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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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you can tilt the special up/down to chase DI
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Sun Jul 27, 2014 11:06 am |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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With good DI, a light-weight can survive the sweet-spot to about 110% at the edge of most stages. If your heavier, like 130%-140%. Fthrow to Reverse Fair kills much earlier than that. Naaah. Learning to control his speed, he's got epic setups and follow-ups. Also, his Dash Jump-Cancel Grab range goes epically far. He can confirm it off of Nair and Bair at mid-level percents. He can slide far enough to chain-Fthrow Fox, Ichigo, and Falcon a few reps. Kind of hard to do on reaction though.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Sun Jul 27, 2014 12:17 pm |
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5catz
Joined: Sat Jul 26, 2014 3:18 pm Posts: 13 Country:
Gender: Anime Girl
Currently Playing: SSF2, Dragon Ball Xenoverse SSB4
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Can Sonic's Light Dash meteor smash like Wolf's can in Brawl?
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Sun Jul 27, 2014 1:53 pm |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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nah it's a powerful forward-sending hitbox
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Sun Jul 27, 2014 2:18 pm |
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Shocker14
Joined: Mon Jul 21, 2014 12:44 pm Posts: 104 Location: A house. On the moon. Country:
Gender: Male
Currently Playing: SSF2, LOZ:PH, Pokemon Showdown!.
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Sonic is DEFinately nerfed. I have fought against him with mario on pokemon stadium 3, and have found it easier. His recovery is weaker, I can easily gimp it, and with link, it should be easy to boomerang gimp him.  Just a bit of my insight.
_________________The Green Warrior of Rightousness Link!
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Sun Jul 27, 2014 2:31 pm |
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Mysteric
Joined: Thu Jul 24, 2014 10:15 am Posts: 225 Location: Wherever the hell I wanna be. Country:
Gender: Male
MGN Username: Vega
Currently Playing: The Beta
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I feel compelled to say that due to his nerfs, he feels like a low tier character now. But that's my opinion.
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Sun Jul 27, 2014 6:42 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Considering that He has high speed, his grabs are still fairly good, he got more kill power as a tradeoff for losing some recovery (although, with the startup lag on the side b I don't see how it can hit but it probably can somehow, I'm not a Sonic main i'm looking in from the outside), but his vertical recovery remains really good, he has utility added to his d-spec, and his up-spec can even be used to semi-spike opponents (like a low priority shine). I don't see him dropping significantly, as he is still a great character but he might not be "obviously S tier" material.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Sun Jul 27, 2014 8:45 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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I actually just noticed the difference, I couldn't do it in the previous build so I guess I was the last to know it was fixed My bad, nice touch.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Mon Jul 28, 2014 10:03 am |
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toffyflame
Joined: Mon Jul 28, 2014 2:13 pm Posts: 1 Country:
Gender: Male
MGN Username: toffyflame
Currently Playing: SSF2
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i think Sonic's sprite should match Mario's sprite pixel count, because it does not fit the pixel count of other characters
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Mon Jul 28, 2014 2:21 pm |
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SoldierSunday
Joined: Wed Jul 10, 2013 3:23 pm Posts: 913 Location: Elgin, Illinois Country:
Gender: Male
MGN Username: SoldierSunday
Skype: soldiersunday
Currently Playing: Super Smash Flash 2
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Only reason people would say hes low tier is because they have to actually think now to get a KO lol, it took a while to adjust cause in 9a i just light dashed everywhere.
_________________http://www.twitch.tv/soldiersunday < My stream link, stop by sometime! " You know what neither Melee nor Brawl have ? Controller input history in training mode." - 228zip, 2013
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Tue Jul 29, 2014 12:02 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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Lol, people abused it that much? Not shocked or anything, but still, that much? Wow.... Normally I play Brawl Sonic and go offense, then I just run away whenever I get bored or mess up a combo, finally.... I TAUNT 
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Tue Jul 29, 2014 6:59 pm |
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Lite2Key
Joined: Fri Jul 25, 2014 9:54 am Posts: 345 Country:
Gender: Male
MGN Username: Lite2Key
Currently Playing: SSF2, M.U.G.E.N., One Piece A-Edition
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Lol, the Sonic taunts are too annoying. Light Dash is easy to hit with on Hueco Mundo's slope.
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Tue Jul 29, 2014 8:17 pm |
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Zapperrix
BR Member
Joined: Wed Mar 20, 2013 10:37 pm Posts: 2283
Gender: Male
MGN Username: Zapperrix
Skype: dat_zapp
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You have no idea how broken it was. As you can see, in 0.9a Sonic could cancel Light Dash into N-air and if he did it close enough to the ground, he could immediately do it again. This meant that he could either break your shield or zero-death you very easily if Light Dash was mastered. Not only that, but Light Dash was arguably the best recovery move in the game, and made it really difficult to edgeguard Sonic. This single move not only gave Sonic the best offense in the game, but one of the best recoveries as well.
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Tue Jul 29, 2014 9:02 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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I totally know how broken it was, I mained Sonic for a time till' I got tired of just spamming a move over and over again. Still, think it would be boring to use it so much though....doesn't that take out the joy of learning new combo's and AT's?
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Wed Jul 30, 2014 10:17 am |
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DrunkenRockman
Joined: Wed Jul 23, 2014 5:14 pm Posts: 207 Location: Maryland Country:
Gender: Male
MGN Username: DrunkenRockman
Skype: BelieveInParappa
Currently Playing: SSF2, League of Legends, Borderlands 2, and Shovel Knight.
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I've noticed that his forward throw combos into so much.
On non-lightweights, you can do forward throw>IMMEDIATE dash>Fullhop Bair. That can either KO an enemy near the ledge, or force them into an edge guarding situation.
On the really light characters like Jiggs and Kirby, you can do forward throw>Immediate dash>Nair or Uair.
Also, he has good mixups, but his most reliable KO move is his back air.
_________________Gonna main Little Mac and Captain Falcon in SSB4. SSF2 mains:     Youtube Channel for mainly Smash content: https://www.youtube.com/user/IceCreamMan1923/videosMGN: DrunkenRockmanSSF2 Offline: Godlike. SSF2 Online: In good matches, it's great!
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Wed Jul 30, 2014 10:59 am |
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