On my game, I have a ball that moves from side to side, top to bottom... (simple I know) But I want it to stop at the sides of the game, so I set up 'walls', called rwall, lwall, etc. Now whenever the ball runs into the walls, it either goes into the wall a little, or doesn't go in at all. I am using "this.hitTest(_root.rwall)". So is there any way to make it so that the ball never goes in any and always stops right at the wall?
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