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Arel's Sprites: MW3 Class Setup~ 
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Joined: Mon Aug 11, 2008 5:19 pm
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MGN Username: Arel
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1,000,000th sprite topic goooooooooooooooooooooo!
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Last edited by Arel on Mon Nov 07, 2011 3:37 pm, edited 3 times in total.



Sun Feb 20, 2011 8:33 pm
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-Confusing light source
-HIS left arm looks unproportional to his right. If its hanging straight down and the others bent, they shouldnt reach down the same length.
-Lack of a neck
-Unless thats a skin-tight shirt, the little part of the hand that you can see should be a darker skin shade. Or, is that not even the hand, but rather the cuffs of the shirt/jacket? If so, the arms are much too long and there wouldnt be room in the pockets for the hands.

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Tyler~


Sun Feb 20, 2011 11:03 pm
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One more shade and that's pillow'd son.

I'm all for custom styles, but I believe that you should get better at established styles before you attempt to create your own. Learn the tricks of the trade? That sort of thing.


Mon Feb 21, 2011 2:13 am
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'Ight, well thanks for the help guys.
I haven't sprited in a while, just trying to get back into the groove of things.

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Another AAA character in the same style.
C+C please.

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Mon Feb 21, 2011 10:50 am
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I like this one much better, tbh.
However, there are still a few places the light source is out of place.
Looking at the sprite as a basis, I've concluded that the light source is from our right.
But on his left arm, if you separate it from the whole, it looks like its light source is from the left.
Which doesn't make any sense with shadowing, because it should actually have more shading on our right side due to partially being covered by his body.
Next point, his visible eye. The white surrounding it seems to follow the same light source as the arm I just mentioned. The left. The grey should be on our left side, the light should be on our right. This goes for both pics.
That's my only beef with this pic, other than some minor random lightening on the outline. It looks good in most places, but I'm confused on a few.

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Tyler~


Mon Feb 21, 2011 3:53 pm
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I'll have to fix the shading, then.
The light source is supposed to be coming from the top right. :/

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Mon Feb 21, 2011 4:23 pm
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Try and make a transparent backround you won't regret it later.

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Mon Feb 21, 2011 4:50 pm
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and this is the first thing I made.

WIP
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Sat Jun 11, 2011 11:58 am
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C+C anyone?

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Sun Jun 12, 2011 11:03 am
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SOMEONE.

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Sun Jun 12, 2011 8:34 pm
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Triple Post!!! And you have to be patient if you're waiting for someone to comment, Honestly, he looks fat, and his face is too detailed, he looks 56 years old. In otherwords, he looks old

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Sun Jun 12, 2011 8:44 pm
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Your comments are of no use to me.

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Sun Jun 12, 2011 9:29 pm
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He's completely right, though.

If you're going to grovel for C+C and expect good news, don't. I avoided posting because I didn't have anything positive to say, but now that you've cast aside a valid critique, I have no guilty conscience when I say:

It looks like a 55 year old in a 6 year old's body.

The face is horribly overshaded compared to the three shades you used on the clothes.

There is no apparent light source.

the hands (I think that's what they are) in the second row are not only anatomically incorrect (flipped upside down) the fingers are terribly disfigured.

Next time you beg for a 'C+C', don't cast aside someone who is willing to stop and help you.


Sun Jun 12, 2011 9:52 pm
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But all he said was that he looks old and fat.
What you gave was actually good C+C.
I can try to give a more definate light source and fix the hands.

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Sun Jun 12, 2011 10:11 pm
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Mr. Arel wrote:
But all he said was that he looks old and fat.
What you gave was actually good C+C.
I can try to give a more definate light source and fix the hands.

ARGHHH, FOILED AGAIN!

*poof*

but really, you aren't a bad spriter in the slightest. That comment just made me kinda "ffff".


Sun Jun 12, 2011 10:20 pm
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