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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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That's because of the restrictions in the engine, we can't do anything about that as of now I'm afraid. We're still looking into ways to optimise the alternative costumes.
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Mon Sep 08, 2014 4:25 am |
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smashmachine97
Joined: Mon Jan 10, 2011 9:46 pm Posts: 1034 Location: Mesa, AZ Country:
Gender: Male
MGN Username: smash_machine
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Is this a thread where we can suggest what things to be better?
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Mon Sep 08, 2014 12:11 pm |
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Faceless Void
Site Moderator
Joined: Sat Sep 20, 2008 4:36 pm Posts: 2788 Country:
Gender: Male
Currently Playing: sports
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Check the OP, it should explain what this thread is for.
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Mon Sep 08, 2014 1:38 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Could you explain what exactly are the restrictions preventing alternate costumes? Don't be afraid to get technical I'm a Comp Sci student
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Tue Sep 09, 2014 12:02 am |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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Flash has no non-resource-intensive way to recolor pixels in realtime to specific colors basically. We can only augment the color of the pixels that already exist.
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Tue Sep 09, 2014 7:45 am |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Hmm, so assuming that you guys have sprite sheets of your characters I guess you would have to make new sprites that were recoloured, and letting he game know which one to pick. I feel like that would slow the game down and would, no doubt, massively increase the game's size.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Tue Sep 09, 2014 10:58 am |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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That is not even an option, we would have to do it through code. The game would be like 1.5GB if we manually recolored the sheets
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Tue Sep 09, 2014 12:25 pm |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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So in Flash, you only have Hue/Saturation/Lightness control over the master colors? Is there some kind of preset to Reds, Blues, Cyans, Magnetas, etc., to adjust the hues for each individually (like in Photoshop)?
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
Last edited by Z A L O on Wed Sep 10, 2014 12:43 pm, edited 1 time in total.
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Tue Sep 09, 2014 1:09 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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Id say divide the sprites up into sections but damn if that doesnt sound like an extreme pain in the a**.
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Wed Sep 10, 2014 12:37 pm |
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TheRealHeroOfWinds
Joined: Thu Dec 23, 2010 12:16 pm Posts: 1583 Country:
Gender: Anime Girl
MGN Username: TheRealHeroOfWinds
Skype: TheRealHeroOfWinds
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Bomberman's lose animation always looked weird to me. The colors didn't really match as well as they could've. So I decided to fix it up.
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Wed Sep 10, 2014 6:37 pm |
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Sachamel
Joined: Mon Dec 26, 2011 10:23 am Posts: 151 Location: Room 0 Country:
Gender: Anime Girl
MGN Username: Sachamel
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Damn that looks nice! I would love that change I have one problem with Pokemon Stadium 3. Even though it's gorgeous looking!, I feel the black lines in the background collide way to much with the characters making it look cluttered, since it feels too upclose (I'm refering to the very center of the stage). Compare it to many other stages (Naruto's one is a good example) and see how those have really 'smooth' outlines around background elements.
_________________
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Wed Sep 10, 2014 9:22 pm |
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Meyguhmein
Joined: Mon Jul 14, 2014 1:01 am Posts: 328 Country:
Gender: Male
MGN Username: VillagerIsLove
Skype: Meyguhmein
Currently Playing: Smash 4, SSF2, Terraria, Fire Emblem: Awakening
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Link's sprite looks a bit dark, maybe brighten the pixels near the outline up a bit? And Link's head also looks like he's slightly hunched.
_________________Mains __ Secondaries __ 3DS FC: 3540-1270-5229
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Wed Sep 10, 2014 10:49 pm |
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Geno
Site Admin
Joined: Tue Jan 27, 2009 11:32 am Posts: 11709 Country:
Gender: Anime Girl
Currently Playing: Undertale
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I think I made the point of the thread unclear. I'll make a post about it later.
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Wed Sep 10, 2014 10:51 pm |
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ShowT
Joined: Fri Sep 12, 2014 12:51 pm Posts: 930 Country:
Gender: Male
Waifu: Yume
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Didnt know where to put this, but this seems about right. Calling for a restructure of Hueco Mundo. I really hate the random 'hill' it makes combat difficult with some characters, and I think its just unappealing, if this had already been addressed somewhere else, I apologize, didnt really look.
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Sat Sep 13, 2014 7:25 am |
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Kyo Tanaka
Joined: Thu Aug 26, 2010 7:51 pm Posts: 159
Gender: Anime Girl
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Kirby's hat placement. It feels like it's just happen to be there...
Is this a limitation to Flash? I think the hat could've been fitted on better.
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Mon Sep 15, 2014 9:50 pm |
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