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Super Smash Bros. 
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Bonsaitoad wrote:
Welcome back gookclicker


i love you too <3

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SasukeSharingan wrote:
go jerk off somewhere else gook


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Fri Mar 29, 2013 4:12 pm

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oh s*** the mlg guy is back

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Fri Mar 29, 2013 4:14 pm
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Fri Mar 29, 2013 4:32 pm
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How come he didnt mention Link's crap a** recovery, its one of the worst in the game distance wise.

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Fri Mar 29, 2013 4:40 pm
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Thundaga_T2 wrote:
How come he didnt mention Link's crap a** recovery, its one of the worst in the game distance wise.


"*Can potentially be gimped by any character at any %. Instantly turning the tide of battle against Link."

he didn't directly mention it

but it ties into this. it's not even just distance wise, it's either a tether or straight vertical, both of which are pretty easily edgeguarded and predicted.

Nixter wrote:
oh s*** the mlg guy is back
King Arthur wrote:
I missed you Gook


<33333333

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go jerk off somewhere else gook


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Fri Mar 29, 2013 5:46 pm
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Apparently no one (except me) can Close Combat at all with Link, nor do you people know HOW TO USE him properly.

In Melee, for example, I figured out that Link's boomerang can give him a bit of a horizontal boost and a bit less fast-fall. This can improve his recovery method-wise, as Link gains some more horizontal distance. Also, try this short combo on Fox or Falco, Grab>D-Throw>D-Smash. It's just like Fox and Falco using their Reflectors after using D-Throw, except the attack has more power and can lead into a straight on ground combo.

Another tactic, the Longshot Death, is when you Grab>U-Throw>U-Tilt>U-Tilt>UpB>UpB. With all chance, the last attack should ALWAYS Semi-spike a character, and if the opponent tries to recover, Semi-spike them again. It would make a Link vs Fox match end in less than 2 minutes with very minimal damage taken to Link to at least one life taken away. Timing is key with the Longshot Death. In fact, it has an SSB variation.

In SSB, the Longshot Death is performed with Grab>B-Throw>S-Smash>S-Smash*. The Longshot Death is advised to be used in both games NEAR EDGES, where it's VERY EASY to Edge-guard opponents. *Note: The second S-Smash is only used if you don't edge-guard an opponent, or the opponent has a great recovery.

I can list a lot of things that could make Link rise up 11 spots on Melee's tier list and up to #1 in SSB's tier list. It takes one easy misstep with an opponent, and Link will definitely take the cake and win.

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Sat Mar 30, 2013 3:29 am
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if this is such an amazing discovery, why don't you go tell the people who made the tiers


Sat Mar 30, 2013 7:17 am
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I tried to give this knowledge to them assholes, yet they turned down the discoveries. Hell, I even have a video in-waiting that is just 1-2-3 and poof, it's on YouTube and it's gonna be a discovery.

I hate the tier list makers. Arrogant asses.

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Sat Mar 30, 2013 10:58 am
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Masky wrote:
I tried to give this knowledge to them assholes, yet they turned down the discoveries. Hell, I even have a video in-waiting that is just 1-2-3 and poof, it's on YouTube and it's gonna be a discovery.

I hate the tier list makers. Arrogant asses.


Just because you linked a bunch of moves together to make a combo that works on CPUs and works on your friends does NOT mean it'll work on a competent player who DIs properly, powershields properly, dodges properly, recovers properly and whatnot. If you have proof, and you expect people to just BELIEVE that you've discovered something without seeing it then you're the one being arrogant. Who have you tested this on? Your little siblings? Your parents? What about the other Link mains who've tested him IN competition against the VERY best?

Show us the frame data, show us the videos. I'd love to see them and pick them apart.

You've got to be trolling. There's no f*** way you think you're that much of a special snowflake that "Apparently no one (except me) can Close Combat at all with Link, nor do you people know HOW TO USE him properly." Do you honestly think that the entirety of the SSB community just sees the Tier List, goes "oh ok I guess we should stop playing Link then" and then just throws him away without people constantly analyzing his moves, trying to find some exploit that will make him viable?

It's not that he's a completely worthless character (Izaw has shown that constantly), it's just that you have to be godlike and absolutely outplay your opponent just to have a chance. You haven't answered any of his glaring drawbacks that I listed in the previous post.

--

EDIT: also gee i'm pretty sure no one has ever thought of the longshot death!! omgomgomg i don't think anyone has ever tried a down throw to an up tilt??? and after an up tilt connects... ANOTHER ONE? u must be the most intelligent genius ssb player the wurld has ever seen!111!!!???

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Sat Mar 30, 2013 11:23 am
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I've tested the Longshot Death on not only computers, but also other players as well. This includes my friends, who are really great SSB players. I've done it against them playing as Fox, Falco, Pikachu and Ganondorf. They could not work out what happened until they lost a life.

The Longshot Death combo is rather unpredictable, as no one knows what will happen.

Look, I've had YEARS of experience with Link (Since 2005), and I know a lot more than you do. Do you think I am coming up with these? No. It's experience that has led me to KNOW that Link has the capabilities of higher tiers. Sure, he has SOME bad things, but the GOOD things always cancel out his BAD things, no matter what. He is at least the 8th spot in Melee.

I don't see what you guys' problems are with Link, but I am sure NONE OF YOU have played as him for 8 YEARS STRAIGHT! I don't use some faggit a** cheats. No, I use real experience.

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What? That old guy? SmasherLink's no longer here, b****! The username is under new control! The name's Masky, and don't wear it out!


Sat Mar 30, 2013 11:36 am
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Masky wrote:
I've tested the Longshot Death on not only computers, but also other players as well. This includes my friends, who are really great SSB players. I've done it against them playing as Fox, Falco, Pikachu and Ganondorf. They could not work out what happened until they lost a life.


Yeah I'm sure they're great at SSB. So great that apparently you have this magnificent gamebreaking combo that you use against them all of the time and they haven't found a way around it yet. Clearly they're god tier and you're just Carl Sagan tier. Oh man you've tried it against Ganondorf? Only god knows how jesus you must be at this game.

I'm calling s***. They don't know how to DI, they don't know how to respond to it, but that doesn't mean it works.

Quote:
The Longshot Death combo is rather unpredictable, as no one knows what will happen.


Oh yeah totally - whenever a Link downthrows me, I just stare at the screen wondering wtf he's gonna do next - damn I'm in the air above him, is he just going to Down smash the ground? Hmm maybe not, maybe he'll dash away? Or MAYBE HE'LL DO A FOLLOWUP ATTACK THAT HITS THE AIR ABOVE HIM????????????????? Naah probably not.

Quote:
Look, I've had YEARS of experience with Link (Since 2005), and I know a lot more than you do. Do you think I am coming up with these? No. It's experience that has led me to KNOW that Link has the capabilities of higher tiers. Sure, he has SOME bad things, but the GOOD things always cancel out his BAD things, no matter what. He is at least the 8th spot in Melee.


lmfao, there are two main fallacies in the first sentence of this paragraph

1. the assumption that playing since 2005 means you've been playing longer than i have (you don't know how long i've been playing, to be honest i don't even know how long i've been playing)
2. the assumption that playing longer than someone else automatically means you know more than they do. because, frankly, you've just disproven your own argument :E (assuming the first clause is correct). is that even true in most things? do you see that old people are ALWAYS smarter than young people because "experience"? what about in sports? are older basketball players who've been playing in the NBA for 5 years necessarily better than those who have been playing for 3 years? have you proven a positive correlation between "skill level" and "time spent playing the game"?

HURRRRRRRRRRRRRR

Quote:
I don't see what you guys' problems are with Link, but I am sure NONE OF YOU have played as him for 8 YEARS STRAIGHT! I don't use some faggit a** cheats. No, I use real experience.


I don't care if you've been playing the game since Sakurai first conceived the idea of smash bros in your head. Your f*** "experience" does not prove or disprove anything - just claiming "it works" is why you haven't convinced ANYONE of your 'combo'. I notice you STILL haven't uploaded a video, STILL haven't shown any frame data or ANY proof whatsoever other than "GUYS CLEARLY YOU HAVEN'T PLAYED THE GAME ENOUGH, AND CLEARLY YOU AREN'T AS GOOD AS I AM".

>faggit a** cheats
>faggit
>a**
>cheats

what the f***? who here uses faggit a** cheats anyway? are you talking about actionreplay? or does DI and shielding count as faggit a** cheats? lmfao you made me laugh with this, thanks i needed that

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Sat Mar 30, 2013 11:48 am
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Let's see, YOU ARE SO f*** WRONG! The Longshot Death is NOT THE WAY YOU DESCRIBED IT! D-Throw>D-Smash is just a little technique. THIS IS THE LONGSHOT DEATH:

Grab>U-Throw>U-Tilt>U-Tilt>UpB (Ground)>UpB (Ground)

You just made a mistake, a HUGE ONE. You don't know what YOU ARE TALKING ABOUT. Just because you IMPLY what I said, doesn't mean that you are right. You just disproven yourself! The fact is, THE LONGSHOT DEATH ALWAYS ENDS WITH A SEMI-SPIKE!

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Sat Mar 30, 2013 11:55 am
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lmfao this is what happens when kiddies think they understand how arguments work and try to sound as if they know what they're talking about. regardless of whether downthrow to uptilt (i didn't say downsmash btw, do i get to call argument points like you did??) is the s*** combo you labelled "longshot death" (lmfao), you still haven't proven/disproven/shown ANYTHING to back up your argument.

upthrow to utilt is even worse. show me that it's un-DIable, show me that it can't be dodged, shielded, that other characters can't simply interrupt your combos with something else. there's a reason why falco in melee is known for his uthrow to uair, and why link isn't known for the LONG SHOT DEATH COMBO

i have no qualms in admitting that if a player is bad enough that they let you reach the end of your "combo", then sure you end up with a spike. but that assumes way too many mistakes from your opponent for it to be a reason to raise link through the tiers

pls

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Sat Mar 30, 2013 12:03 pm
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I don't think you get it, do you? Any great Fox or Falco player can EASILY be taken over by the Longshot Death for one main reason: Fast-Falling. Falco and Fox Fast-Fall too often, making them COMPLETELY VULNERABLE to the Longshot Death, regardless of DI, Dodging or anything. They fast-fall too fast to make any comeback attack due to the Longshot Death being a Low Percentage KO Combo.

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Sat Mar 30, 2013 12:13 pm
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calm down its just video games

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Sat Mar 30, 2013 12:15 pm
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