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MG Mafia Weekly Skype Games 
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Joined: Fri Aug 10, 2012 2:12 pm
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It was decided a few days ago in the MG Mafia Skype chat that, since we never do them anymore, we should schedule weekly games. It'll help create a better community and help up improve in the game itself.

-The currently decided time is Saturday evenings GMT - 05:00, which is obviously pretty broad and unspecific. We can schedule specific times or change the day/time here in the topic.
-We will decide who is hosting each game here and what the type of game it'll be.
-I will update this OP with the week, type of game, host, and victor after every game.
-If you aren't currently in the MG Mafia Skype chat and would like to be, PM me with your name and I'll invite you. If you don't have a Skype and would like to play, it's pretty easy to make one. No mic or webcam is required.

November 9th: show
Setups:
DJ's 4P(DJ4P)
Roles:
1 Mafia Yakuza, 1 Compulsive Bus Driver, 1 One-Shot Cop and 1 VT.
Notes/Rules:
All normal rules apply.
This setup is subject to change: the game's creator has suggested that it was town-sided, and it may/may not be amended shortly.

We Need a Fifth(taken from MS)
Roles
2 VTs, 2 Mafia Goons.
Notes/Rules:
Game is nightless.
If a townie is lynched day 1, he does not get lynched and is instead given a one-shot compulsive dayvig.
If a mafia member is lynched day 1, he has to confirm one of the town players as town.
If there is one scum and one town left, it is a scum victory.

5P Vengeful:
Roles
1 Mafia Godfather, 1 Mafia Goon, 3 Vanilla Townies.
Notes/Rules:
The game uses standard mafia rules, with the following exceptions and details:
There is no night.
If the godfather is lynched at any point, the town immediately wins. (This is the only special quality of the godfather.)
If, on Day 1 only, one of the townies is lynched, this townie immediately gets to make a vigilante kill. (See Vengeful Townie) The town does not automatically win by having the godfather killed in this way.
Mafia wins when there are at least as many mafia as townies, and the town doesn't have a vengekill to use.

Friday 09 November Skype Game Results(D1)
Game 1: DJ4P
Moderator: DJ Wizard Cop
Players:
TAC3-One-shot Cop
Champetero-Vanilla Townie
Terra-Compulsive Bus Driver
TheOneWhoKnocks-Mafia Yakuza
Result: Town Win

Game 2: DJ4P
Moderator: Terra
Players:
TAC3-Vanilla Townie
TheOneWhoKnocks-One-shot Cop
Champetero-Compulsive Bus Driver
Lucina-Mafia Yakuza
Result: Town Win

Game 3: 5P Vengeful
Moderator: Terra
Players:
DJ Wizard Cop-Vanilla Townie
Lucina-Vanilla Townie
Champetero-Vanilla Townie
TAC3-Mafia Goon
TheOneWhoKnocks-Mafia Godfather
Result: Mafia Win

Game 4: We Need A Fifth
Moderator: TheOneWhoKnocks
Players:
TAC3-Vanilla Townie
DJ Wizard Cop-Mafia Goon
Champetero-Mafia Goon
Lucina-Vanilla Townie
Result: Mafia Win

If anything's wrong feel free to let me know~

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Sun Nov 03, 2013 6:31 pm
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I don't know much about Skype, would like to play though.

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Sun Nov 03, 2013 6:57 pm
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Joined: Sun Mar 04, 2012 8:49 am
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Currently Playing: FE6-8, Radiant Historia, TWEWY
Thx Terra, placing in OP
-TOWK

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Wed Nov 13, 2013 8:01 am
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In We need a fifth, Dio was town and I was mafia.

I plan on running "DJ194P" at 10:00 PM Eastern on Saturday.

It's been amended to the following:

1 Shot Cop
Compulsive Half Bus Driver A*
Compulsive Half Bus Driver B*

Compulsive Yakuza**

* The Bus Driver was overpowered as due to the way the set up worked, it was capable investigator-like effects.
It's been split up between Bus Driver and the Vanilla Townie, making two Half Bus Drivers:

- Compulsive Half Bus Driver A chooses player A and busses from player A to player B.

- Compulsive Half Bus Driver B chooses player B and busses from player B to player A.

- If both target the same player, there is no effect.

** The Yakuza kill is a better option for the Mafia, but they didn't really use it.
Making it compulsive solves this issue.

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Wed Nov 13, 2013 1:16 pm
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Oh right, I hope you don't mind me ripping that and putting it in the OP.

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Wed Nov 13, 2013 2:48 pm
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And that brings us to the conclusion of this week's games. We had two tries of a new setup, and then some quickdraw idk what happened.

Setups:
Judgement
Roles:
3 Vanilla Townies, 1 Mafia Goon.
Notes/Rules:
One person is randomly chosen to sit out of the game at the beginning of the game while the other three bicker with each other. We shall call him the judge.
The judge knows the alignment of ONE person, but is not permitted to speak.
At the beginning of the game, the judge must make a single judgement on who he thinks is scum: for instance, A says that B is scum.
The judge must also make one judgement of a single player at the moment of the other three's choosing on a different votecount, at any point in the day: this is made through JVote:PLAYERB, as an example, if they require a judgement of B.
There is no lynch: the lynch is made by discerning the alignment of the sat-out player, whether he is town or scum, which is made through the use of VOTEUP and VOTEDOWN respectively. The town wins if the alignment is guessed correctly, and vice versa.

Early reports have suggested that this may be scum-sided, so a change has been proposed to give the judge three judgements, which I agree with.

Saturday November 16 Game Results(D2)
Game 1: Judgement
Moderator: Terra
Players:
194-Vanilla Townie (sat out of the game, received the info that DJ is town)
Brikmaninoff-Vanilla Townie
DJ Wizard Cop-Vanilla Townie
Champetero-Mafia Goon
Result: Mafia Win

Game 2: Judgement
Moderator: Terra
Players:
194-Vanilla Townie
Brikmaninoff-Vanilla Townie
Champetero-Vanilla Townie
DJ Wizard Cop-Mafia Goon (sat out of the game, does not need info)
Result: Mafia Win

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"With many sighs, they got up, and I followed, for what better way to spend the last week of your life than by watching humanity go about its usual failures?"

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Sig courtesy of Arthur: eternally grateful.


Sun Nov 17, 2013 12:43 am
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Joined: Sun Mar 04, 2012 8:49 am
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Location: GMT+8. Have fun figuring out the rest.
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Skype: Ask and ye shall receive.
Currently Playing: FE6-8, Radiant Historia, TWEWY
WEEKLY GAMES ARE BACK WOOOOOOOOOO(at least for now, and at least one)

Setups:
DJ194P(new version)
1 Shot Cop
Compulsive Half Bus Driver A
Compulsive Half Bus Driver B
Compulsive Yakuza

Each half busdriver targets a single player: any actions targeting a single busdrived player will target the other busdriver's player instead. For example, if the Cop is player A, and the Yakuza is player B, and the compulsive bus drives target A and B respectively, all actions targeting the cop will target the Yakuza(so if the Yak tries to convert the Cop is just dies itself) and all actions targeting the Yak will target the Cop.

Friday June 27, 2014 Game Results
Game 1: DJ194P
DJ-Cop
Brik-Bus Driver A
TAC-Bus Driver B
Lucina-Yakuza
Result:Town Win

_________________
"With many sighs, they got up, and I followed, for what better way to spend the last week of your life than by watching humanity go about its usual failures?"

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Sig courtesy of Arthur: eternally grateful.


Fri Jun 27, 2014 10:48 pm
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