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Steven's Topic: hey how are ya 
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Damian wrote:
Kiddragon wrote:
Damian wrote:
Quick question guys; Do you guys think my Toon Link is too tall?

if it is, I need to make him smaller.


Well, what is his height if you put it next to the Link sprite that is in-game?


Putting it next to a JUS character (avarage size base) it's just about one head smaller. Just barely. I think he's too big, so I might need to make the head a bit smaller, and the body shorter.


What is his size Ratio when next to Link in SSBB?


Sun Nov 20, 2011 12:06 am

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Kiddragon wrote:
Damian wrote:
Kiddragon wrote:
Damian wrote:
Quick question guys; Do you guys think my Toon Link is too tall?

if it is, I need to make him smaller.


Well, what is his height if you put it next to the Link sprite that is in-game?


Putting it next to a JUS character (avarage size base) it's just about one head smaller. Just barely. I think he's too big, so I might need to make the head a bit smaller, and the body shorter.


What is his size Ratio when next to Link in SSBB?


Image

Comparing this with Damian's Toon Link and SSF2's link, Damian's Toon Link is too big. I agree that he should be made smaller.

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Sun Nov 20, 2011 9:39 am
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Well Damian, you know what to aim...


Sun Nov 20, 2011 9:39 am
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For now, I'm actually putting Phoenix Wright on top of the list.

So, I'll remake Toon Link, but not anytime soon. Then I'll also continue sheeting him.

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Sun Nov 20, 2011 10:43 am
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And speaking of Wrighttttt~

ImageImage

(Neutral Special: Objection

Can reflect projectiles (not strong projectiles though), deletes charge on any attack that the opponent had saved up, and causes foe to drop any items held)

I'll go more into detail if you guys want me.

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Sun Nov 20, 2011 1:33 pm
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Using SH's moveset, as I can see...

The animation look sexy.


Sun Nov 20, 2011 1:37 pm
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Kiddragon wrote:
Using SH's moveset, as I can see...

The animation look sexy.


Heck no, I hate that moveset. But it's hard to imagine Wright NOT having Objection for his Neutral Special.

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Sun Nov 20, 2011 1:40 pm
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Damian wrote:
Kiddragon wrote:
Using SH's moveset, as I can see...

The animation look sexy.


Heck no, I hate that moveset. But it's hard to imagine Wright NOT having Objection for his Neutral Special.


I was more refering to how you made Objection work.


Sun Nov 20, 2011 1:43 pm
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Kiddragon wrote:
Damian wrote:
Kiddragon wrote:
Using SH's moveset, as I can see...

The animation look sexy.


Heck no, I hate that moveset. But it's hard to imagine Wright NOT having Objection for his Neutral Special.


I was more refering to how you made Objection work.


All I remember from his moveset is that it didn't make sense.

The effects I put in the Objection, are mainly translated from Ace Attorney; 'objection' is used to point out lies in the witness' testimony, wich is a way of disarming the prosecution (deleting charge) and destroying the case the prosection is trying to build (dropping items). Wright also uses it to reflect Miles' (or any other prosecutors) objection right back at them (reflecting projectiles).

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Sun Nov 20, 2011 1:49 pm
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Damian wrote:
Kiddragon wrote:
Damian wrote:
Kiddragon wrote:
Using SH's moveset, as I can see...

The animation look sexy.


Heck no, I hate that moveset. But it's hard to imagine Wright NOT having Objection for his Neutral Special.


I was more refering to how you made Objection work.


All I remember from his moveset is that it didn't make sense.

The effects I put in the Objection, are mainly translated from Ace Attorney; 'objection' is used to point out lies in the witness' testimony, wich is a way of disarming the prosecution (deleting charge) and destroying the case the prosection is trying to build (dropping items). Wright also uses it to reflect Miles' (or any other prosecutors) objection right back at them (reflecting projectiles).


IIRC, he built his objection the same way.
Will it have any other effects on a character?


Sun Nov 20, 2011 2:08 pm
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Kiddragon wrote:
IIRC, he built his objection the same way.
Will it have any other effects on a character?


Low damage, medium knockback. I'd say it to be more of a finisher at high percentages, then as a combo move.

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Sun Nov 20, 2011 2:20 pm
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Damian wrote:
And speaking of Wrighttttt~

[ Image ][ Image ]



Fantastic. Best custom Pheonix sprites I've seen.

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Sun Nov 20, 2011 2:50 pm
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The sprite looks awesome, maybe it'd add more effect if you make his mouth move to look he's actually saying objection.

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Sun Nov 20, 2011 4:18 pm
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Tell that to the UMvC3 Devs.


Sun Nov 20, 2011 5:58 pm
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Damian wrote:
And speaking of Wrighttttt~

[ Image ][ Image ]

(Neutral Special: Objection

Can reflect projectiles (not strong projectiles though), deletes charge on any attack that the opponent had saved up, and causes foe to drop any items held)

I'll go more into detail if you guys want me.


idk man, it's just.........i don't really like the idea of having Mr. Wright with a "common" moveset than most characters have.........wondering if you could pull in the unique concept that UMvsC3 added to him, with the investigation, Court and Turnabout Mode. It's simple to pull that in if you ask me, just make one of the taunts to switch between investigation and court mode, and make neutral b "Questioning" (doing "Hold it" during Investigation/court mode, and "Objection!" when he has all the evidence and during Turnabout mode), and down b for search (on investigation) or present evidence (on court mode). Side B could be Maya (investigation mode) or paperwork (court and turnabout mode)

it's not hard to translate the moveset and playstyle of a character into a different game, just need a bit of creativity, ;)

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Sun Nov 20, 2011 8:43 pm
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