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Super Smash Bros for Wii U/3DS 
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Michael M wrote:
Tid wrote:
well i dont really know what's confusing you he's just explaining how getting a character of his in smashbros is exciting to him
he's talked about how he's always kind of dreamed of having a nintendo game
i think you're just reading too far into it


But in comparison to the many requested characters people want in a Smash Brothers game: Meat Boy is nowhere associated with Nintendo at all. For f*** sake, he's not even on a nintendo console yet.

The indie developer is basically saying (with alot of disrespect) that he'll start making nintendo games if the character gets placed in Smash Brothers 4, right when you consider back then in the past that Super Meat Boy (which was supposed to be for both XBLA and WiiWare) only made it's way to the XBLA and the WiiWare version was cancelled due to the Wiiware's file limit... And rather than trying to cut off and make it a very decent version or near as the XBLA version for the game, it got cancelled and Edmund called the Wiiware version "s***"...

Now think of that and you tell me if Meat Boy still has a chance in Smash Brothers 4... Cause i'm quite curious as to what chance he could possibly have to place Meat Boy in SSB4.

what is: a joke

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Tue Mar 12, 2013 7:19 pm
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I wonder when we can get back to the possible things revolving around SSB4...

Then again, some of the stupidities are more fun to talk about. Like PETA and their wanting to ruin everyone's Nintendo childhood with their stupid arguments over animal abuse and fur and skinning and whatnot. I'm not trying to spark a conversation about PETA now, but it's something I happened to be reminded of.

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Tue Mar 12, 2013 10:11 pm
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I really hope Super Mario Galaxy is represented in some way in SSB4, hopefully in the form of a stage, music tracks, and possibly an assist trophy (Rosalina?).

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Tue Mar 12, 2013 10:22 pm
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What about Commander Video?

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He's kinda been a huge honor to Nintendo ever since the Wiiware shop was out. All of his games (except Bit Trip Runner 2) are still Wiiware exclusives and Bit Trip Runner 2 is also out on Wii U.

Also to top things off nicely, Charles Martinet (The voice of Mario) is the narrator voice for Bit Trip Runner 2. I think Commander Video would be a pretty interesting addition to SSB4


Last edited by Michael on Wed Mar 13, 2013 2:04 am, edited 2 times in total.



Wed Mar 13, 2013 2:01 am
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He actually would be really cool as a character. Or interesting at the least.

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Wed Mar 13, 2013 2:04 am
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Thundaga_T2 wrote:
I really hope Super Mario Galaxy is represented in some way in SSB4, hopefully in the form of a stage, music tracks, and possibly an assist trophy (Rosalina?).


I can 100% percent guarantee that all of that is going to happen.

As for Commander Video, I don't really think it would be the oddest thing if he was in there. I never played any of the Bit Trip Runner games, but they do seem to be quite popular on Nintendo platforms. (Plus he just looks awsome. :wee: )

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Wed Mar 13, 2013 4:17 am
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1056kirby wrote:
Thundaga_T2 wrote:
I really hope Super Mario Galaxy is represented in some way in SSB4, hopefully in the form of a stage, music tracks, and possibly an assist trophy (Rosalina?).


I can 100% percent guarantee that all of that is going to happen.

I'm holding you to that.

I personally think Balloon Fighter is going to make an appearance.


Wed Mar 13, 2013 5:16 am
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I'm not sure they could really make Commander Video a playable character

At least, not while sticking to the "rhythm" idea of the series

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Wed Mar 13, 2013 7:56 am
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TerminX wrote:
I'm not sure they could really make Commander Video a playable character

At least, not while sticking to the "rhythm" idea of the series

I think he would do good as an Assist Trophy, but I never played his games so I don't know what he would do...

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Wed Mar 13, 2013 8:28 am
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Thundaga_T2 wrote:
I really hope Super Mario Galaxy is represented in some way in SSB4, hopefully in the form of a stage, music tracks, and possibly an assist trophy (Rosalina?).

Everything but Rosalina I believe I would see. For Rosalina, I just don't see what she would do as an Assist Trophy.

TerminX wrote:
I'm not sure they could really make Commander Video a playable character

At least, not while sticking to the "rhythm" idea of the series

Well, that's like saying that the stuff everyone else in SSB does is perfectly canon. Mario doesn't kill everyone by bouncing on them. Sonic doesn't kill everyone by rolling through them. Kirby doesn't kill everyone when he eats them. Pichu doesn't hurt himself (at least in the games) when he uses electric attacks. Those are the only ones off the top of my head, but I'm almost positive there are other examples somewhere in SSB.

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Wed Mar 13, 2013 8:50 am
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I would LOVE to see Commander Video in SSB4, either as a character or an assist. (Granted, if he was playable, he'd probably just be DLC)

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Wed Mar 13, 2013 9:25 am
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MegamanX20100 wrote:
TerminX wrote:
I'm not sure they could really make Commander Video a playable character

At least, not while sticking to the "rhythm" idea of the series

Well, that's like saying that the stuff everyone else in SSB does is perfectly canon. Mario doesn't kill everyone by bouncing on them. Sonic doesn't kill everyone by rolling through them. Kirby doesn't kill everyone when he eats them. Pichu doesn't hurt himself (at least in the games) when he uses electric attacks. Those are the only ones off the top of my head, but I'm almost positive there are other examples somewhere in SSB.

Sure, but that wasn't the sole reason for their existence. Mario kills enemies by jumping on them, but his games aren't ABOUT jumping on enemies.

The entire idea behind Bit.Trip is to mix the rhythm genre with other genres. That's more than a little hard to do in a fighting game where everyone else is off sync

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Wed Mar 13, 2013 10:02 am
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TerminX wrote:
MegamanX20100 wrote:
TerminX wrote:
I'm not sure they could really make Commander Video a playable character

At least, not while sticking to the "rhythm" idea of the series

Well, that's like saying that the stuff everyone else in SSB does is perfectly canon. Mario doesn't kill everyone by bouncing on them. Sonic doesn't kill everyone by rolling through them. Kirby doesn't kill everyone when he eats them. Pichu doesn't hurt himself (at least in the games) when he uses electric attacks. Those are the only ones off the top of my head, but I'm almost positive there are other examples somewhere in SSB.

Sure, but that wasn't the sole reason for their existence. Mario kills enemies by jumping on them, but his games aren't ABOUT jumping on enemies.

The entire idea behind Bit.Trip is to mix the rhythm genre with other genres. That's more than a little hard to do in a fighting game where everyone else is off sync

Solid Snake says hello.

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Wed Mar 13, 2013 10:04 am
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King Arthur wrote:
Solid Snake says hello.

This.

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Wed Mar 13, 2013 11:55 am
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touche, but I don't think people would want Commander Video without some sort of rhythm aspect. He just wouldn't feel right.

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