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[Question] Flash 8 Music Synchronization? 
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Joined: Mon Aug 11, 2008 7:27 am
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So, can someone kindly please tell me some methods of making sound or music sync with the movie? And or maybe for example, "if i use 20 FPS, when you export it turn it to 40 FPS" etc etc. thanks!

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Fri Apr 24, 2009 10:09 pm
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When importing a sound into the library, then selecting which frame of the timeline to synch the music with, there is a box that has the options, start, stop, event and synch - if you choose synch then it should match up to the frames in time depending on the movies frame rate. and if you pause the movie, the music will also stop.


Sat Apr 25, 2009 5:48 pm
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x2i wrote:
When importing a sound into the library, then selecting which frame of the timeline to synch the music with, there is a box that has the options, start, stop, event and synch - if you choose synch then it should match up to the frames in time depending on the movies frame rate. and if you pause the movie, the music will also stop.

wow.... never though it'd be so easy. Thanks. i'll look into that on google. Lock?

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Sat Apr 25, 2009 10:04 pm
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I'll keep this open for a little while just in case things go wrong whilst your trying it out. Let me know if it works for definite.


Sat Apr 25, 2009 10:52 pm
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x2i wrote:
I'll keep this open for a little while just in case things go wrong whilst your trying it out. Let me know if it works for definite.

Thanks x2i.

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Sun Apr 26, 2009 9:20 am
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*sigh* :facepalm:

That solution won't work. Have you EVER used Flash before? To begin with the option is called, "stream", meaning that the sound is streamed across the soundboard progressively as the movie is rendered. Second, when you change the Frames Per Second the audio in the movie automatically extends to fit the new framerate, meaning it'll go out of sync anyway.

Third, by definition you can't sync sound to frames that have had their frame rate shifted up. Not without re-adjusting the frames so they'd play in the new FPS correctly. Lets say that there's a beat halfway through a song, and you tap your foot on the beat. Now, take the video and play it in fast forward, but keep the audio the same. What happens? You tap your foot a quarter of a way into the song, not halfway. The only "easy" way to get it back in sync is to stick a duplicate frame in after every single frame of the animation. But that would be exactly the same thing as just having it on half the current FPS, so there's absolutely no point. To have the audio sync with the newer, faster, video, you'd have to double the speed of the audio too, and anyone with any experience in sound engineering knows exactly what that does.

If you want to animate at ___ FPS then figure that out at the start, or figure out how to code in actionscript 3.0 and pray nobody notices the audio desyncing.

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Thu Apr 30, 2009 12:21 am
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......Geez, take it easy. i'm not a f*** dumbass. i'm just not experienced. And FYI yes, i have used Flash before and i use ActionScript 2.0. Gosh, your first day and you're already a douche.

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Thu Apr 30, 2009 6:49 am
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Cool. Thanks for clearing that up for me x2i.

I'll try it out on my flash movies

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Thu Apr 30, 2009 7:05 am
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