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LuckyCrime's Sprite restaurant. come make a request! 
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Joined: Wed Mar 09, 2011 2:49 pm
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Currently Playing: Ball Breaker with your sister. it's a real game...
Suzy Bae wrote:
too many colors, too much banding, and really poor color choice. try to make the entire outline black and recycle some colors



Color problem?

I pillow shaded red and move into bright orange. I use a few secret techniques that makes it look like it has alot of color

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Thu May 10, 2012 11:13 am
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luckycrime wrote:
Suzy Bae wrote:
too many colors, too much banding, and really poor color choice. try to make the entire outline black and recycle some colors



Color problem?

I pillow shaded red and move into bright orange. I use a few secret techniques that makes it look like it has alot of color


You didn't use a secret technique, it has a LOT of colors.

Red - 7 shades
Gray - 4 + 1(black)

The outline is really good. But you're not supposed to pillow shade it and gradient it just because it's inorganic (metal)

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Thu May 10, 2012 11:33 am
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Suzy Bae wrote:
luckycrime wrote:
Suzy Bae wrote:
too many colors, too much banding, and really poor color choice. try to make the entire outline black and recycle some colors



Color problem?

I pillow shaded red and move into bright orange. I use a few secret techniques that makes it look like it has alot of color


You didn't use a secret technique, it has a LOT of colors.

Red - 7 shades
Gray - 4 + 1(black)

The outline is really good. But you're not supposed to pillow shade it and gradient it just because it's inorganic (metal)


There something wrong with saying "not suppose to"

Thank for the advice!

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Thu May 10, 2012 11:39 am
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Fri May 11, 2012 12:13 pm
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luckycrime wrote:
[ Image ]

What's with all the unnecessary lines?


Fri May 11, 2012 5:14 pm
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PixelBoy wrote:
luckycrime wrote:
[ Image ]

What's with all the unnecessary lines?


Some are metal plates lining, some are tatoos, and some are metal plate with odd color lining to make it look flashy. the first design scale the color on the light areas and pillow shaded red on the dark areas with 1 exception. This tank design lack that unique shading style with a few weird lines to make it pop. this last design take away the wierd colors, and simplify everything.


Image


Suzy since you advised it what do you think?

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Sat May 12, 2012 11:39 am
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It's lacking any convincing perspective, there is just too much going on for me to understand what I'm even looking at. Perhaps you should start from a simple base and then add detail as you go, keep in mind that having spikes coming out of the barrels of your cannons and having patterns on every couple pixels of a sprite doesn't make it amazing. Sometimes you just need to tone it down and just go with what makes sense and looks good.

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Sat May 12, 2012 9:43 pm
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This is what looks good to me. It not always about staying simple. The requester loved the first version of the tank so I'm animating this regardless but I figure I would at least try to make it right. The tank was draw in a style to make it really explode off the screen and I mean really explode. Just because I use many color or it bright doesn't mean it's automatically bad. Sometime you just have to break a few rule to realize something. It's busy, bright, colorful which shouldn't always be one sided.

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Mon May 14, 2012 1:37 pm
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luckycrime wrote:
PixelBoy wrote:
luckycrime wrote:
[ Image ]

What's with all the unnecessary lines?


Some are metal plates lining, some are tatoos, and some are metal plate with odd color lining to make it look flashy. the first design scale the color on the light areas and pillow shaded red on the dark areas with 1 exception. This tank design lack that unique shading style with a few weird lines to make it pop. this last design take away the wierd colors, and simplify everything.


Image


Suzy since you advised it what do you think?

This isn't what I had in mind and I'm sure it ain't what you had in mind either. The color choice is just really poor. There's no hue shift and you didn't recycle colors that need to be recycled. I'd make an edit if I had time.

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Mon May 14, 2012 7:15 pm
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luckycrime wrote:
[ Image ]

This is what looks good to me. It not always about staying simple. The requester loved the first version of the tank so I'm animating this regardless but I figure I would at least try to make it right. The tank was draw in a style to make it really explode off the screen and I mean really explode. Just because I use many color or it bright doesn't mean it's automatically bad. Sometime you just have to break a few rule to realize something. It's busy, bright, colorful which shouldn't always be one sided.

I found something odd about the tank but i think its the wrong design you're looking upon so you can skip this if you like. The wheels are entirely sticking out of the tank like they're poles. Shouldn't it be something like this?
Image


Tue May 15, 2012 11:18 am
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I had no concept for the tank, the design was made up by me and isn't based on anything. I'll try again again later with the correct hue, I know exactly what to do now.

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Tue May 15, 2012 11:35 am
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This was the first tank. I made this one with a experimental mindset
http://i1083.photobucket.com/albums/j38 ... Sample.png

This is the tank I made to address suzy problems
http://i1083.photobucket.com/albums/j38 ... metank.png

This is the tank I would have made if I had the professional mind set.
Image


do you spot any flaws?

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Wed May 16, 2012 10:12 am
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Finally finished. What would you rate this?

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Sat May 19, 2012 12:59 pm
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it looks really good :D

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Sat May 19, 2012 4:40 pm
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I think it could be AA'd a lot better...


Sat May 19, 2012 6:56 pm
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