Revamping a moveset I made a while ago:
Adeleine Game: Kirby 64
General Approximate Stats:Size: Same as Megaman's.
Speed: Walking speed is the same as Megaman. Runs as fast as Kirby.
Air: Air Speed is pretty Average, kind of the same as Mario. Falling speed matches that of Marth's.
Jump: First jump has the same height as Kirby's, while Second Jump is pretty much the same as Robin's (Smash 4)
Weight: Light-Medium
Note: Most of her attacks use her paintbrush to make direct attacks, most of these attacks have two different hitboxes: One in the handle and the other in the brush itself. Differences:
-Handle is a sourspot, this means that if the opponent gets hit ONLY by the handle, damage will be minor and won't take as much damage and knockback.
-The brush isn't exactly a sweetspot, but mainly a special hitbox. If the opponent get hit by the brush, they will take "Paint damage". This means that the attack will show a special effect if it connects: a paint splash. Has pretty much Darkness properties, except with colors. It also deals more damage and knockback than the handle.
Moveset)Neutral A - One-Two-Combo Punches with her left hand (2%), then a knee (2%) and a Paintbrush swing forwards (3%) After this, she is able to perform an infinite combo were Adeleine quickly swings her Paintbrush multiple times (1% each). (If Finishing moves get in the game) She finishes the attack with a strong swing (4%) with small-medium knockback.
Range of each attack:
1- Short
2- Short
3- Medium
Infinite- Short-Medium
Finisher- Medium
F Tilt - Painbtrush Swing - Swings her Paintbrush forwards like this:
https://www.youtube.com/watch?v=X8-5w8texOY (1:30)
Deals 12% with Medium Knockback. Has High startup lag and low-medium ending lag. Has Medium-High Range.
U Tilt - Upwards Swing - Swings her Paintbrush upwards like this:
https://www.youtube.com/watch?v=X8-5w8texOY (1:36) She only swings the Painbrush once, unlike the video. Very Low Startup and Ending Lag. High Ranged attack with Short-Medium.
Deals 8%
D Tilt - Clean Sweep - Adeleine sweepes the floor with a cloth and cleans any opponent in her way. The attack will leave bubbles even if it misses the opponents pretty much Like Chibi Robo. Has Low-Medium Startup lag and low ending lag. Can be used to pseudo-crawl. Has short-medium range, but considering she moves forward at the same time she sweepes, it's still a pretty effective move. Deals 7% damage and has short-medium vertical knockback.
Based on Nago's Clean Ability.
F Smash - Maw Bite - Adeleine quickly grabs an Enemy Card from Kirby 64, which summons Maw:
http://kirby.wikia.com/wiki/MawThe instant it appears, Maw lunges forward in an attempt to bite his opponent. Has Medium-Large Range, has medium-high startup lag and has medium ending Lag. Has Medium Knockback.
Maw has two hitboxes:
One which starts in the exact moment Maw starts closing his mouth and ends in the first 2 frames when the bite ends. Deals 18% with Medium-High Knockback.
The second hitbox starts at the exact same moment the previous hitbox finishes, and ends when Maw fades out. Deals a painful 6% with very low knockback.
U Smash - Paint Out- Adeleine performs the same action as Kirby's Paint Ability in Kirby Super Star, except that she doesn't jump, doesn't damage the entire screen nor changes opponents's colors:
https://www.youtube.com/watch?v=_1SgUQ3pS9kAfter Adeleine lifts her Paintbrush, several paint blobs cover the brush itself, making for a Multi-hit attack with a finishing shock at the end. Has Medium Startup lag and low ending Lag with Short-Medium range.
1st hit: 2%
2nd hit: 3%
3rd hit: 3%
4th hit: 2%
Finishing hit: 6% (In total 16%) Medium Knockback
D Smash - Ground Spike - Adeleine thrusts her paintbrush towards the ground and two spikes appear around her. Low Startup Lag and Medium Ending Lag with medium range, perfect for a surprise attack)
Each spike deals 13% and have low-medium knockback.
Based on one of Drawcia's attacks in Canvas Curse.
Dash Attack - Paint Roller - Quickly equips Paint Roller's roller skates while doing her signature attack:
https://www.youtube.com/watch?v=X8-5w8texOY 2:28
She dashes forward while she swings her paintbrush in an attempt to hit someone. Is strikingly similar to Luigi's Dash attack, except for the fact that it covers more distance.
She performs this attack for a whole second. Has low startup lag and low-medium ending lag. Each hit deals 1% with few range and very low knockback.
Nair - Spin swing - Adeleine quickly swings her paintbrush in a similar manner to the Double-Bladed Laser Sword from Kirby 64, except that hitbox is more similar to Link's Up Special.
http://kirby.wikia.com/wiki/Double-Bladed_Laser_SwordShe will quickly swing her sword in the air 4 times. Has medium starting and ending lag and short-medium range. Each swing deals 3%, making a total of 12%. Has Low knockback.
Fair - Falling Fight - Adeleine will summon a random enemy out of these three:
-Ghost Knight: Will swing its lance forward, damaging anyone in front of Adeleine. Deals 12% damage with low-Medium Knockback. Medium Range. Attack speed Medium.
-Waddle Doo: Will use a beam whip to attack the opponent with ulti-hit properties. Each hit deals 2% with low knockback, being able to deal up to 10% damage if all hits connect. Attack speed Medium-fast.
-Mumbies: Adeleine will grab it and perform and attack similar to Ganondorf's Fair. Deals 15% darkness damage with medium meteor smash properties. Attack speed slow-very slow.
Adeleine will always grab the monster when performing this, so all attacks are affectedd by gravity. Each attack has different speeds but the same startup (medium-high) and ending (medium) lag.
Bair - Air strike - Like above, Adeleine will summon a random enemy out of these three:
-Pteran: Quickly flies and attacks anyone behind Adeleine. Deals 11% with low-medium horizontal knockback. Medium range. Attack speed medium.
-Fishbone: Fishbone shoots its head, covering Adeleine's back. Deals 7% with low knockback. Head works as a projectile and isn't affected by gravity. High Range. Attack speed fast.
-Magoo: Adeleine grabs Magoo and directly hits anyone behind her. Deals 14% fire damage with medium-high knockback. Short Range. Attack speed slow.
Again, Each enemy has their own speed as listed above. Each attack shares the exact same startup lag (Medium) and Ending Lag (Medium-High)
Uair - Upper swing - Moves identical like this:
https://www.youtube.com/watch?v=UFeg4lErim4Has short range, low-medium startup lag and medium ending lag. Deals 12% damage and has medium-high knockback.
Dair - Bouncy steps - Summons a Bouncy under her:
http://kirby.wikia.com/wiki/BouncyAfter summoning her, Adeleine quickly rides on her. This will make both to fall faster. The only hitbox of the move is in the spring, which serves as a low knockback meteor smash. If the attack succeeds, the team will bounce and gain some height, while doing this, both can attack again if they cross another enemy. It's pretty much a combination of Link's and Greninja's down air attack.
Has low-medium starting lag and medium ending lag with short range. Deals 10% damage with a low knockback meteor smash.
Based on Nago's Parasol Ability.
Neutral Special: Assistance Adeleine will take out a canvas and quickly draw and summon an enemy. If the B button is held, Adeleine will stay in a certain position, waiting for another command.
Different commands will trigger different enemies. Here are all of them:
-N-Z/Waddle Dee (Only B Button) Starts running forward the moment it appears. Moves as fast as a running Jigglypuff. Faints on contact with a hitbox or wall. Deals 8% damage with medium knockback. Will not despawn until it hits something or falls off the stage.
Randomly swaps between N-Z and Waddle Dee, tough, both have the exact same properties.
-Togezo (Front Input) http://kirby.wikia.com/wiki/Togezo Curls up in ball after appearing. After this, it will start to roll around forward, moving a bit faster as a running Marth. If it hits an opponent, the opponent will recieve multiple hits (6 hits in total, each deals 1%) and be sent flying with medium-high knockback with a finisher hit that deals 7% (Basically, 13% in total if all hits connect). After this the Togezo will instantly stop his roll, fall to the ground and fade out.
Has 15% stamina, tough, all attacks against him will only deal very low knockback. Best strategy against it is use a multi-hit attack such as Fox's infinite combo or Zelda's Side Smash, losing all stamina will trigger the same animation post-succesful attack. Will not despawn until it's defeated or falls off the stage. Can get stuck in walls.
-Bronto Burt (Up Input) Starts flying upwards the moment it appears. It deals 3% damage with low knockback, altough it can drag opponents for a second and quickly release them with low knockback. Won't despawn until it hits something or reaches the stage's upper blast line.
-Galbo (Down Input) http://kirby.wikia.com/wiki/Galbo Remains stationary the moment it appears. Will remain in the ground for 15 seconds. If an opponent reaches the Galbo from the front or the back the Galbo will start to breathe fire towards the opponent, has the same range as a Fire Flower, dealing a multi-hit attack that deals 17% damage in total. If it hasn't came into contact with any opponent, it will start to spit fireballs forward. Has long range, but only deals 6% damage with very low knockback. Can resist up to 25% damage until it fades out. Galbo only turns around when he attacks an enemy behind him.
Best strategy against him, is to make him begin to breathe fire, use a shield dodge to get past him and attack him as much times as possible to defeat him.
-Kapar (Back Input) http://kirby.wikia.com/wiki/Kapar When it appears, he grabs his spiky hat, dashes forward (behind Adeleine) and swing the hat forwards like a sword. Has 7% stamina, so most attacks can take him out with one hit. He will instantly fade out after attacking, even when it misses or succeeds.
The attack can go past ledges, and it's affected by gravity if used in the air. Based on Cutter Kirby's Dash attack.
Notes:
-Number of inputs: No Input (Only B button), Front Input (B+ Front button), Back Input (B + Back Button), Up Input (B + Up Button), Down Input (B + Down Button)
-No inputs can be added if the B button isn't held. Letting off the B button + the Direction button will trigger the input.
-This move can be only used once in the air.
-Adeleine can summon up to two different monsters. This means that she can summon a N-Z and a Togezo at the same time. But she cannot summon two N-Zs.
-Dow tilt can be used to erase your own monsters, in case you want to summon a different monster.
-Side Special: ...I tought of giving her Paint roller's roller skates and gaining a boost + attack combo similar to Captain Falcon's Side B, but I tought it was too uninspired.
I thinkI should use something from Canvas Curse or Rainbow Curse, but I can't come up with anything. Any ideas?
-Up Special: Pending name I tought of 3 moves:
-Propeller: Adeleine summons a Propeller (
http://kirby.wikia.com/wiki/Propeller) and hangs on it like Megaman's Up B. The propeller will have up to 5 random faces, tough neither differenciate from each other. Adeleine can get off the Propeller, making it fly upwards until it explodes or meets with an enemy (which makes it explode).
The propeller can explode will carrying Adeleine, only if both encounter with an enemy. In that case Adeleine will jump off the explosion, gaining extra height and falling helpless.
-Ribbon Lift: Ribbon appears and lends Adeleine a hand, carrying her for a short amount of time. The move deals no damage, but the move covers a lot of height.
-Keke flight: Keke (
http://kirby.wikia.com/wiki/Keke) teleports into the stage and gives Adeleine a lift in her magic broom. Both fly upwards, dealing 12% damage with medium knockback. Covers some space, but not as much as Ribbon Lift.
Also, the bristles leave shiny sparkles, which rack up 3% extra damage each.
Which one should I use?
-Down Special: Item RouletteAdeleine takes out a canvas, which wil display different items that can be thrown. It's pretty much a copy of Pac-man's Neutral Special, except that the items are completely different.
List of items (in order):
-Baseball: Deals 9% damage with low knockback when thrown. Loses speed when it bounces off a wall and can only damage one enemy at a time.
-Football: Deals 12% with low-medium knockback. It can bounce off opponents and walls, gaining power with each bounce, tough it doesn't last much time, so it's better to use it when there are enemies around you.
-Apple: Works the same as Green Greens's apples, except that it can heal opponents if they attempt to grab it. Heals 5-10% and deals 8% damage with medium knockback.
-Parasol: Works the same as Melee's Parasol, except that is has to be thrown first.
-Nimbus: Stuns opponents that come into contact with them. Deals 14% with no knockback.
-Balloon Box: A box that when thrown and left in the ground, it will release 3 balloons upwards. The balloons burst up when they come into contact with anything. Box deals 6%, while Balloons deal 4% each.
-Toy Car: A miniature car that runs as fast as a running Fox. Deals 12% damage with Medium Vertical knockback. Can get stuck in walls.
-Poisoned Apple: Same properties as the Apple, except that instead of healing when eaten , it poisons the opponent. The same happens when the opponent is hit. Apple deals 8% damage with Medium knockback. Poison deals a total of 16% damage.
-Bomb: Same properties as a Bob-omb.
Notes:
-All items (except Apple, Nimbus, the Balloons and the Poisoned Apple ) can be grabbed and used against Adeleine. In this state, Adeleine can't summon another object.
-Objects are selected via roulette, working similar to Kirby's Mix ability and Pac-man's Bonus Fruit.
-Adeleine can't summon two items at once.
-Again, Down tilt can be used to erase
your own items. Doesn't work on grabbed items.
-All items are based on Paint Roller's and Wiz's objects, from Kirby's Adventure and Amazing Mirror.
Final Smash: Power PaintbrushAdeleine grabs the Power Paintbrush and swings it forward. If it hits any opponent(s) a little cutscene appears:
First, Adeleine is shown drawing multiple monsters: Ice Dragon, Sweet Stuff, Mr Bright, Mr. Shine, Kracko and Dark Matter.
All the opponents go after the fighters trapped, attacking them. Each one goes in this order:
Ice Dragon: Moves quickly and rams against the opponents will attacking with a frosty breath. Ice Damage, 18%
Sweet Stuff: Shoots 3 bolts of electricty and rams the opponents along with a Squishy and a Flotzo. Bolts deal 5% each one, The Ramming deals 10%
Mr. Bright and Mr Shine: Both shoot two large beams towards the opponents. Bright's Beam deals fire damage (11%) while Shine's deals energy damage (10%)
Kracko: Shoots 5 Co-Krackos at the opponents, then strikes them with a lightning. Co-Krackos deal 3% damage each and the lightning deals electric damage with 13%
Dark Matter: Simply explodes, launching all opponents with 15% damage.
After the short cutscene, all caught opponents are launched with massive knockback.
Of course, it's not that easy to catch opponents in, mostly because the initial swing doesn't has as much range as other Final Smashes.
Grab attacks:-Pummel: Paints on opponent's face. (Paint Splash animation). Based on Prank's paint attack from Kirby and the Amazing Mirror.
-Forward Throw: Places opponent in the ground and launches them with her Paiintbrush in a similar manner to a Golf Club. Medium Knockback with 12% with medium ending lag
Based on Pitch's Parasol Ability.
-Back Toss: Summons a Pengi, which freezes the opponent. Then, Adeleine kicks the opponent , launching him. Pengi's freezing attack deals a multi-damaging 5%, while Adeleine's kick deals 4% with low knockback.
Based on the Ice ability from the Kirby series (turns opponents into ice blocks which can be kicked to damage opponents).
-Up Toss: Summons a Doka, which uses its shovel to lift the opponent and throw him/her upwards. 11% with medium knockback
-Down Toss: Summons a Rocky, which she uses to smash the opponent. High knockback with 15% damage. High ending lag.
Ledge Attack: Rams forward like this:
https://www.youtube.com/watch?v=LnfEaGKEP8U (3:56) 9% with medium knockback.
100% Ledge Attack: Swings her Paintbrush forward. 16% with medium-High knockback
Getup Attack:Quickly Spins once while swinging her paintbrush.
Additional Note: I wanted to make Ribbon (the fairy from Kirby 64) to follow her in the battle similar to Telly vision, mostly to give her more personality in her taunts and victories. Toughts?
I'm going to add Taunts and victories later, because I wanted to focus on her main moveset. Toughts?
(Credit to WelfareWednesday for some Special Moves ideas)