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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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I UNDERSTOOD THAT REFERENCE
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Sat May 26, 2012 12:12 pm |
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DJ Wizard Cop
BR Member
Joined: Wed Dec 22, 2010 10:38 pm Posts: 425
Gender: Male
Currently Playing: Chaconne
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The shading on the pecs is quite banded, and I don't think the big single colour shadow directly left of the nose should be there. I'm not sure I 100% agree with your palette choices either. Seems like you use a lot of highlight shades and notalot of shadow shades. If you used less of the former and more of the latter, I think the piece would look more unified. Don't think the black line art should be more than a pixel thick ever. It creates jaggies in certain areas, like the right arm. Oh, speaking of the right arm, I think it should be higher. Looks mildly dislocated right now. Over all it really is nice but it doesn't feel... clean.
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Sat May 26, 2012 12:41 pm |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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Adjusting arm position and certain shaded areas on the head as we typ. Will upload later. Also editing the lineart on the left sides of the chest a bit to make the readability better. ;
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Sat May 26, 2012 2:48 pm |
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Kirb-Star
Joined: Thu Jul 21, 2011 3:15 pm Posts: 6217 Location: Leafless Canada Country:
Gender: Male
Skype: Kirb-Star
Waifu: zero suit wario
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Sun May 27, 2012 10:04 am |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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Author's Note; the name 'TheHomosexual Sunflower' was coined by my friend. It's inside fun 's all, don't mind it too much. Author's Note 2; No comments on Thor's lineart please. Unless you think it's really pressing.
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Sun May 27, 2012 5:06 pm |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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Let's talk tony before Cap. Move the head a pixel or two back. You've always been good with lineart, I give you that. But maybe you can use some selout on it. Also, the light source on the body's shading should come from his triangle piece and don't outline that piece lol. The hands are uneven as they should be conveying the same pose. Cap is just off balanced and the shield is weirdly shaded (doesn't seem to have volume) and what's with his face lol EDIT: Post this on TSR and TIGSource (YES I AM INVITING YOU TO JOIN TIGSOURCE)
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Sun May 27, 2012 5:16 pm |
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LordZilch
Joined: Thu Sep 11, 2008 5:47 pm Posts: 127
Gender: Anime Girl
Skype: lordzilch
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Dat Thor Zilch, turning Damian into a meme since 2010
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Sun May 27, 2012 5:41 pm |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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-Shading -Structure, anatomy I'll pinpoint those two down as 'points of improvement. I'll implant said suggestions/remarks into the sprites, then post them on TIGsource/tSR. First of all I'm going to check both sites (and more) for tutorials on the aforementioned points of improvement (as well as research) and build it up from where I usually go into the errors. On the topic of Selective Outlining; it's definetly something I always consider when starting up projects, but when I work with completely back outlines (for comic book/manga looks) like now, I don't see it as neccesary. Is that even possible (if so, I think it'd be worth giving a shot)? I do want to use it more in possible future pieces though. The rest of the comment was really insightfull, and I will be making sure to weed out the problems. Thanks for your, once more, comments, suggestions and remark. You're making this section more fun for me (applies to other people who shared their toughts as well)., and thanks for the invitation. I already signed up.
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Mon May 28, 2012 2:50 pm |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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I don't even do the shat you do like make circles for heads and make skeletons I just go to sprite it directly. Just try the selout I'm pretty sure it'll look good (this is only good for static sprites mostly) And btw, I don't really suggest 0,0,0 black for outlines and 255,255,255 whites. Try not to use the maximums because they read badly on different computers. Maybe increase the contrast on the colors as well? (btw try to hue shift the gold, naturally gold hue shifts to purple but experiment on this) (you know what, hue shift the red too)
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Mon May 28, 2012 5:53 pm |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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YOU POSTED YEHEY
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Thu May 31, 2012 12:09 pm |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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Thu May 31, 2012 4:13 pm |
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Mr. Shoop
Joined: Sat Aug 28, 2010 8:36 am Posts: 1048 Location: Made in China Country:
Gender: Male
Skype: mr.shoop
Currently Playing: Force of Will, League of Legends, Yu-Gi-Oh!
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*hi-five's Damian* YEAH! Wait... that wasn't for me... was it?
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Thu May 31, 2012 4:36 pm |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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The hand wasn't ment to hifive towards your general direction I'm affraid, but my aim might have been off. Oh well, as long as someone's day has been made, the purpose of the Hi Five is served.
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Fri Jun 01, 2012 4:56 am |
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Steven
Site Moderator
Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
Gender: Male
Waifu: ElvisDitto
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Even though I already made a 'great' Hawkeye, here's another one. Still having some irks with the eyes, but I'm working as hard as I can to fix that. Also check it out, it actually has some slight form of selout (very rough still though, but feel free to share your thoughts) (not with the actual outline-outline though). @Medevenx: I'm still having some troubles with the Cap's shield; mainly the volume, still. Could you give me some pointers on how to fix that?
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Mon Jun 04, 2012 4:08 pm |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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when i get home. and show us your other hawkeye (no pun intended)
shouldn't the H like, stand out of the helmet/mask. or is this Ultimate?
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Mon Jun 04, 2012 4:54 pm |
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