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Jammy
BR Member
Joined: Tue Aug 12, 2014 4:08 am Posts: 888 Country:
Gender: Male
MGN Username: Jammy
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Marth has never, and should never, HAVE to sweet spot. Like has already been said, up-B onto stage should be a viable option, it just needs a little end lag/landing lag and it'll be punishable.
_________________ Youtube Twitch <insert giant anime gif here>
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Wed Dec 17, 2014 1:09 am |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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Not having to sweet spot isn't the problem with the move lol
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Wed Dec 17, 2014 1:11 am |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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I guess I´ll just bring in another point: Do his specials have a tipper bonus? DS has one, but what about the others?
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Wed Dec 17, 2014 1:33 am |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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only nspec and upb
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Wed Dec 17, 2014 1:38 am |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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If Marth sweetspots the ledge in Melee he can get gimped by the Marth Killer. Clearly sweetspotting the ledge isn't an option here. http://i.imgur.com/6WrHuTl.gifvEDIT: Speaking of the Marth Killer, I just tested and it works in SSF2. The fall off part is easy, but the character doesn't recover from the fall off in time to grab the ledge. They do have time to hit Marth with a fast aerial OR snap to the ledge if they have a move that lets them, like in this example: https://gfycat.com/IncompleteVacantBalloonfish
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Wed Dec 17, 2014 2:26 am |
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TacThree
Joined: Sat Oct 01, 2011 2:28 am Posts: 2796 Location: Los Angeles & San Luis Obispo, California Country:
Gender: Male
MGN Username: TAC3
Skype: Trey_Cahalan
Currently Playing: SSF2, League of Legends, Steam Games
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cool gif at the end there, but marth players almost always recover by hugging the stage as much as possible when the option is accessible to them. In the gif you made, the marth player is too far away from the ledge to recreate what people usually do (that, an it looks way less safe lol). is it possible to do the Marth killer when Marth up-specials closer to the stage?
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Wed Dec 17, 2014 3:28 am |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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There is a distance that Marth can sweetspot from below so that he doesn't hit the shield but still will grab the ledge, this occurs because Dolphin Slash doesn't hit directly above Marth (even tho the animation says otherwise). If he hits the shield, then what happens is all based on how well the Marth sweetspotted. If Marth sweetspots even remotely well he snaps to the ledge first well before Fox would fall low enough to grab (only instant shine would do anything here lol), if he doesn't then what I found applies. That's on a stage like Warioware. If I do it a little closer on BF, and I get the same results. This is all done through TAS tho, I don't think any human can pull off what I did in the first gif either. Fox has to fall for about 2 frames before he can side-b snap to the ledge, Marth tends to grab during this window if he sweetspotted at all. Not to mention that many characters just fall past the ledge and don't grab it at all like they would in Melee, so only certain characters can even pull this off. In terms of realistic inputs, Marth just grabs the ledge to early to do anything off of this The conclusion being is that it is possible, but not practical oh the world of TAS
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Wed Dec 17, 2014 4:19 am |
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3ds1234
Joined: Tue Nov 18, 2014 3:36 pm Posts: 139 Location: Why do you want to know? Country:
Gender: Male
MGN Username: knight223
Currently Playing: SSF2, Brave Frontier, Unison Leauge
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What competitive stages to you guys think Marth excels on or is there even a stage he has an advantage on?
_________________ Mains: Marth Secondaries: Marth Characters in training: Marth Characters I barley use: Marth
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Thu Dec 18, 2014 5:27 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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FD against fast-fallers (watch M2K play to see why), and Yoshi's Story against everyone else (so you can get free combos off of platforms and tippers) IMO.
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Thu Dec 18, 2014 6:11 pm |
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3ds1234
Joined: Tue Nov 18, 2014 3:36 pm Posts: 139 Location: Why do you want to know? Country:
Gender: Male
MGN Username: knight223
Currently Playing: SSF2, Brave Frontier, Unison Leauge
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While I do agree that its easy to get tippers on Yoshi's Story it is even easier on the Battlefield.
_________________ Mains: Marth Secondaries: Marth Characters in training: Marth Characters I barley use: Marth
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Thu Dec 18, 2014 6:14 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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I like Yoshi's more because it's easier to recover, but they are fairly close.
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Thu Dec 18, 2014 6:36 pm |
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sparty88
Joined: Mon Aug 04, 2014 12:30 am Posts: 510 Location: Michigan Country:
Gender: Male
MGN Username: sparty88
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It's also easy to get tippers on FD, ToS, Smashville, Dreamland, PS3...and every other stage in the game.
_________________.png) Please...
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Fri Dec 19, 2014 4:24 am |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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It's easier on those stages because you can get them on reaction from tech chases.
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Fri Dec 19, 2014 10:50 am |
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ShowT
Joined: Fri Sep 12, 2014 12:51 pm Posts: 930 Country:
Gender: Male
Waifu: Yume
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I'm probably just terrible at this game. But how are you meant to deal with his aerials, it doesn't seem to matter what I do, I get caught with one everytime. Not only that, but I feel like I can't play aggressive with Marth after hes in the air, so he either catches you with Dair or he gets a free landing. So annoying :[
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Sun Dec 21, 2014 3:41 am |
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IronH
Joined: Wed Jul 23, 2014 12:36 pm Posts: 122 Country:
Gender: Male
MGN Username: qqwxiron,IronH
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_________________ Mains:Peach,Pikachu,Puff. Seconds: CF,Chibi,Fox,Mario,Wario. Trustful Pockets: ZSS,Sheik,evry1.
♪ But first let me play another #friendly! ♫
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Sun Dec 21, 2014 3:46 am |
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