Update!Crawle 0.6.0 has been released! Along with a whole list of bug fixes and tweaks, we're introducing a new load of content including a whole set of armour and a new weapon. Finally, this patch brings the stablest multiplayer experience yet!
Major highlightsWe've focused a lot on improving the overall dungeon experience this patch. First, we've added a whole new set of armour and a weapon: the "rusted armour" set.
Sanity has always been a problem in dungeons. There has never been a way to recover sanity - until now. Standing next to a bliss statue will slowly recover sanity.
Another much requested addition is removing opened holes to avoid "random" deaths. With this patch, holes need to be opened up using right-click first (whilst having someone equipped in the main hand) before ladders can be placed on them. You can now find them as cracks in ground much like the one below.
A much smaller addition that we've attempted to add since 2011 is emotes. We plan to add more over the next few patches so be sure to suggest any you wish to see in the future.
Finally, you can now pick locks on locked chests. This is done by having Lockpicks in your inventory and attempting to unlock chests the same way you usually would.
Make sure to read the changelog for a full list of changes and remember to post bugs
here.
ChangelogCrawle 0.6.0 ChangelogDev LogThe ninth dev log is here explaining all these changes in video format!
http://www.youtube.com/watch?v=a08clpalrxwJoin the communitySleepy Studios ForumsCrawle Sub-Reddit-----
I just wanted to update everyone on the state of the patch (0.8.0) since I haven't been very active lately. We're still working on it as best we can but as you all know September is a busy month for those still in full time education. I can't promise a date still but I know it'll be worth it. On top of the new
item guide and new updater the patch currently looks like this:
http://pastebin.com/ffjBrGg4That's a lot of stuff and is most certainly the largest Crawle update to date. So please be patient with us and keep sharing your ideas, suggestions and bugs with us on the
forums.
Can't make a dev log without some sort of proper content so:
A lot of people have been complaining about rivers being the only source of drinking water - this is troublesome since rivers are sort of hard to find (if you don't know the technique).
To help with this we've added water to swamps. It'll work just like river water but will have a higher chance of causing a disease.
Thanks for all your support so far. If you want to support us even further why not get involved on our
forums or follow us on twitter
@sleepystudios