 KiB]
Downloaded 30 times

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Mon Jul 28, 2014 2:47 pm
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Not entirely sure if this counts as a bug per se, but you can highlight "Target Test" on the character select screen.

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Mon Jul 28, 2014 9:04 pm
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Some of my replays don't load, it just stays on a black screen. And they're from the most recent patch with .ssfrec on the file name.


Mon Jul 28, 2014 10:23 pm
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This happens when DK does Headbutt to Zelda:

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Attached is a replay where DK does his forward grab. He jumps and stays in the jump animation for a while after landing.



Not in that replay but I came across a glitch where DK Forward Grabbed Zelda and didn't throw me or let go. He jumped every once in a while but he didn't let go of me. I didn't manage to catch a replay of that, though, and I've been trying to replicate it with no success.


Attachments:
Untitled Replay.2014-07-29.v0.9.1.1748.rar [1017 Bytes]
Downloaded 33 times

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Mon Jul 28, 2014 10:37 pm
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YouTube Video:

Strange kind of freeze

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No DI - A SSF2 v0.9a Combo Video :
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FALCON...PUUUUNCH

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Mon Jul 28, 2014 11:36 pm
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Does anyone know what Tails is doing /before/ the game freezes? Is it a CPU, and what is it doing before leaning over the ledge?

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Tue Jul 29, 2014 12:21 am
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Fox cancels his final smash if he jumps from the ground ( happens when I play on turbo mode only)


Tue Jul 29, 2014 12:44 am
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