"Expansion" Character Moveset Speculation
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Yoshiblaze
Joined: Fri Aug 07, 2015 5:42 pm Posts: 453 Location: "It's a Secret to Everyone" Country:
Gender: Male
MGN Username: Yoshiblaze
Currently Playing: Pokemon Ultra Sun, Kid Icarus: Uprising
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For mine, it was forgetfulness XD
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Thu Feb 25, 2016 3:11 pm |
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Danny
Joined: Fri Jun 17, 2011 4:12 am Posts: 2932 Location: The Schwarzwelt Country:
Gender: Male
MGN Username: ;Danny;
Skype: N/A
Currently Playing: Poker
Waifu: Gwyndolin
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For me, it was procrastination X)
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Thu Feb 25, 2016 10:46 pm |
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Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
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I can't believe no one really thought of her Or at least, no one made a moveset Here, have a pretty unique Fire Emblem character IMO Lyn/LyndisSource Game: Fire Emblem (GBA) Size: Same as Zero Suit Samus Idle: Unsheathes the Mani Katti, looks at it, and sheathes it again Weight: 83 Dash speed: Same as Captain Falcon Air attributes: Same as Marth Entrance: Drops in and sheathes the Mani Katti Jumps: Same as Shiek Lyn has a gimmick with her: Zeal Zeal has a 1/15 to make Lyn’s next smash attack deal 2x Damage and 1.5x Knockback Jab 1: Unsheathes the Mani Katti and does a quick forward slash, 4% 2: Does an Upward slash, 4% F–Tilt - Thrusts the Mani Katti Forward Damage – 9% Knockback – Low U–Tilt - Slashes the Mani Katti Diagonally Forward-Up Damage – 8% Knockback – Low D–Tilt - A low slash with the Mani Katti Damage – 7% Knockback – Low Dash Attack Vanishes, then appears a short distance, then slashes. Similar to Ichigo’s Dash Attack except it travels less distance. Damage – 8% Knockback – Low Note that while charging a Smash Attack Lyn takes the same exact Battoujutsu style stance for all 3 of her Smash Attacks, this makes her unpredictable and is a core feature of her character, given that Battoujutsu is built on the premise of speed and unpredictability. F–Smash - Does 3 quick slashes forward. First 2 hits have hitstun to allow all 3 hits to connect. Based on her Blade Lord attack animation. Damage – 4% - 6% for the First 2 hits, 12% - 15% for the last hit. Knockback – Med - High U–Smash - Strong, Overhead Slash with the Mani Katti. Damage – 10% - 13% Knockback – Med - High D–Smash - The generic swordsman swipe forward then behind. Damage – 12% - 24% Knockback – Med - High N–Air Spins around holding the Mani Katti outward. Damage – 12% Knockback – Low F–Air Thrusts the Mani Katti Forward. Damage – 14% Knockback – Low B–Air Turns Counter-Clockwise and kicks. Damage – 13% Knockback – Low U–Air An overhead slash with the Mani Katti. Can kill at 95% Damage – 15% Knockback – Med D–Air Spins straight downwards with the Mani Katti similar to a Drill. Can hit 5 times. Damage – 3% for first 4 hits, 6% for last hit, 18% if all hits connect Knockback – Low Grab Range Short Pummel Knees the opponent Damage – 2% Knockback – N/A F–Throw - Lets the opponent go and thrusts the Mani Katti Forward. Damage – 8% Knockback – Med - High U–Throw - Throws opponent upwards and thrusts the Mani Katti Upward. Damage – 10% Knockback – Med B–Throw - Lets the opponent go and spins around in place, launching opponent backwards. Has 3 hits. Damage – 3% each hit, 9% if all hits connect Knockback – Med D–Throw - Throws opponent up, jumps, and does a downward thrust. Damage – 9% Knockback – Low Ledge Attack Forward slash with the Mani Katti Damage – 8% Knockback – Med Getup Attack Low spin holding the Mani Katti outwards Damage – 6% Knockback – Med Neutral Special – Reinfleche: A Chargeable attack with the Reinfleche. Charging increases Range and Power like Link’s Bow. When fully charged, will deal additional damage and knockback. Damage – 8% - 11%, 14% for Full Charge Knockback – Low, Med for Full Charge
Side–Special – Mani Katti: Lyn pulls her Mani Katti behind her creating three images of herself, and then teleports forward and does a strong forward slash. A combination of her Assist Trophy Attack in SSBB and SSB4, Normal Attack in Fire Emblem, and Critical Hit in Fire Emblem. Can be used in the air, leaves her helpless if Lyn doesn’t hit an enemy. Can KO at 100% – 60% depending on charge. If Lyn hits an enemy, she will teleport back to her original position if performed on the ground. Damage – 10% – 22% Knockback – Med – High
Up–Special – Blade Lord: Lyn teleports up, flips, and slams the Mani Katti down. Can be slightly angled by pressing Up (Will travel the same height as Fire Fox straight up), Up+Side Will travel the same height as Fire Fox up+side), or no input (Will travel the same height and angle as Dolphin Slash). Can hit enemies at the apex of the jump. Based off of her Sol Katti attack animation in Fire Emblem. Damage – 5% at the apex, 7% for the sword slam, 12% if all hits connect. Knockback – Med
Down–Special – Vantage: Lyn quickly bends down low in a slanted fighting position. Her Mani Katti is wielded backwards with the blade parallel with her arm which is slanted downwards. Lyn will flash green for a second. If hit while flashing green, Lyn will strike disappear and reappear behind the attacker and strike. Will parry projectiles instead of countering them. Will deal the same damage and knockback as the attack... BUT, if Lyn is at 50% or higher, the counter will deal a lot more damage than other counters. Damage – 1x the attack normally, 1.5x the attack when at 50% or up Sol Katti
Dashes forward (approx. the ½ of Final Destination), trapping enemies, and does the Critical Hit animation for the Sol Katti. Has 5 intial hits, each doing 12%. On the final hit she disappears and images of herself can be seen all around the opponent flashing in and out and the opponent will deals 20% and can KO at 60% (Which means it OHKOs anything since the Final Smash deals 60% damage initially anyway) and Lyn will freeze her position facing away from the opponent and with her Sol Katti drawn like she completed a slash. Edit: A bunch of changes
_________________Mains: ; ; Secondaries: ; For Fun: ; ; ; ; ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for
Last edited by Jan_Solo on Sat Aug 06, 2016 10:06 pm, edited 4 times in total.
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Fri Feb 26, 2016 9:17 am |
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Mage
Joined: Thu Oct 17, 2013 11:28 pm Posts: 900 Location: Dystopia and the "Expansion" Speculation forums. Country:
Gender: Anime Girl
MGN Username: gamingmage
Currently Playing: ao2
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I've been busy in a realm known as sparklin, working on a project back in late last year, i really just ran out of time doing expansion movesets here. Maybe i'll finish another one early march/ late feb.
_________________Discord ID: #6110 (If you want to question something about me more quickly then on the forums, or if you have beef with me) Mains: Secondaries: Awesome Images in Sig and avatar made by Ssf2 Dev Steven
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Fri Feb 26, 2016 4:28 pm |
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RagnorokX
Joined: Fri Aug 14, 2015 11:44 am Posts: 115 Location: California Country:
Gender: Male
MGN Username: RagnorokX
Currently Playing: ssf2, ssb4
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I'll probably start working on one soon. I don't know what, and suggestions would be appreciated.
_________________ I think I'm gonna main luffy and isaac.
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Fri Feb 26, 2016 8:32 pm |
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Danny
Joined: Fri Jun 17, 2011 4:12 am Posts: 2932 Location: The Schwarzwelt Country:
Gender: Male
MGN Username: ;Danny;
Skype: N/A
Currently Playing: Poker
Waifu: Gwyndolin
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^Suggestions, eh? How about Ashley from Warioware? It's the first one that came to mind.
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Sat Feb 27, 2016 1:54 am |
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Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
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No reviews for either of my movesets?
I could understand the one for Battle Cats
But Lyn
LYN
_________________Mains: ; ; Secondaries: ; For Fun: ; ; ; ; ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for
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Sun Feb 28, 2016 7:09 am |
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realmemoryman3
Joined: Sat Feb 13, 2016 6:14 pm Posts: 89 Country:
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MKWARRIOR 2000 made a good Daisy moveset with alternate specials! http://www.gamefaqs.com/boards/633202-s ... u/73334784
_________________PRINCESS DAISY FOR SSF2!
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Sun Feb 28, 2016 7:17 am |
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TSF.Strife
BR Member
Joined: Tue Jul 29, 2014 2:58 pm Posts: 1838 Location: Everywhere and Nowhere Country:
Gender: Male
MGN Username: CSWooly
Skype: CSWooly
Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
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I'm pretty sure this counts as advertising and/or spam.
_________________Follow me on Twitter here.Youtube channel.
Click to expand thumbnailSSF2 Backroom Character Analyst and Labber Mains: :lucario:
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Sun Feb 28, 2016 8:41 am |
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Lucanic
Joined: Tue Mar 24, 2015 5:08 pm Posts: 18 Country:
Gender: Male
MGN Username: Lucanic
Currently Playing: Super Smash Flash 2
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| | | | Jan_Solo wrote: I can't believe no one really thought of her Or at least, no one made a moveset Here, have a pretty unique Fire Emblem character IMO Lyn/LyndisSource Game: Fire Emblem (GBA) Size: Same as Zero Suit Samus Idle: Unsheathes the Mani Katti, looks at it, and sheathes it again Weight: Same as Zero Suit Samus Dash speed: Same as Captain Falcon Air attributes: Same as Marth Entrance: Drops in and sheathes the Mani Katti Jumps: Same as Shiek Lyn has a pretty huge gimmick with her: Zeal Zeal has a 1/30 to make Lyn’s next attack deal 2x Damage and 1.5x Knockback Jab 1: Unsheathes the Mani Katti and does a quick forward slash, 4% 2: Does an Upward slash, 4% F–Tilt - Thrusts the Mani Katti Forward Damage – 9% Knockback – Low U–Tilt - Slashes the Mani Katti Diagonally Forward-Up Damage – 8% Knockback – Low D–Tilt - A low slash with the Mani Katti Damage – 7% Knockback – Low Dash Attack Vanishes, then appears a short distance, then stabs. Basically Ichigo’s Dash Attack except it travels less distance. Damage – 8% Knockback – Low Note that while charging a Smash Attack Lyn takes the same exact Battoujutsu style stance for all 3 of her Smash Attacks, this makes her unpredictable and is a core feature of her character, given that Battoujutsu is built on the premise of speed and unpredictability. F–Smash - Marth’s Forward Smash animation with the Mani Katti, and no tipper. Damage – 17% - 24% Knockback – Med - High U–Smash - Strong, Overhead Slash with the Mani Katti. Damage – 12% - 17% Knockback – Med - High D–Smash - Spins in place with the Mani Katti at a Diagonal-Downwards 45⁰ angle. Damage – 15% - 21% Knockback – Med - High N–Air Spins around holding the Mani Katti outward. Like Zelda’s Neutral Air with longer range Damage – 12% Knockback – Low F–Air Thrusts the Mani Katti Forward. Damage – 14% Knockback – Low B–Air Turns Counter-Clockwise and kicks. Damage – 13% Knockback – Low U–Air An overhead slash with the Mani Katti. Can kill at 95% Damage – 15% Knockback – Med D–Air Spins in a Helix Pattern straight downwards. Can hit 5 times. Damage – 3% for first 4 hits, 6% for last hit, 18% if all hits connect Knockback – Low Grab Range Short Pummel Knees the opponent Damage – 2% Knockback – N/A F–Throw - Lets the opponent go and thrusts the Mani Katti Forward. Damage – 8% Knockback – Med - High U–Throw - Throws opponent upwards and thrusts the Mani Katti Upward. Damage – 10% Knockback – Med B–Throw - Lets the opponent go and spins around in place, launching opponent backwards. Has 3 hits. Damage – 3% each hit, 9% if all hits connect Knockback – Med D–Throw - Throws opponent up, jumps, and does a downward thrust. Damage – 9% Knockback – Low Ledge Attack Forward slash with the Mani Katti Damage – 8% Knockback – Med Getup Attack Low spin holding the Mani Katti outwards Damage – 6% Knockback – Med Neutral Special – Reinfleche: A Chargeable attack with the Reinfleche. Charging increases Range and Power like Link’s Bow. When fully charged, will deal additional damage and knockback. Damage – 9% - 12%, 18% for Full Charge Knockback – Low, Med for Full Charge
Side–Special – Mani Katti: Lyn pulls her Mani Katti behind her creating three images of herself, and then teleports forward and does a strong forward slash. A combination of her Assist Trophy Attack in SSBB and SSB4, Normal Attack in Fire Emblem, and Critical Hit in Fire Emblem. Can be used in the air, leaves her helpless if Lyn doesn’t hit an enemy. Can KO at 100% – 60% depending on charge. If Lyn hits an enemy, she will teleport back to her original position. Based off of her normal attack animation in Fire Emblem. Damage – 10% – 22% Knockback – Med – High
Up–Special – Blade Lord: Lyn teleports up, flips, and slams the Mani Katti down. Can be slightly angled by pressing Up (Will travel the same height as Fire Fox straight up), Up+Side Will travel the same height as Fire Fox up+side), or no input (Will travel the same height and angle as Dolphin Slash). Can hit enemies at the apex of the jump. Based off of her Sol Katti attack animation in Fire Emblem. Damage – 5% at the apex, 7% for the sword slam, 12% if all hits connect. Knockback – Med
Down–Special – Vantage: Lyn quickly bends down low in a slanted fighting position. Her Mani Katti is wielded backwards with the blade parallel with her arm which is slanted downwards. Lyn will flash green for a second. If hit while flashing green, Lyn will strike disappear and reappear behind the attacker and strike. Will parry projectiles instead of countering them. Will deal the same damage and knockback as the attack... BUT, if Lyn is at 50% or higher, the counter will deal a lot more damage than other counters. Damage – 1x the attack normally, 1.3x the attack when at 50% or more Knockback – 1x the attack normally, 1.2x the attack when at 50% or more Sol Katti
Dashes forward (approx. the ½ of Final Destination), trapping enemies, and does the Critical Hit animation for the Sol Katti. Has 5 intial hits, each doing 12%. On the final hit she disappears and images of herself can be seen all around the opponent flashing in and out and the opponent will deals 20% and can KO at 60% (Which means it OHKOs anything since the Final Smash deals 60% damage initially anyway) and Lyn will freeze her position facing away from the opponent and with her Sol Katti drawn like she completed a slash. Quick Edit: Sorry for the rushedness, I just want to put a new Moveset here. Reviews would be greatly appreciated. Might remove Zeal if you think it's not that good | | | | |
I like the moveset alot. A pretty unique one for a Fire Emblem swordswoman. I like especially the Fire Emblem (GBA) reference attacks. I can see this also Fire Emblem (GBA) reference and/or her qoutes in SSB4 "Prepare yourself.", "I'll handle this.", "Taste my Blade!" and her battle cry in her taunts,idles and when she lands her smash attack for the qoutes. But great moveset and the Zeal ability is fine. I mean Ness has a 1/20 chance to have a powerful FSmash. You could set it to 1/20 too.
_________________Mains: , , , Secondaries: , For fun: ,
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Sun Feb 28, 2016 9:51 am |
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Thespicave
Joined: Mon May 18, 2015 8:14 am Posts: 2 Location: Onett Town, Eagleland Country:
Gender: Anime Girl
MGN Username: ProjectNERV
Skype: thespicave
Currently Playing: Smash Flash 2, Final Fantasy VI
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CRONO Clocks In! First Appearance: Chrono Trigger (SNES, 1995)
SPECIALS Standard: Tech Select Crono shifts through a list Sword Techs, including Flame Whirl, Spire, and Aura Whirl. Side: Sword Tech — Flame Whirl has Crono spin around his sword and deal fire damage, the combo-centric of the three Sword Techs. — Spire has Crono slowly swing twice, dealing lightning damage. If the opponent is hit during the swing, knockback is phenomenal. — Aura Whirl allows Crono to heal half of what he deals to the opponent (up to 8%). Up: Cleave Crono slashes upward in a forward-facing angle, then swings again at the apex. One of Crono’s best kill moves. Down: Lightning Crono charges up a bolt of lightning, which fires forward. Path can be modified with directional inputs. When fully charged, it becomes Lightning II, which has a wider range of attack but has allow less directional modification.
TILTS Jab Crono swings downward, then upward, then stabs. Side A quick upward slash. Up Crono raises a lighting-covered hand. Kills at high percents. Down Crono brushes his sword against the ground. Dash Crono spins around once, great for knockback.
SMASHES Side Crono’s sword sparks with lightning as he swings it upward. Knocks opponent diagonally upwards. Up Crono casts lightning magic above his hands, shooting opponents upwards. Down Crono performs Wind Slash which fires a breeze (which has its own windbox) at the opponent at it cuts the floor.
AERIALS Neutral Crono erupts with lightning energy. Forward Crono takes a wide slash. Decent combo starter. Back Crono swiftly slices with his sword. Contact with Crono’s hitboxes deals lightning damage. Up A gust of wind shoots out of Crono’s hand. Great for pushing away opponents, and combos into itself if contact is made with Crono’s hitbox initially. Down Crono spirals down the ground.
THROWS Bash Crono charges electricity through his arms into the opponent. Forward Crono does a flip-kick that charges electricity through his feet. Kills at high percents. Back Crono tackles the opponent to send them back a good distance. Up Crono uppercuts with electric energy. Down Crono stomps on the opponent, which quickly buries the opponent.
FINAL SMASH Lumiaire Crono jumps up and cast Lumiaire, a holy attack which reaches a little over half the stage.
TAUNTS Entrance Lucca flies Crono in on the Epoch. Up Crono assumes his victory pose. Side Crono laughs. Down Crono chugs a soda from the Millennial Fair.
VICTORY Pose #1 Marle leaps into Crono’s arms and exclaims “I knew you’d win!!”. Pose #2 Robo pats Crono’s back and says “You did it!”. Victory Theme “Lucca’s Theme”, Chrono Trigger
HOME STAGE: THE END OF TIME Music “At the End of Time”, Chrono Trigger “Frog’s Theme”, Chrono Trigger "Battle”, Chrono Trigger “Corridors of Time”, Chrono Trigger “World Revolution / The Final Battle”, Chrono Trigger “Scars of Time”, Chrono Cross “Danger! (Boss Battle)”, Secret of Mana
COSTUMES Blue Outfit + Red Hair (Normal) Orange Outfit + Purple Hair (Lucca) Pink Outfit + Light Blue Hair (Schala) Red Outfit + Hair (Warrior from Final Fantasy) White Outfit (Cecil Harvey from Final Fantasy IV) Blue Outfit + Brown Hair (Benjamin from Final Fantasy: Mystic Quest) Serge from Chrono Cross
So, yeah. Here's my attempt at Crono. It's my first character post on here, so I hope you like it!!
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Wed Mar 09, 2016 10:50 am |
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RagnorokX
Joined: Fri Aug 14, 2015 11:44 am Posts: 115 Location: California Country:
Gender: Male
MGN Username: RagnorokX
Currently Playing: ssf2, ssb4
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Looks really nice! I'll try to review it later.
_________________ I think I'm gonna main luffy and isaac.
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Fri Mar 11, 2016 4:13 pm |
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yamnow
Joined: Fri May 08, 2015 8:49 pm Posts: 465 Country:
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marshall Rhythm Heaven SPECIALS Standard:Hole in One marshall use a golf club and a ball, if you press once he puts the ball and if yo press twice he hits the ball to hurts his oponents Side: Power Calligraphy he use a brush and make a cross of ink but if you hold the button he gets angry and make the same but with more range and knockback Up:See-Saw marshall summon a trampoline and you need to press up in the correct time,you can only use it once Down: ring side the interviwer apears and she start to ask you if yo press special in the correct time a flash apears and paralyze your oponent TILTS Jab :Figure Fighter marshall punch each time you push the button and when you do that sounds jab if you press once, 1 2 if you press twise and go go go if you press trhee times Side monkey watch he slaps youlike in this mini game Up Working Dough he makes the same move of this smiling balls Down Flipper-Flop marshall make a fliper roll DASH board meeting he rolls in the chair and works like kirby dash SMASHES Side Tambourine he smash a tambourine Up Cheer Readers he starts to spin the book in the air ,its a multihit smash like wario Down chours kids they start to sing and make damage AERIALS Neutral Packing Pests he slaps a spider, works like wii fit trainner side special but with less knockback Forward Shrimp Shuffle he hits you with his body like the shrimps Back Samurai Slice a demon apears near to his back and make a sound then marshall tap agin the comand to use a katana and slash the demon and the oponent Down Fork Lifter he spikes with his fork up Launch Party he trows rokets and work like megamans up aerial THROWS Bash Screwbot Factory he use a claw to catch the enemies and he start to spin the claw. Forward . Built to Scale he use the contruccion machine to shoot a cylinder Back Double Date he kicks the opponent Up Air Rally he use a racket to hurts you Down Tap Troupe he taps above you FINAL SMASH remix a lot of balls and flash apears to hurt the opponent and you get buffed a few seconds TAUNTS Entrance Night Walk he appears with a ballon Up he sings Side he make the karate mans face Down he make the onions face . VICTORY Pose #1 he makes a pose like Love Rap Pose #2 he presume his muscles like the wrestler Victory Theme Flock Step or the intro of the minigames HOME STAGE: built to scale a single plataform but in the back of the stage 2 machines shoot you cylinders COSTUMES mankey karate man headban wrester mask cam miss ribbon and when you use it maybe you make music :u here are all of the minigames i use to make this moveset https://www.youtube.com/watch?v=3ZRjd3ic4pU
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Sun Mar 13, 2016 12:10 am |
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Thespicave
Joined: Mon May 18, 2015 8:14 am Posts: 2 Location: Onett Town, Eagleland Country:
Gender: Anime Girl
MGN Username: ProjectNERV
Skype: thespicave
Currently Playing: Smash Flash 2, Final Fantasy VI
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Thank you so much! I also did Jotaro Kujo from JoJo's Bizarre Adventure. Any interest in seeing that?
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Wed Mar 16, 2016 10:32 am |
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BlazingBarrager
Joined: Mon Dec 26, 2011 12:45 pm Posts: 306 Location: That Little Place in Your Head You Don't Know About
Gender: Male
Skype: blazingbarrager
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Is it alright if I can post some possible, alternate moves to Shine-Chan's Daisy moveset? If so than I'll edit this pose.
Edit: Actually I'll just make my own moveset speculation, because I want to try and make it to where Daisy doesn't have semi-clone syndrome.
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Mon Mar 28, 2016 3:01 pm |
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