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Minor spritework Topic 
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Fri Jul 31, 2009 7:40 pm
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That sword is getting longer and shorter. Would you ever hold a sword in that particular pose. No, it leans and you need to put your shoulders into supporting the weight.

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Fri Jul 31, 2009 9:34 pm

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Evilagram wrote:
That sword is getting longer and shorter. Would you ever hold a sword in that particular pose. No, it leans and you need to put your shoulders into supporting the weight.

Yeah what he said


Sat Aug 01, 2009 10:44 am
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Brave_Shyguy wrote:
[ Image ]

If it was fixed, I think that cloud would be better than the current... IF IT WAS FIXED.


Sat Aug 01, 2009 4:01 pm
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Lol you silly people, thats how it was in CoM or thats how it was ripped. Here's my newest one(and yes, we're trying to switch Clouds to this one):
Image
You always have good points Evilagram, but I directly edited from CoM. Well, except you know, moving the left(his right) leg down some so that it wouldn't be iso.


Sun Aug 02, 2009 2:36 pm
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good, but the sword moves waaaaaay to bumpy.


Sun Aug 02, 2009 2:39 pm
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Lol, I was already working on that as soon as I saw that that could be a problem. Ta dum, the newest one thats bound to be in SSF2:
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Sun Aug 02, 2009 4:02 pm
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Add in some inbetweens, and follow the path of motion. Frame 3 dips back down, making it all choppy. You'd need softening frames to get that type of motion working. I noticed when the frames were overlaid that they all lined up in a path of motion, so I swapped frames 2 and 3 to get this:

Image

Leading me to say that the knees need to move more, and that you still need inbetweens on the frames closest to the extrema.

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Sun Aug 02, 2009 4:11 pm
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Evilagram wrote:
Add in some inbetweens, and follow the path of motion. Frame 3 dips back down, making it all choppy. You'd need softening frames to get that type of motion working. I noticed when the frames were overlaid that they all lined up in a path of motion, so I swapped frames 2 and 3 to get this:

[ Image ]

Leading me to say that the knees need to move more, and that you still need inbetweens on the frames closest to the extrema.

I really do hope this makes it in. The other one... is... not as good? Yeah, thats the nice way to say it.


Sun Aug 02, 2009 4:14 pm
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It's a piss-poor abomination against the human race that deserves to have its frames printed out and burned in a chemical fire with the hosting hard drive tossed in right afterwards, and then have the whole site nuked from orbit.

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Sun Aug 02, 2009 4:24 pm

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Brave_Shyguy wrote:
Lol you silly people, thats how it was in CoM or thats how it was ripped. Here's my newest one(and yes, we're trying to switch Clouds to this one):
[ Image ]
You always have good points Evilagram, but I directly edited from CoM. Well, except you know, moving the left(his right) leg down some so that it wouldn't be iso.


Old news is old :/

I've seen that sheet a million times already, and, IMO, it's not any better than the AC Cloud. We'd be better off with our Brawlified JUS Cloud that the devs are making.

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the side charge looks like crap.
You look like crap.


Mon Aug 03, 2009 1:01 am
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Oh, and I forgot to mention. I DON'T GIVE A DAMN IF YOU EDITED STRAIGHT FROM CHAIN OF MEMORIES IF IT LOOKED BAD IN THE ORIGINAL GAME!

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Mon Aug 03, 2009 1:49 am
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Chaosvii7 wrote:
Brave_Shyguy wrote:
Lol you silly people, thats how it was in CoM or thats how it was ripped. Here's my newest one(and yes, we're trying to switch Clouds to this one):
[ Image ]
You always have good points Evilagram, but I directly edited from CoM. Well, except you know, moving the left(his right) leg down some so that it wouldn't be iso.


Old news is old :/

I've seen that sheet a million times already, and, IMO, it's not any better than the AC Cloud. We'd be better off with our Brawlified JUS Cloud that the devs are making.

Sheet? Where? Gee, thanks for the compliments guys. Ill continue working with NU without posting any progress here.


Mon Aug 03, 2009 6:32 pm
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Brave_Shyguy wrote:
Chaosvii7 wrote:
Brave_Shyguy wrote:
Lol you silly people, thats how it was in CoM or thats how it was ripped. Here's my newest one(and yes, we're trying to switch Clouds to this one):
[ Image ]
You always have good points Evilagram, but I directly edited from CoM. Well, except you know, moving the left(his right) leg down some so that it wouldn't be iso.


Old news is old :/

I've seen that sheet a million times already, and, IMO, it's not any better than the AC Cloud. We'd be better off with our Brawlified JUS Cloud that the devs are making.

Sheet? Where? Gee, thanks for the compliments guys. Ill continue working with NU without posting any progress here.

And this is the part where everyone flames you for not taking critique at all and instead throwing a hissy fit and giving people bad sprites...?

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Sat Aug 22, 2009 3:09 am
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I've been working on a Dry Bones sprite lately,largely based on a Paper Mario sprite.

It isn't that different,but I would like you to comment on it.

Image

Also note that the left hand is missing.

Sigh...please comment :?

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Dry Bones Sprites

Click Here...


viewtopic.php?f=11&t=18290&p=573585#p573585


Wed Aug 26, 2009 6:26 am
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