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Sonic 
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Joined: Fri Jul 25, 2014 9:54 am
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While spindashing, hold down and then jump. Pretty simple really. Then there's linking it into aerials or bounce, but that takes a bit of timing because if you don't do it right you'll fly far away.
I use cstick up for the uair.

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Wed Sep 16, 2015 7:28 pm
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I used the technique and found it pretty damn useful!
Matter of fact I'm going to post 2 replays later showing how OP it is!

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Thu Sep 17, 2015 10:48 am
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Lite2Key wrote:
According to Afro, there's some merit to spindash canceling (that is, the usual pressing downb while spindashing to stop spindashing.)
He noted that it is one of the few moves that sonic has that is unaffected by DI, and with proper timing at the right percents, it can lead into an usmash or bair. In training mode I am able to lead it into these moves, however, no one can say how true this could prove in an actual match.
idk what im doing no one cares about the sonic thread anyway

Woah, I'd never thought about using spindash cancelling to do anything other than...cancelling Spin Dash. This is pretty neat. I'll have to test this out for myself.

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Thu Sep 17, 2015 7:28 pm
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sheds a tear at new posts in this thread

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Thu Sep 17, 2015 7:43 pm
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I'm thinking of combining all the techs of Sonic when spindashing.....
Tell me the details of ALL the techs!

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Thu Sep 17, 2015 9:13 pm
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Spindash cancel in-place: Whereas to spindash cancel normally you press down-b while spindashing, but for this tech, you press down-b then immediately press jump.
https://gfycat.com/SpottedVictoriousCrab

Shorthop Spindash: While spindashing, hold down and jump. The jump height will be much shorter. Can lead into aerials.
https://gfycat.com/ThirdHandmadeAlligatorsnappingturtle https://gfycat.com/SomberPoliticalBlackrhino

Spinshot: In the early frames after releasing spindash, if you jump and simultaneously do an aerial at the right time, you shoot across the stage. Most easy to perform with fair and uair.
https://gfycat.com/AbleHorribleBat

Infinite Turning Spindash: Usually, spindash has a time limit. However, if you hold left and right together, it goes on forever, but stops as soon as you let go of one direction.
https://gfycat.com/PeskyFabulousIberianemeraldlizard

Spindash Platform-Cancel into Aerial: A nice approach option on a stage with platforms. Start spindash on a platform, then when you reach the edge input a nair, fair, dair, bair, or downb input to get a forward momentum boost while using those moves.
https://gfycat.com/DefiniteSmallAmericantoad

Turning Spindash off an Edge: This tech has a certain frame window which I'm not sure of. Within that window, you must input the opposite direction after going off an edge with spindash (Thanks Masky.).
https://gfycat.com/FoolishAdorableArthropods https://gfycat.com/WiltedIlliterateAztecant

Turning Spindash in Mid-Air: This one only works while the spring bug is active, I'm sure you know what that is. Since side-b is not usable, if you input side-b in the air after jumping during spindash in this time, the spindash turns around. Not too useful imo (my max is 3 turns btw)
https://gfycat.com/ShorttermMindlessAfricangoldencat

That's all I can think of, dunno if I missed any. Damn that took some time.

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Last edited by Lite2Key on Sat Oct 17, 2015 10:38 pm, edited 1 time in total.



Thu Sep 17, 2015 10:46 pm
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Lite2Key wrote:
Spindash cancel in-place: Whereas to spindash cancel normally you press down-b while spindashing, but for this tech, you press down-b then immediately press jump.
https://gfycat.com/SpottedVictoriousCrab

Shorthop Spindash: While spindashing, hold down and jump. The jump height will be much shorter. Can lead into aerials.
https://gfycat.com/ThirdHandmadeAlligatorsnappingturtle https://gfycat.com/SomberPoliticalBlackrhino

Spinshot: In the early frames after releasing spindash, if you jump and simultaneously do an aerial at the right time, you shoot across the stage. Most easy to perform with fair and uair.
https://gfycat.com/AbleHorribleBat

Infinite Turning Spindash: Usually, spindash has a time limit. However, if you hold left and right together, it goes on forever, but stops as soon as you let go of one direction.
https://gfycat.com/PeskyFabulousIberianemeraldlizard

Spindash Platform-Cancel into Aerial: A nice approach option on a stage with platforms. Start spindash on a platform, then when you reach the edge input a nair, fair, dair, bair, or downb input to get a forward momentum boost while using those moves.
https://gfycat.com/DefiniteSmallAmericantoad

Turning Spindash off an Edge: There's not a lot of definitive info on this one, not sure how to explain. It has something to do with inputting the opposite direction after going off a ledge, can't really say more.
https://gfycat.com/FoolishAdorableArthropods https://gfycat.com/WiltedIlliterateAztecant

Turning Spindash in Mid-Air: This one only works while the spring bug is active, I'm sure you know what that is. Since side-b is not usable, if you input side-b in the air after jumping during spindash in this time, the spindash turns around. Not too useful imo (my max is 3 turns btw)
https://gfycat.com/ShorttermMindlessAfricangoldencat

That's all I can think of, dunno if I missed any. Damn that took some time.

Damn, you're a god for uploading all of these
things like this should be archived lol


Fri Sep 18, 2015 2:33 am
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Managed to combine three techs : the infinite turning spindash , shorthop spindash, and the cancel in place spindash....

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Fri Sep 18, 2015 8:07 am
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But what does that do for you in battle

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Fri Sep 18, 2015 12:08 pm
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Simple, my dear Watson:

1) Gives you great edge-guard options....(Constant attack when they land near the ledge,

2)Additional follow up options.......(Such as all aerials , specials , etc.)

3) Fool your opponents and confuse them..(1 word mindgames....)

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Fri Sep 18, 2015 1:40 pm

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My dear fellow, please join us on the IRC and manage a few games with the locals.

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Fri Sep 18, 2015 1:41 pm
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A) Don't have any connections to the server due to this being a "school managed laptop"...

B) If I did , why should I join?

C) Before you even ask, YES I do have a PC at home...Only it's an outdated mac...Ugh..

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Fri Sep 18, 2015 1:44 pm
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RedHedgehog399 wrote:
A) Don't have any connections to the server due to this being a "school managed laptop"...

B) If I did , why should I join?

C) Before you even ask, YES I do have a PC at home...Only it's an outdated mac...Ugh..


A) That sucks

B) All the good players come there.

C) That also sucks.

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Fri Sep 18, 2015 2:17 pm
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Seriously? This has NOT been my year....

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Fri Sep 18, 2015 2:18 pm
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Yoshi'sWoolyWorld wrote:
RedHedgehog399 wrote:
A) Don't have any connections to the server due to this being a "school managed laptop"...

B) If I did , why should I join?

C) Before you even ask, YES I do have a PC at home...Only it's an outdated mac...Ugh..


A) That sucks

B) All the good players come there.

C) That also sucks.

It's best that you never say this again.

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Fri Sep 18, 2015 2:36 pm
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