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Medevenx' Sprites 
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Joined: Sun Feb 13, 2011 6:13 am
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Last edited by Medevenx on Sat Oct 11, 2014 6:34 am, edited 5 times in total.



Mon Sep 15, 2014 11:21 am
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Really like the style, but like others will say. Use more detail on the hair on other accessories.

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Mon Sep 15, 2014 3:02 pm
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I think that might upset the readability. I think everything Medenvenx wanted to add in therms of detail has been added, the detaling is already very clean and tight in my opinion. As for the animation, I do think that the jacket moves a little too much for a simple bop, but that lively-ness is also a part of the style's charm.

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Mon Sep 15, 2014 3:20 pm
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TheRealHeroOfWinds wrote:
Really like the style, but like others will say. Use more detail on the hair on other accessories.


Like Steven said, the readability will be an issue. Not all designs need to be as detailed as Final Fantasy characters. Besides, simplicity is the finest for me.

I did a little something

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2X Size: show
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I made the first character's feet larger.

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Last edited by Medevenx on Fri Sep 19, 2014 1:52 pm, edited 1 time in total.



Fri Sep 19, 2014 5:16 am
I really like the style of the game, especially the palette and proportions!


Fri Sep 19, 2014 7:20 am
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These are definitely awesome, I just feel you can add a littttle bit more shading to her hair. Like not to over kill it or anything but It looks too plain compared to the rest of the depth you've added.
Forgot to mention that Android thing looks absolutely amazing. I like how it's so simple but extremely effective.

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Sat Sep 20, 2014 1:23 am
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I'll TRY to add a little more something to the hair but right now I'm pretty happy with how it looks.

Image -> Image

I'll add the arms and jacket tomorrow. I've also started on the tileset and backgrounds.

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Last edited by Medevenx on Sat Sep 27, 2014 2:54 pm, edited 1 time in total.



Sat Sep 27, 2014 10:16 am
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Super smooth 10/10

The hair looks ok, but if you change anything about it I'd change the palette first.
The lighter greenish cyan really clashes with the tones in the rest of the sprite.
Personally I'd take the saturation and blue value down a few notches, but maybe you want the hair to really stick out.

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Sat Sep 27, 2014 10:40 am
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I like it; it's simple and elegant. I do think some motion in the idle is a little too exaggerated, but I'm aware that's most likely just an artistic decision.

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Sat Sep 27, 2014 3:12 pm
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Thanks guys! I finally finished it!!!

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Sun Sep 28, 2014 7:39 am
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That is a very awesome run animation. What do you use to sprite the animated frames?

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Sun Sep 28, 2014 1:31 pm
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MistahJayden wrote:
That is a very awesome run animation. What do you use to sprite the animated frames?


I use Graphics Gale to sprite so with each frame, I am given an Onion Skin which allows me to see the previous frame in around 50% opacity. You can also set the Onion Skin to show the next frame as well. But I don't do that.

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I also updated the hair on the other character.

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Sun Sep 28, 2014 1:50 pm
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Her hair looks a lot better than the previous version, the leg on our right looks like it goes in a bit too much but it would look worse if you fixed that so nvm xD.

Is all this for a game? The style is really awesome. I'm a sucker for Chibi styled sprites haha.

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Sun Sep 28, 2014 1:57 pm
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MistahJayden wrote:
Her hair looks a lot better than the previous version, the leg on our right looks like it goes in a bit too much but it would look worse if you fixed that so nvm xD.

Is all this for a game? The style is really awesome. I'm a sucker for Chibi styled sprites haha.


It's for a personal project. Thanks! It's kind of hard to animate but here's something!

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Sat Oct 11, 2014 4:53 am
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Wow. I really like this. A Lot. It's butter smooth and the sprites are really top notch. I really hope this comes through. I wouldn't even mind helping if needed. I really love the sprite style.
The simplicity is killing me.

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Tue Oct 14, 2014 11:37 pm
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