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[v0.9b] SSF2 Bugs 
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Joined: Fri Jul 25, 2014 8:51 pm
Posts: 90
Gender: Male
Ness's PK Thunder 2 slows down when he hits someone with it.
Although i have not played v0.9b very much, in v0.9a, this slowdown has KO'd me several times.
This is especially noticable in dramatic mode, where Ness basically loses all momentum and is KO'd instantly when offtage.

In v0.9a, Ichigo had a similar problem where he would try and recover with his Side-Special, and be KO'd simply because he hit someone. This problem was fixed in v0.8b, but Ness's wasn't.

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Sun Jul 27, 2014 9:15 pm
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Joined: Wed Jun 26, 2013 11:13 pm
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Location: Konohagakure
Country: Canada (ca)
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Currently Playing: SSBPM, SSF2 0.9b
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Sun Jul 27, 2014 9:28 pm

Joined: Thu Jan 09, 2014 11:41 am
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Country: United States (us)
Gender: Anime Girl
Online Play is very buggy.

Input lag is typically awful, and sometimes if the connection is worse, it will have the characters attacks or even blocks canceled mid-way periodically. And sometimes when you die, the camera forgets to relocate itself so all you can see is where you died.

And if the latency is set to high, the match never starts, even if all players are ready

Feedback after fixing these bugs, I want to be able to see what character and/or team each player is on. I also want to be able to chat with them. It'd also be great to know who's ready and who's not.

Most importantly, I also want to be able to see ALL rooms available. Not just the ones I have filtered. Basically a see-all rooms button, on by default would be good.


Last edited by Shokuryu on Sun Jul 27, 2014 10:29 pm, edited 1 time in total.



Sun Jul 27, 2014 9:36 pm
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King Zao wrote:
Samus still continues to use her Jab combo if you hold on the button.

Adding to this bug, if you hold down the attack button, the jabs that occur after the first jab combo will have higher knockback.

In addition to that, Samus's color pallets all fire the same Charge Shot color, but while she charges it, the color is different for each pallet.

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ZERO_OR wrote:
Also their is no such things as GODS.


Sun Jul 27, 2014 10:10 pm
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Location: popping up rarely on the forms....but when im here... you know its something big.
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Does lightning/small/heavy mode with sheik vs naruto vs random work for anyone else?

cuz this is a bug for me. (at least for now)

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Everything is so confusing these days... Are things really meant to be this unclear?

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Sun Jul 27, 2014 10:19 pm
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Joined: Fri Jul 25, 2014 10:29 am
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Currently Playing: League of Legends, Kid Icarus Uprising, Team Fortress 2, Super Smash Flash 2!
AI doesn't know how to react to Puff Up
Pikachu flickers when using Up Tilt.


Sun Jul 27, 2014 10:45 pm

Joined: Wed May 09, 2012 11:26 am
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Gender: Anime Girl
I think DK loses his charge for Giant Punch at times... Actually, he is still releasing smoke from his body, but when he punches someone whose damage is 100% or close, the latter sometimes doesn't fly far at all.

Tails can't shoot anything from the Star Rod as well.


Sun Jul 27, 2014 10:48 pm

Joined: Mon Jan 10, 2011 9:46 pm
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-Link's FS was cancellable by pressing the Up key
-Black Mage's Flare still won't connect on this patch
-Super Saiyan Goku needs sound effects


Sun Jul 27, 2014 11:16 pm

Joined: Sun Oct 19, 2008 12:05 pm
Posts: 12
Naruto's up-grab will teleport the character that is grabbed below the map in Hylian Skies IF the map is changing at the same time as the grab occurs.

At least that's what happened in my game, here's the replay: https://www.dropbox.com/s/9t2vjbv2h6ii2 ... 748.ssfrec

I believe it is the third kill.


EDIT: Actually nevermind, the replay doesn't show anything, the gameplay in it has changed... Wonder why. Might be a bug with the stage..? This is seriously not the game I played at all.

The outcome of the game also seems to be slightly changing each time I watch the replay.


Mon Jul 28, 2014 12:58 am
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Joined: Mon Aug 11, 2008 10:23 am
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it looks like if goku in kaio-ken transforms back while using his side special he gains seriously dangerous momentum

EDIT: actually looks like it was his up-b not side-b, but in addition to that if you pause during a replay it looks like the directional keys you were holding during the game affect the camera




ALSO not sure if this was intended but if you quit out of a replay it takes you to the no contest screen.


Attachments:
gokus momentum.rar [1.63 KiB]
Downloaded 26 times

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Mon Jul 28, 2014 1:30 am
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was this meant to be still

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Mon Jul 28, 2014 5:02 am
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Joined: Fri Jul 25, 2014 3:06 pm
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Country: Poland (pl)
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Currently Playing: SSF2, Heroes of Might & Magic III, League of Legends, Sims 4.
[TSON] wrote:
CreepyBuildPl wrote:
If Zelda's Final Smash will hit the wall before attacking anyone she will freeze just like Link in last version.

Can't seem to reproduce. Have a replay?

Sadly, no.

Sometimes when AI Kirby will use Final Smash, he will use inhale and then he can't do anything. (happened twice, doesn't happen anymore)

Black Mage's Flare still doesn't do damage.

When Zelda get throwed up over screen, she acts weird.


Attachments:
Glitches2.rar [1.17 KiB]
Downloaded 23 times

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Mon Jul 28, 2014 5:03 am
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Joined: Sat Mar 16, 2013 1:29 pm
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Naruto's down throw still messes up on slopes.

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Mon Jul 28, 2014 5:06 am
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Joined: Fri Jul 25, 2014 3:06 pm
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Currently Playing: SSF2, Heroes of Might & Magic III, League of Legends, Sims 4.
When Meta Knight uses his Final Smash and catches someone in it, the catched person can sometimes walk when eyes appear.

Kirby's hats not always show.


Attachments:
Hats.rar [1.22 KiB]
Downloaded 22 times

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Mon Jul 28, 2014 5:27 am
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Critical Hit doesn't hit shielding opponents.


Mon Jul 28, 2014 7:39 am
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