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Psycho
Site Moderator
Joined: Fri May 22, 2009 3:44 pm Posts: 4156 Location: saying things with posed looks
Gender: Anime Girl
Skype: Snail's Legacy
Currently Playing: umib and unib
Waifu: SNAIL
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nah man as3 is pretty powerful for a scripting language if ssf2 is possible, then a fighting game like this is more than possible, with the right optimization i've been running this (umib) at 60fps and it works p. well so far
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Fri Jan 02, 2015 1:27 am |
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Whimzer
Joined: Sun Jun 13, 2010 4:58 pm Posts: 2788 Location: Kalifornio Country:
Gender: Anime Girl
Currently Playing: Mandolin
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But you can't create a proper physics engine with action script, that's why SSF is floaty garbage
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Fri Jan 02, 2015 1:31 am |
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Psycho
Site Moderator
Joined: Fri May 22, 2009 3:44 pm Posts: 4156 Location: saying things with posed looks
Gender: Anime Girl
Skype: Snail's Legacy
Currently Playing: umib and unib
Waifu: SNAIL
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console smash is floaty garbage then, cause they float in those too, kinda. pretty similar to ssf2 at least you can absolutely make a good physics engine in as3 though, just look at angry birds or the box2D physics demosyou dont really need any advanced physics like that for a traditional fighting game though
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Fri Jan 02, 2015 1:41 am |
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Whimzer
Joined: Sun Jun 13, 2010 4:58 pm Posts: 2788 Location: Kalifornio Country:
Gender: Anime Girl
Currently Playing: Mandolin
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From experience playing fighting games my entire life and studying them in depth, I'm going to respectfully disagree with you because it depends on the game itself and its system. The physics of an engine are important in shaping the movements of character and their velocities, and the characters are built around this closed environment. While the physics of fighting games don't seem complex at their core, they affect all friction, air movement, jump height, etc. It's the reason why Tekken feels different than Zero Divide, it's all nuance that's hard to understand unless you actively look at it. Hell, French Bread's games (one of which is the original namesake or yours), are all part of a post ArcSystem Works era where gravity and friction have become the most important velocities within increasingly combo heavy and airdash reliant games. Physics require a lot of forethought and not just plugging in generic values because then you just get all of those fighting games on Newgrounds that don't feel right. The difference between your statement of the physics engine being "simple" and this is the difference between Street Fighter I and Capcom vs SNK 2.
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Fri Jan 02, 2015 2:15 am |
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Tid
Joined: Fri Jan 02, 2009 6:02 pm Posts: 7283 Location: Australia Country:
Gender: Male
MGN Username: Tid
Currently Playing: Deep™ The™ Game™
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almost any physics engine can be coded in almost any high level language but that's a good text wall
_________________Ask me anything!!! Special thanks to Steven for my beautiful Deep avatar! <3
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Fri Jan 02, 2015 2:17 am |
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Whimzer
Joined: Sun Jun 13, 2010 4:58 pm Posts: 2788 Location: Kalifornio Country:
Gender: Anime Girl
Currently Playing: Mandolin
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actionscript isn't a high level language
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Fri Jan 02, 2015 2:27 am |
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Tid
Joined: Fri Jan 02, 2009 6:02 pm Posts: 7283 Location: Australia Country:
Gender: Male
MGN Username: Tid
Currently Playing: Deep™ The™ Game™
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i dont think you know what you're talking about lol
_________________Ask me anything!!! Special thanks to Steven for my beautiful Deep avatar! <3
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Fri Jan 02, 2015 2:35 am |
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Whimzer
Joined: Sun Jun 13, 2010 4:58 pm Posts: 2788 Location: Kalifornio Country:
Gender: Anime Girl
Currently Playing: Mandolin
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It IS classified as one (most object oriented ones are), but it's nothing more than Java for babies.
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Fri Jan 02, 2015 2:38 am |
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Tid
Joined: Fri Jan 02, 2009 6:02 pm Posts: 7283 Location: Australia Country:
Gender: Male
MGN Username: Tid
Currently Playing: Deep™ The™ Game™
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yeah i know it is, but thanks for claiming it wasn't. it can hold up a physics engine then thanks for your time?
_________________Ask me anything!!! Special thanks to Steven for my beautiful Deep avatar! <3
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Fri Jan 02, 2015 2:39 am |
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Whimzer
Joined: Sun Jun 13, 2010 4:58 pm Posts: 2788 Location: Kalifornio Country:
Gender: Anime Girl
Currently Playing: Mandolin
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Well you were the one who wasted your own by coming in here.
Go back to developing your dumb art game that three people will play.
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Fri Jan 02, 2015 2:44 am |
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Tid
Joined: Fri Jan 02, 2009 6:02 pm Posts: 7283 Location: Australia Country:
Gender: Male
MGN Username: Tid
Currently Playing: Deep™ The™ Game™
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it's not an art game
_________________Ask me anything!!! Special thanks to Steven for my beautiful Deep avatar! <3
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Fri Jan 02, 2015 2:51 am |
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Psycho
Site Moderator
Joined: Fri May 22, 2009 3:44 pm Posts: 4156 Location: saying things with posed looks
Gender: Anime Girl
Skype: Snail's Legacy
Currently Playing: umib and unib
Waifu: SNAIL
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whimzer wtf are you even doing lmao
first, the physics you mentioned arent really that advanced imo. they're fairly easy to implement, at least. idk, i'm not a physics major second, as3 is actually a high-level language, since it falls under ECMAScript, a high-level language third, deep actually looks really fun, have you even checked it out?? the fact that you called it an art game tells me that you haven't lol
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Fri Jan 02, 2015 3:21 am |
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Whimzer
Joined: Sun Jun 13, 2010 4:58 pm Posts: 2788 Location: Kalifornio Country:
Gender: Anime Girl
Currently Playing: Mandolin
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I've studied low level (assembly) and high level (ruby & java) languages, I understand what high level means. However, AS is an inferior form of object oriented languages and I personally think you would be better off taking the time to learn anything that ISN'T ECMAScript because those languages are used for web applications and I don't care if they're object based and therefore classified as high level because they are inherently inferior to Python, Java and C++, which are more suited to game development.
Also produce a tech demo for me using an AS made physics engine on the same level as any major doujin level fighting game and then I'll take your word for it.
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Fri Jan 02, 2015 4:26 am |
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Psycho
Site Moderator
Joined: Fri May 22, 2009 3:44 pm Posts: 4156 Location: saying things with posed looks
Gender: Anime Girl
Skype: Snail's Legacy
Currently Playing: umib and unib
Waifu: SNAIL
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what................. no language is better suited for game development over another. it's up to the developer(s) and their skills. if you're a principal AS3 developer, then AS3 is the way to go. if you know C++ really well, then by all means, use C++. same goes for java, python, ruby, what have you also, companies actually still hire actionscript programmers. web applications aren't going anywhere soon, and flash games are still being made very actively. many sites still use and/or rely on the flash player, a big one being youtube. iirc, there was some PS3 and PS4 games that use flash player, or some flash technology. flash is still pretty important as for the tech demo, this project will be it. i dont plan on making a flimsy game, you see. two birds one stone yadda yadda yadda
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Fri Jan 02, 2015 4:56 am |
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Whimzer
Joined: Sun Jun 13, 2010 4:58 pm Posts: 2788 Location: Kalifornio Country:
Gender: Anime Girl
Currently Playing: Mandolin
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Whatever, I just hate flash, HTML5 is gonna deprecate it in the next decade internet-wise anyway.
I'll wait for the tech demo
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Fri Jan 02, 2015 5:21 am |
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