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MaskedShadow
Joined: Thu Sep 03, 2015 6:26 pm Posts: 1224 Location: Indianapolis , IN Country:
Gender: Male
MGN Username: MaskedShadow2017
Currently Playing: the game called "the struggle of life."
Waifu: Don't need one.
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REST ON THE RESTER! XD
What about a boost mechanic?
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Thu Mar 02, 2017 12:46 pm |
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gamejutsu
Joined: Fri Apr 01, 2016 4:54 pm Posts: 385 Country:
MGN Username: Goesul
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Is it possible to do a double spinshot in Smash 4? As in spinshot once, then use your second jump to do another?
And does anyone know if this will be possible in Beta? Spinshots in general?
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Mon Apr 24, 2017 12:52 am |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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Smash 4 shouldn't be asked here and I think if grounded then aerial, so yeah. Spin shot became hard in v0.9b and then I am not sure about beta.
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Mon Apr 24, 2017 6:11 pm |
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MaskedShadow
Joined: Thu Sep 03, 2015 6:26 pm Posts: 1224 Location: Indianapolis , IN Country:
Gender: Male
MGN Username: MaskedShadow2017
Currently Playing: the game called "the struggle of life."
Waifu: Don't need one.
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I found an easier way to Spinshot in v0.9b. If you time your uncurl and jump, you should be able to do it. Example: https://www.youtube.com/watch?v=3qWvKGFf0Ys
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Tue Apr 25, 2017 8:12 am |
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gamejutsu
Joined: Fri Apr 01, 2016 4:54 pm Posts: 385 Country:
MGN Username: Goesul
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I keep doing midair spin dash cancel, i'm not actually gaining momentum. The instructions in the description says "After you charge your spindash, jump then hold your special button then press your down key." I interpret this as, as soon as sonic starts to move in spin dash form, jump, hold special, then press down key. As you could probably tell, I kept doing bounce bracelet. Granted, it had a lot of momentum, but it's not useful if i'm also doing bounce bracelet in addition. EDIT: I got it. What I did was spin dash but keep holding special. Then during the spin dash, jump (still keeping special pressed). Then press down immediately. That's one way you could interperet it from the description, but it's kind of hard to tell.
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Tue Apr 25, 2017 9:12 am |
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MaskedShadow
Joined: Thu Sep 03, 2015 6:26 pm Posts: 1224 Location: Indianapolis , IN Country:
Gender: Male
MGN Username: MaskedShadow2017
Currently Playing: the game called "the struggle of life."
Waifu: Don't need one.
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 |  |  |  | gamejutsu wrote: I keep doing midair spin dash cancel, i'm not actually gaining momentum. The instructions in the description says "After you charge your spindash, jump then hold your special button then press your down key." I interpret this as, as soon as sonic starts to move in spin dash form, jump, hold special, then press down key. As you could probably tell, I kept doing bounce bracelet. Granted, it had a lot of momentum, but it's not useful if i'm also doing bounce bracelet in addition. EDIT: I got it. What I did was spin dash but keep holding special. Then during the spin dash, jump (still keeping special pressed). Then press down immediately. That's one way you could interperet it from the description, but it's kind of hard to tell. |  |  |  |  |
Whoops, sorry. Anyways, anybody want to talk about the new palettes?
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Wed May 03, 2017 8:26 am |
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gamejutsu
Joined: Fri Apr 01, 2016 4:54 pm Posts: 385 Country:
MGN Username: Goesul
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I wouldn't call them "new", we've seen them one or two months ago. Unless they were updated?
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Wed May 03, 2017 1:27 pm |
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MaskedShadow
Joined: Thu Sep 03, 2015 6:26 pm Posts: 1224 Location: Indianapolis , IN Country:
Gender: Male
MGN Username: MaskedShadow2017
Currently Playing: the game called "the struggle of life."
Waifu: Don't need one.
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Oh, right. Hmm, anything to talk about in general?
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Wed May 03, 2017 2:00 pm |
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Danny
Joined: Fri Jun 17, 2011 4:12 am Posts: 2932 Location: The Schwarzwelt Country:
Gender: Male
MGN Username: ;Danny;
Skype: N/A
Currently Playing: Poker
Waifu: Gwyndolin
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#bringbackbounceattack
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Thu May 04, 2017 1:51 am |
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MaskedShadow
Joined: Thu Sep 03, 2015 6:26 pm Posts: 1224 Location: Indianapolis , IN Country:
Gender: Male
MGN Username: MaskedShadow2017
Currently Playing: the game called "the struggle of life."
Waifu: Don't need one.
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Thu May 04, 2017 8:10 am |
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Densetsu
BR Member
Joined: Wed Jun 10, 2009 8:03 pm Posts: 2284
Gender: N/A
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Sonic vs. Jigglypuff?
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Thu May 04, 2017 9:16 am |
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gamejutsu
Joined: Fri Apr 01, 2016 4:54 pm Posts: 385 Country:
MGN Username: Goesul
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^^ more unique than midair spin dash anyway. okay okay, spin dash seems more useful, but less unique at the same time. Maybe midair down special could be a 360 degree attack, like some sort of sweep kick or wind-related attack?
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Thu May 04, 2017 4:07 pm |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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I think its even, or maybe in jiggs favor. Jiggs has priority over Sonic and air speed, but Sonic has ground speed and slightly more range. Jiggs has a better combo game and can combo into rest thanks to Sonic's middle weight and being an above average faller. She can take edge guard him well, forcing him to use homing attack, which she might be to far for him to home in on, while Light Dash and Spring Jump might not be able to help Sonic get back to the stage. As far as I see, Sonic has ground mobility, some range and survivablity on his side, but even that might not be enough.
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Thu May 04, 2017 5:23 pm |
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