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Super Smash Bros for Wii U/3DS 
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1056kirby wrote:
Anyone think of Lil' Mac as a possible character?

I don't think as a playable character, but as an AT.


Fri Feb 03, 2012 9:55 pm
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1-Up wrote:
If anyone, including myself, want Mewtwo, Lucario, and Zoroark all in SSB4, DLC seems like the only option.
I think that we will get some unexpected characters in SSB4 as playable characters, and I can't help this feeling that Diddy Kong and Ganondorf were cut...


I don't see why either Diddy Kong or Ganondorf would be cut, to be honest. The only half-logical explanation for cutting Ganondorf would be why they cut Melee characters such as Dr. Mario, Pichu, and Young Link (to be replaced by Toon Link??? Makes no sense) from Brawl; moveset copies. Even though, I believe you can have the same moveset with slight changes and it would be a different character.

Now as for the Star Fox series...
Something HAS to happen. Either the movesets are revamped, or one character is cut. Three characters utilizing almost the exact same movesets at very similar speeds should not all be at Brawl. Same goes for Mewtwo/Lucario/(possibly???) Zoroark. All three of those characters will NOT be in Brawl at the same time. Possibly Lucario with one of the two (slightly higher power and less speed comparing to the other two + aura), but not all three.

And also: Meta Knight MUST BE NERFED. Meta Knight has a variable moveset but his Meta Tornado spawned move-spammers. NONE OF HIS OTHER MOVES HAD THE POWER TO BE USED EFFECTIVELY, making him very hard and almost impossible to use WITHOUT the Meta Tornado.

EDIT: I know you can technically win with Meta Knight without Meta Tornado, but anyone who knows what they're doing can destroy you. Again, the only move that has speed and a decent power (little knockback however) is that tornado.

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Sat Feb 04, 2012 2:15 am
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MegamanX20100 wrote:
1-Up wrote:
If anyone, including myself, want Mewtwo, Lucario, and Zoroark all in SSB4, DLC seems like the only option.
I think that we will get some unexpected characters in SSB4 as playable characters, and I can't help this feeling that Diddy Kong and Ganondorf were cut...


I don't see why either Diddy Kong or Ganondorf would be cut, to be honest. The only half-logical explanation for cutting Ganondorf would be why they cut Melee characters such as Dr. Mario, Pichu, and Young Link (to be replaced by Toon Link??? Makes no sense) from Brawl; moveset copies. Even though, I believe you can have the same moveset with slight changes and it would be a different character.

Now as for the Star Fox series...
Something HAS to happen. Either the movesets are revamped, or one character is cut. Three characters utilizing almost the exact same movesets at very similar speeds should not all be at Brawl. Same goes for Mewtwo/Lucario/(possibly???) Zoroark. All three of those characters will NOT be in Brawl at the same time. Possibly Lucario with one of the two (slightly higher power and less speed comparing to the other two + aura), but not all three.

And also: Meta Knight MUST BE NERFED. Meta Knight has a variable moveset but his Meta Tornado spawned move-spammers. NONE OF HIS OTHER MOVES HAD THE POWER TO BE USED EFFECTIVELY, making him very hard and almost impossible to use WITHOUT the Meta Tornado.

EDIT: I know you can technically win with Meta Knight without Meta Tornado, but anyone who knows what they're doing can destroy you. Again, the only move that has speed and a decent power (little knockback however) is that tornado.

About that...
I know that he can recover back to any stage using different moves in his moveset, but why would he need to be nerfed?
IMO Meta Knight doesn't need nerfs, but just needs his recovery options cut.
He has too many options to choose from, if you are using him right.
However, I do agree with you on the Mach Tornado problem, but IMO the tornado only needs more startup lag or more ending lag.


Sat Feb 04, 2012 2:27 am
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MegamanX20100 wrote:
1-Up wrote:
If anyone, including myself, want Mewtwo, Lucario, and Zoroark all in SSB4, DLC seems like the only option.
I think that we will get some unexpected characters in SSB4 as playable characters, and I can't help this feeling that Diddy Kong and Ganondorf were cut...


I don't see why either Diddy Kong or Ganondorf would be cut, to be honest. The only half-logical explanation for cutting Ganondorf would be why they cut Melee characters such as Dr. Mario, Pichu, and Young Link (to be replaced by Toon Link??? Makes no sense) from Brawl; moveset copies. Even though, I believe you can have the same moveset with slight changes and it would be a different character.

Now as for the Star Fox series...
Something HAS to happen. Either the movesets are revamped, or one character is cut. Three characters utilizing almost the exact same movesets at very similar speeds should not all be at Brawl. Same goes for Mewtwo/Lucario/(possibly???) Zoroark. All three of those characters will NOT be in Brawl at the same time. Possibly Lucario with one of the two (slightly higher power and less speed comparing to the other two + aura), but not all three.

And also: Meta Knight MUST BE NERFED. Meta Knight has a variable moveset but his Meta Tornado spawned move-spammers. NONE OF HIS OTHER MOVES HAD THE POWER TO BE USED EFFECTIVELY, making him very hard and almost impossible to use WITHOUT the Meta Tornado.

EDIT: I know you can technically win with Meta Knight without Meta Tornado, but anyone who knows what they're doing can destroy you. Again, the only move that has speed and a decent power (little knockback however) is that tornado.

Dude, I already respect you, you just basically said everything I thought aside from the Mega Tornado stuff.
Imo, Meta Knight's knockback should be decreased. He should basically be SSF2's Lloyd.

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Sat Feb 04, 2012 4:27 am
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1-Up wrote:
About that...
I know that he can recover back to any stage using different moves in his moveset, but why would he need to be nerfed?
IMO Meta Knight doesn't need nerfs, but just needs his recovery options cut.
He has too many options to choose from, if you are using him right.
However, I do agree with you on the Mach Tornado problem, but IMO the tornado only needs more startup lag or more ending lag.


Again, though he DOES have other options, you have to hit the person a lot of times to have a chance to get him/her to a lethal amount of damage. And also you're absolutely right about his recovery as well, didn't think about that. I think his recovery LENGTH should just be cut, not his options, which serve plenty of use is their attack is increased, except Meta Tornado. Maybe it should be done so that it can't be done in the air. That doesn't mean that the Meta Tornado didn't spawn move-spammers though. Fine, nerf was the wrong word. I guess I meant something like re-balanced. His other moves need to become either a bit faster or a bit more powerful, and his Meta Tornado + recovery need to be nerfed, enough so that he's at least tournament-eligible. I hate the character's closeness to the games themselves when it comes to that stuff. I don't care if Meta Tornado was Meta Knight's most powerful move in the game. It needs nerfing. I didn't think Meta Knight's knockback was very strong, especially compared to other characters. Besides, his light weight should balance that. Same with Kirby: he's pretty strong with a good knockback, but besides Pichu in SSBM, Kirby is the lightest character (please correct me if another character from the series was lighter than Kirby; I don't believe so but I'm not 100% sure), easily making up for both his moveset and good knockback. I'm not sure about Meta Knight basically being Lloyd, but that's pretty close.

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Sat Feb 04, 2012 12:06 pm
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MegamanX20100 wrote:
1-Up wrote:
About that...
I know that he can recover back to any stage using different moves in his moveset, but why would he need to be nerfed?
IMO Meta Knight doesn't need nerfs, but just needs his recovery options cut.
He has too many options to choose from, if you are using him right.
However, I do agree with you on the Mach Tornado problem, but IMO the tornado only needs more startup lag or more ending lag.


Again, though he DOES have other options, you have to hit the person a lot of times to have a chance to get him/her to a lethal amount of damage. And also you're absolutely right about his recovery as well, didn't think about that. I think his recovery LENGTH should just be cut, not his options, which serve plenty of use is their attack is increased, except Meta Tornado. Maybe it should be done so that it can't be done in the air. That doesn't mean that the Meta Tornado didn't spawn move-spammers though. Fine, nerf was the wrong word. I guess I meant something like re-balanced. His other moves need to become either a bit faster or a bit more powerful, and his Meta Tornado + recovery need to be nerfed, enough so that he's at least tournament-eligible. I hate the character's closeness to the games themselves when it comes to that stuff. I don't care if Meta Tornado was Meta Knight's most powerful move in the game. It needs nerfing. I didn't think Meta Knight's knockback was very strong, especially compared to other characters. Besides, his light weight should balance that. Same with Kirby: he's pretty strong with a good knockback, but besides Pichu in SSBM, Kirby is the lightest character (please correct me if another character from the series was lighter than Kirby; I don't believe so but I'm not 100% sure), easily making up for both his moveset and good knockback. I'm not sure about Meta Knight basically being Lloyd, but that's pretty close.

I do agree with you about Meta Knight needing to be tournament-eligible.
His moves DO come out very fast, but that's what his low KO priority was for.
Still, his recovery length does need to be cut too.
The Dimensional Cape and his Up-Special can go far distances, even if you're nowhere near the stage.
The Meta Tornado also needs more startup lag in order to not be spammed, but the move can help as an AoE move.
Meta Knight needs re-balancing and some nerfs, but I think only about half of his moves will get that.


Sat Feb 04, 2012 4:23 pm
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Firstly, Mach Tornado pretty much resembles the Tornado ability in the Kirby series, so i doubt they'd change anything with it other than its damage output.

Second, Meta Knight doesnt need his moves sped up, what he needs is the Transcendant Priority removed from his moves (pretty much every sword strike has it).

Third, although i slightly agree with the strength of his moves, he does not need a buff to his attacks at all, what he could use is one or two MORE KO moves, but he is supposed to be a quick damage racking character, and besides just because he is from the Kirby series, doesnt mean he has to have the same strength as Kirby, Meta Knight is about speed, not strength.

Less important: Kirby was lightest only in SSB64, Melee has Pichu as the lightest, and Brawl has Mr Game & Watch as the lightest.

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Last edited by Thundaga_T2 on Sat Feb 04, 2012 5:43 pm, edited 1 time in total.



Sat Feb 04, 2012 5:39 pm
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I'm sure some people want Meta Knight nerfed and/or re-balanced is so he can become tourney-legal.
Remember, Brawl banned Meta from being used online because he was so good.
IMO he should get what he needs to become legal in tournaments.


Sat Feb 04, 2012 5:42 pm
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1-Up wrote:
I'm sure some people want Meta Knight nerfed and/or re-balanced is so he can become tourney-legal.
Remember, Brawl banned Meta from being used online because he was so good.
IMO he should get what he needs to become legal in tournaments.

Look, im telling you, all he needs is the Transcendant Priority removed, at least then he will be fightable, as his moves will be able to clash with others. Right now, his sword goes through everything.

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Sat Feb 04, 2012 5:46 pm
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Thundaga_T2 wrote:
1-Up wrote:
I'm sure some people want Meta Knight nerfed and/or re-balanced is so he can become tourney-legal.
Remember, Brawl banned Meta from being used online because he was so good.
IMO he should get what he needs to become legal in tournaments.

Look, im telling you, all he needs is the Transcendant Priority removed, at least then he will be fightable, as his moves will be able to clash with others. Right now, his sword goes through everything.

Ok, so...

Transcendant Priority = Not fightable
No Transcendant Priority = Fightable

If his moves don't go through everything, he becomes a legal fighter?
Ok, I get it now.
Still, it's a low chance to see that removed, even if it makes him tourney-legal...


Sat Feb 04, 2012 5:51 pm
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1-Up wrote:
Thundaga_T2 wrote:
1-Up wrote:
I'm sure some people want Meta Knight nerfed and/or re-balanced is so he can become tourney-legal.
Remember, Brawl banned Meta from being used online because he was so good.
IMO he should get what he needs to become legal in tournaments.

Look, im telling you, all he needs is the Transcendant Priority removed, at least then he will be fightable, as his moves will be able to clash with others. Right now, his sword goes through everything.

Ok, so...

Transcendant Priority = Not fightable
No Transcendant Priority = Fightable

If his moves don't go through everything, he becomes a legal fighter?
Ok, I get it now.
Still, it's a low chance to see that removed, even if it makes him tourney-legal...

Yeah but we can hope right, thats probably the best thing to make him tourney legal. Because if his moves get any weaker, nobody will be interested in him anymore.

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Sat Feb 04, 2012 5:56 pm
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Well, let's hope for the best.
So, how does everyone think Kirby's gonna turn out, a bunch of improvements, the same, or worse?


Sat Feb 04, 2012 6:01 pm
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Thundaga_T2 wrote:
Firstly, Mach Tornado pretty much resembles the Tornado ability in the Kirby series, so i doubt they'd change anything with it other than its damage output.

Second, Meta Knight doesnt need his moves sped up, what he needs is the Transcendant Priority removed from his moves (pretty much every sword strike has it).

Third, although i slightly agree with the strength of his moves, he does not need a buff to his attacks at all, what he could use is one or two MORE KO moves, but he is supposed to be a quick damage racking character, and besides just because he is from the Kirby series, doesnt mean he has to have the same strength as Kirby, Meta Knight is about speed, not strength.

Less important: Kirby was lightest only in SSB64, Melee has Pichu as the lightest, and Brawl has Mr Game & Watch as the lightest.


1. That doesn't change the fact that it is completely unfair/unbalanced. As I had posted earlier:
MegamanX20100 wrote:
I hate the character's closeness to the games themselves when it comes to that stuff. I don't care if Meta Tornado was Meta Knight's most powerful move in the game. It needs nerfing.


2. I was saying that his other moves should have a slight buff-up to be regularly used in variety.

3. I didn't say anything about Meta Knight having to have the same attack as Kirby. And also Kirby is a quick striker as well, focusing much more on speed (especially in the air) over power (I know that because I use him and I can't use power over speed characters to save my life), it's just that some of his moves have a decent endlag (e.g: N-Air). If SSB4 has Meta Knight and Kirby with different stats from each other, I won't complain as long as Meta Knight is more balanced.

4. Oh, thanks for telling me that! I didn't know G&W was the lightest in his transition to Brawl.

Also, I agree with 1-Up. Even if the Transcendant Priority being removed will make him tournament legal, I very much doubt that will happen.

EDIT: Oh yeah, and as for Kirby, basing myself off the trajectory he has been going (and all the light characters as a matter of fact [SSB: Great; SSBM: Horrible; SSBB: Ok]), I'm expecting either a bit better or little change for him and the light-weighted section.

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Sat Feb 04, 2012 6:06 pm
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1-Up wrote:
Well, let's hope for the best.
So, how does everyone think Kirby's gonna turn out, a bunch of improvements, the same, or worse?

Im kinda hoping that he can use the super inhale from Return to Dreamland (still N-Special, but becomes super after holding for a while, or maybe doing something while inhaling). And if final smashes return, have the Ultra Sword as his final smash, instead of Cook.

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Sat Feb 04, 2012 6:10 pm
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I think that Kirby should be able to use more of his powers in SSB4, such as (Sword, Ice, Fire, etc.).
IMO that would make him much better to play as, and it would make him move up on the tier list.
Also, Ultra Sword would be a better FS, but I don't expect many FS's to be changed anytime soon...


Sat Feb 04, 2012 6:13 pm
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