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SSF2 Suggestions 
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Joined: Sat Mar 14, 2015 7:35 am
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1.Mario Final Smash: If they can add back Fire Mario
2.Bowser's Castle stage area is too small
3.Marth's idle: must be a frontal view
4.Ness up special:they must remove that and add a new move
5.And add this characters (Snake, Villager, Olimar and Dracula) because their stages are already in game.


Sun Apr 19, 2015 8:41 am
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SSF2 Beta Fan wrote:
5.And add this characters (Snake, Villager, Olimar and Dracula) because their stages are already in game.


Dude, no character requests plz.

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Sun Apr 19, 2015 8:54 am
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SSF2 Beta Fan wrote:
1.Mario Final Smash: If they can add back Fire Mario
2.Bowser's Castle stage area is too small
3.Marth's idle: must be a frontal view
4.Ness up special:they must remove that and add a new move
5.And add this characters (Snake, Villager, Olimar and Dracula) because their stages are already in game.

Do you even f*** realize in which universe is Dracula's Castle supossed to be in?

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Sun Apr 19, 2015 9:11 am
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Add flash effects to a few Final Smashes (Mario's and Peach's come to mind).

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Sun Apr 19, 2015 10:54 am
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The game need Surviral mode 8-)


Tue Apr 21, 2015 9:56 am
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Tournament mode


Thu Apr 23, 2015 12:17 pm
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dihaiqal wrote:
SSF2 Beta Fan wrote:
5.And add this characters (Snake, Villager, Olimar and Dracula) because their stages are already in game.


Dude, no character requests plz.
This is no character request, I am just suggest to add this characters in the game because their stages are already in game, dude! 8-)


Thu Apr 23, 2015 12:22 pm
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Shiver-Star wrote:
SSF2 Beta Fan wrote:
1.Mario Final Smash: If they can add back Fire Mario
2.Bowser's Castle stage area is too small
3.Marth's idle: must be a frontal view
4.Ness up special:they must remove that and add a new move
5.And add this characters (Snake, Villager, Olimar and Dracula) because their stages are already in game.

Do you even f#%$& realize in which universe is Dracula's Castle supossed to be in?
Thanks man, i forggot that :oh:


Thu Apr 23, 2015 12:28 pm
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dat quadruple post

SSF2 Beta Fan wrote:
dihaiqal wrote:
SSF2 Beta Fan wrote:
5.And add this characters (Snake, Villager, Olimar and Dracula) because their stages are already in game.


Dude, no character requests plz.
This is no character request, I am just suggest to add this characters in the game because their stages are already in game, dude! 8-)


That also counts as a character request.

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Fri Apr 24, 2015 1:00 am
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All Stars mode


Sun Apr 26, 2015 10:16 am
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I would Find It Nice If They Added Implements To Some Characters... Characters Like....I Don't Know Uhm Sheik Like If They Added a New Style Of clothing For Her and Maybe Zelda But Other Wise More Special Modes?

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Sun Apr 26, 2015 12:18 pm
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Nstinct wrote:
Improved training mode:
-Set markers where a computer respawns.
-Remove invincibility respawn. (Seriously, my training dummy doesn't need to be protected...or does he? ;))
-"Ledge Grab" CPU. (CPU that constantly runs for the ledge.)
-Make Reset save the set Cpu Damage or create a Respawn button.

All these tie into me wanting more control over what I'm training on or studying. This would even be an improvement for the Smash Bros series Training Mode.

To add to this I would love it if you could "program" the cpu do do specific actions. Like in Street Fighter 4's training mode. It would help practicing specific situations much easier :]
Also It would be cool if you could make the cpu's tech to practice tech chasing but idk if that would be too hard to implement.

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Sun Apr 26, 2015 9:17 pm
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I'm sure someone's said this already, heck, I probably already said this months ago and just don't remember it, but...
If there's a single suggestion I could make for this game... it would be for Megaman's Final Smash to be changed. Yeah, his sprites kinda need a touch-up, but I feel that changing his Final Smash is much more important. A Final Smash should make you feel powerful, it should make you feel like the temporary god of the battlefield. When I play as Megaman and I activate his Final Smash... I frown. It's so boring to play as. He's Megaman, THE SUPER FIGHTING ROBOT. Super Adapter ain't super. It barely even qualifies as duper in my opinion. Yes, Yoshi's Super Dragon mode is pretty much the same thing conceptually, but even that seems a little more fun to play as.

I'm guessing that the dull feeling I get from Megaman's Super Adapter comes from the fact that there's an actual counterpart to it in the real Smash Bros Series to compare it to. His Smash 4 Final Smash is so much better, and it doesn't seem to be too hard to replicate with a 2D sprite animation either. (Of course, that's just the way it seems to me. I don't know anything about sprite animation, so don't quote me on that)

But yeah... that's my suggestion. :colonthree:

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Sun May 03, 2015 10:08 am
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SupremeDragoon wrote:
Nstinct wrote:
Improved training mode:
-Set markers where a computer respawns.
-Remove invincibility respawn. (Seriously, my training dummy doesn't need to be protected...or does he? ;))
-"Ledge Grab" CPU. (CPU that constantly runs for the ledge.)
-Make Reset save the set Cpu Damage or create a Respawn button.

All these tie into me wanting more control over what I'm training on or studying. This would even be an improvement for the Smash Bros series Training Mode.

To add to this I would love it if you could "program" the cpu do do specific actions. Like in Street Fighter 4's training mode. It would help practicing specific situations much easier :]
Also It would be cool if you could make the cpu's tech to practice tech chasing but idk if that would be too hard to implement.

If You Actually want to Tech Chase Put The Computer's Diffculty Level To Level 7 Or Higher Then Set It To Attack Mode...Honestly One Of The Easiest Ways To Tech Chase In Practicing But Level 5 Works Sometimes Too.

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Sun May 03, 2015 10:45 am
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Problem is... Even a Lvl 9 CPU misses the tech 85%+ of the time, even if set attack. So yes, this would be a nice addition.

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Sun May 03, 2015 11:40 am
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