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Super Smash Bros for Wii U/3DS 
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Joined: Tue Feb 03, 2009 5:43 pm
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MGN Username: Shaske
Skype: I forgot. Shaske_pewpew ?
Currently Playing: smesh tri dee essu
Kimihro wrote:
People onling never use her Down B, and her Side B just kinda leaves her vulverable if you have proper reaction timing.

Pretty sure they're good at zoning, but I haven't been in a situation as of yet where I'm in danger of being hit/killed by either.

Her down b is like Lil mac's side-b and since Robin uses projectiles I get rekt by that

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Fri Oct 17, 2014 7:46 pm
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Joined: Sat Aug 30, 2008 7:41 pm
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Location: in the apple seed
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Currently Playing: Apple
Waifu: Apple
where did this Ike & pink villager ship s*** start

apparently it was japan

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I AM APPLE

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Sat Oct 18, 2014 12:02 am
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Joined: Sat May 16, 2009 1:44 pm
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Location: Florida
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Currently Playing: UNIST
so far i'm really feeling shulk
his nair has wide range with low landing lag and decent speed

monado speed makes it easier to get opponents before they have a chance to notice i'm attacking
monado jump makes it easier to follow them off the stage and gimp them

speed is the art i use the most now, even more than buster.

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Sat Oct 18, 2014 6:29 am
YIM

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Pretty funny comic from Reddit


Sat Oct 18, 2014 7:14 am
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Joined: Mon Jul 14, 2014 1:01 am
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Country: Vietnam (vn)
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Currently Playing: Smash 4, SSF2, Terraria, Fire Emblem: Awakening
I GOT THE GAME YES

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3DS FC: 3540-1270-5229


Sat Oct 18, 2014 9:28 am
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Joined: Sat Jun 13, 2009 8:14 am
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Location: I'll never let go of my human heart!
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Currently Playing: Playing the f*** out of Gundam Extreme VS. Full Boost
Waifu: Korra
Kuro Kagami wrote:
so far i'm really feeling shulk
his nair has wide range with low landing lag and decent speed

monado speed makes it easier to get opponents before they have a chance to notice i'm attacking
monado jump makes it easier to follow them off the stage and gimp them

speed is the art i use the most now, even more than buster.

That's bad.
Speed nerfs your damage output and shiz, but even so it's like a mini auto cancel since it lowers the amount of landing lag you have on attacks, while also being helpful for recovering. Problem is you won't be doing any damage at all lmao, but you will keep your knockback. Honestly speed is only good for going aggresive when opponents are at like 100%+.

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Sat Oct 18, 2014 11:44 am
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Joined: Tue Dec 01, 2009 6:19 pm
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Currently Playing: with power. Nintendo power.
Here, handy chart for Shulk players.
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Dr.Geno wrote:
Sir Raptor wrote:
I just got Kid Icarus.
And it is ridicarus.

I should warn you for that


Sat Oct 18, 2014 12:27 pm

Joined: Wed Jan 04, 2012 11:21 pm
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Wow, where'd ya find that?


Sat Oct 18, 2014 1:00 pm
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on the internet, probably


Sat Oct 18, 2014 1:24 pm

Joined: Wed Jan 04, 2012 11:21 pm
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Oh yeah...wonder how people found out this logic.


Sat Oct 18, 2014 1:34 pm
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Joined: Sat May 16, 2009 1:44 pm
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yoh wrote:
Kuro Kagami wrote:
so far i'm really feeling shulk
his nair has wide range with low landing lag and decent speed

monado speed makes it easier to get opponents before they have a chance to notice i'm attacking
monado jump makes it easier to follow them off the stage and gimp them

speed is the art i use the most now, even more than buster.

That's bad.
Speed nerfs your damage output and shiz, but even so it's like a mini auto cancel since it lowers the amount of landing lag you have on attacks, while also being helpful for recovering. Problem is you won't be doing any damage at all lmao, but you will keep your knockback. Honestly speed is only good for going aggresive when opponents are at like 100%+.

the damage nerf is fine because the speed lets me just get a little bit ahead of the opponent in a short time, i'm not out to deal a ton of damage with it
it actually doesn't lower landing lag, contrary to popular belief!
it's also great against faster opponents which are currently the most used in for glory (ZSS, Greninja, Sheik)

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Sat Oct 18, 2014 3:26 pm
YIM
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The graph was a reddit post from another bloggy thing or summat. Lemme see if I can find it...

Yep. Here's the Reddit post...
http://www.reddit.com/r/smashbros/comme ... explained/

Here's the Tumblr post.
http://supercargautier.tumblr.com/post/ ... rts-stance

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Mains: Lloyd (SSF2) Samus (Melee, SSB64,) Ivysaur (Brawl), Mewtwo (PM)

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Friend Code (3DS) : 1263-5540-1869


Sat Oct 18, 2014 5:44 pm

Joined: Wed Jan 04, 2012 11:21 pm
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Definitely helpful


Sat Oct 18, 2014 9:20 pm
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Joined: Tue Nov 01, 2011 7:36 pm
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Location: Sinnoh Route 228
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Currently Playing: SSB4
Clubby Bear wrote:

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Pretty funny comic from Reddit

Brought me to tears...

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I can do all things through Christ who strengthens me. Philippians 4:13
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SSB4: Pika, Mario, and Yyyoshiii! I also enjoy Captain Falcon Dittos (who doesn't?!)
Pokkén Tournament:
Weavile, Pikachu-Libre, Shadow Mewtwo
Looking forward to playing as the Sandbag in SSF2. Time for some Revenge to be dished out.
~Formerly Goombario64~


Sun Oct 19, 2014 8:14 pm
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Joined: Sat Jul 26, 2014 11:17 am
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Currently Playing: Smash Flash 2, Dishonored, Will be playing SSB4 soon
Idk why but I feel an urge to come up with a stage legality thingy.
Here we go:

Legal stages:
Battlefield
Final Destination/Omega forms
Jungle Japes
Arena Ferox
Boxing ring
Mute City
Tortimer Island
Tomodachi Life
Yoshi's Island

Undecided:
Prism Tower
Pac-maze
Balloon Fight
Corneria
Rainbow Road
Gaur Plain

The rest would be banned.

Things to note:
-In gaur plain, an up throw on the top platforms can kill at like 30%
-I'm not sure whether the power pellets in Pac-Maze increase any stats
-Rainbow road would probably be easily legal, but the kart racers that race through some portions have made me wonder whether it should be legal

Anyone have any input on this list? All of the "Undecided" ones I'm kinda leaning towards being legal, but I'm not sure.

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Some call me crazy. Others call me.. well... crazy. I call me... crazy... Are you getting the point here?


Sun Oct 19, 2014 8:42 pm
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