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Ed415
Joined: Fri Jul 25, 2014 8:51 pm Posts: 90
Gender: Male
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Ness's PK Thunder 2 slows down when he hits someone with it. Although i have not played v0.9b very much, in v0.9a, this slowdown has KO'd me several times. This is especially noticable in dramatic mode, where Ness basically loses all momentum and is KO'd instantly when offtage.
In v0.9a, Ichigo had a similar problem where he would try and recover with his Side-Special, and be KO'd simply because he hit someone. This problem was fixed in v0.8b, but Ness's wasn't.
_________________ MGNID: Mullkaw
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Sun Jul 27, 2014 9:15 pm |
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Sot6P
Joined: Wed Jun 26, 2013 11:13 pm Posts: 853 Location: Konohagakure Country:
Gender: Male
MGN Username: Sot6P
Currently Playing: SSBPM, SSF2 0.9b
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Sun Jul 27, 2014 9:28 pm |
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Shokuryu
Joined: Thu Jan 09, 2014 11:41 am Posts: 13 Country:
Gender: Anime Girl
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Online Play is very buggy.
Input lag is typically awful, and sometimes if the connection is worse, it will have the characters attacks or even blocks canceled mid-way periodically. And sometimes when you die, the camera forgets to relocate itself so all you can see is where you died.
And if the latency is set to high, the match never starts, even if all players are ready
Feedback after fixing these bugs, I want to be able to see what character and/or team each player is on. I also want to be able to chat with them. It'd also be great to know who's ready and who's not.
Most importantly, I also want to be able to see ALL rooms available. Not just the ones I have filtered. Basically a see-all rooms button, on by default would be good.
Last edited by Shokuryu on Sun Jul 27, 2014 10:29 pm, edited 1 time in total.
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Sun Jul 27, 2014 9:36 pm |
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Zapperrix
BR Member
Joined: Wed Mar 20, 2013 10:37 pm Posts: 2283
Gender: Male
MGN Username: Zapperrix
Skype: dat_zapp
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Adding to this bug, if you hold down the attack button, the jabs that occur after the first jab combo will have higher knockback. In addition to that, Samus's color pallets all fire the same Charge Shot color, but while she charges it, the color is different for each pallet.
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Sun Jul 27, 2014 10:10 pm |
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SimpleSunday
Joined: Mon Jan 18, 2010 4:42 pm Posts: 148 Location: popping up rarely on the forms....but when im here... you know its something big.
Gender: Male
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Does lightning/small/heavy mode with sheik vs naruto vs random work for anyone else?
cuz this is a bug for me. (at least for now)
_________________ The devs are doing a great job! ~ very much lof
Everything is so confusing these days... Are things really meant to be this unclear?
-Simple Sunny Days-
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Sun Jul 27, 2014 10:19 pm |
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YoichiHiruma
Joined: Fri Jul 25, 2014 10:29 am Posts: 36 Country:
Gender: Anime Girl
Currently Playing: League of Legends, Kid Icarus Uprising, Team Fortress 2, Super Smash Flash 2!
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AI doesn't know how to react to Puff Up Pikachu flickers when using Up Tilt.
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Sun Jul 27, 2014 10:45 pm |
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Game2012
Joined: Wed May 09, 2012 11:26 am Posts: 181
Gender: Anime Girl
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I think DK loses his charge for Giant Punch at times... Actually, he is still releasing smoke from his body, but when he punches someone whose damage is 100% or close, the latter sometimes doesn't fly far at all.
Tails can't shoot anything from the Star Rod as well.
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Sun Jul 27, 2014 10:48 pm |
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smashmachine97
Joined: Mon Jan 10, 2011 9:46 pm Posts: 1034 Location: Mesa, AZ Country:
Gender: Male
MGN Username: smash_machine
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-Link's FS was cancellable by pressing the Up key -Black Mage's Flare still won't connect on this patch -Super Saiyan Goku needs sound effects
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Sun Jul 27, 2014 11:16 pm |
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sebbern
Joined: Sun Oct 19, 2008 12:05 pm Posts: 12
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Naruto's up-grab will teleport the character that is grabbed below the map in Hylian Skies IF the map is changing at the same time as the grab occurs. At least that's what happened in my game, here's the replay: https://www.dropbox.com/s/9t2vjbv2h6ii2 ... 748.ssfrec
I believe it is the third kill.EDIT: Actually nevermind, the replay doesn't show anything, the gameplay in it has changed... Wonder why. Might be a bug with the stage..? This is seriously not the game I played at all. The outcome of the game also seems to be slightly changing each time I watch the replay.
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Mon Jul 28, 2014 12:58 am |
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Glitch
Joined: Mon Aug 11, 2008 10:23 am Posts: 1305 Location: in front of the computer
Gender: Male
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it looks like if goku in kaio-ken transforms back while using his side special he gains seriously dangerous momentum
EDIT: actually looks like it was his up-b not side-b, but in addition to that if you pause during a replay it looks like the directional keys you were holding during the game affect the camera
ALSO not sure if this was intended but if you quit out of a replay it takes you to the no contest screen.
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Mon Jul 28, 2014 1:30 am |
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Masaomi
Joined: Mon Apr 11, 2011 8:36 pm Posts: 138 Country:
Gender: Male
MGN Username: Masaomi
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was this meant to be still
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Mon Jul 28, 2014 5:02 am |
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CreepyBuildPl
Joined: Fri Jul 25, 2014 3:06 pm Posts: 28 Country:
Gender: Male
MGN Username: CreepyBuildPoland
Currently Playing: SSF2, Heroes of Might & Magic III, League of Legends, Sims 4.
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Sadly, no. Sometimes when AI Kirby will use Final Smash, he will use inhale and then he can't do anything. (happened twice, doesn't happen anymore) Black Mage's Flare still doesn't do damage. When Zelda get throwed up over screen, she acts weird.
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Mon Jul 28, 2014 5:03 am |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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Naruto's down throw still messes up on slopes.
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Mon Jul 28, 2014 5:06 am |
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CreepyBuildPl
Joined: Fri Jul 25, 2014 3:06 pm Posts: 28 Country:
Gender: Male
MGN Username: CreepyBuildPoland
Currently Playing: SSF2, Heroes of Might & Magic III, League of Legends, Sims 4.
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When Meta Knight uses his Final Smash and catches someone in it, the catched person can sometimes walk when eyes appear.
Kirby's hats not always show.
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Mon Jul 28, 2014 5:27 am |
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Densetsu
BR Member
Joined: Wed Jun 10, 2009 8:03 pm Posts: 2284
Gender: N/A
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Critical Hit doesn't hit shielding opponents.
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Mon Jul 28, 2014 7:39 am |
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