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Popcioslav
Joined: Sat Jan 18, 2014 1:30 pm Posts: 75 Location: In the bathroom! Country:
Gender: Male
MGN Username: Popcioslav
Skype: popcioslav
Currently Playing: Awesomenauts, Len'en 4: Brilliant Pagoda or Haze Castle
Waifu: Sandbag
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In the newest patch if you lose Sudden Death, but you will quit the match just before the end, you will actually win.
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Wed Jul 30, 2014 2:53 am |
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3rtan
Joined: Mon Jul 28, 2014 10:57 am Posts: 21 Country:
Gender: Male
Currently Playing: Overwatch
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I don't know is this in mp too, but did anyone tried kamehame while goku is super saiyan? kamehame is much shorter then his regular form
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Wed Jul 30, 2014 3:35 am |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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This is inconsistent - as far as we can tell, only stage hazards/items can cause this. Can you attach your replay and tell me the desync point?
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Wed Jul 30, 2014 9:16 am |
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Captain Potato
Joined: Mon Jul 28, 2014 8:34 pm Posts: 15 Location: A certain corner of the Internet Country:
Gender: Male
Currently Playing: SSF2, MGSV, GOD EATER, Touhou
Waifu: Master Spark
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You can be knocked out of Sora's (and maybe Lloyd's) Final Smashes, and they don't always pull people in if they hit. I got hit by both, on two separate occasions, and got stuck under them until they were done. Took no damage, and I was free to conterattack. Also, there's one ledge in Skull Fortress that has the same "Can't use ledge attack" bug as in Clock Town. It's the lower right one. And the AI still doesn't know how to avoid the enemies coming out of the fortress.
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Wed Jul 30, 2014 9:54 am |
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Meyguhmein
Joined: Mon Jul 14, 2014 1:01 am Posts: 328 Country:
Gender: Male
MGN Username: VillagerIsLove
Skype: Meyguhmein
Currently Playing: Smash 4, SSF2, Terraria, Fire Emblem: Awakening
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In Target Test level 1 (don't know if levels 2 and 3 also have this), when I break my previous record, sometimes the timer doesn't stop right away and is late by about a second at most (I had a 0:08:21 record for one time, and broke it with something around 0:07:80, but the game shows a 0:08:70) while still saying "New record". The delayed record appears on that character's results, and doesn't change when you get a time shorter than the number written but longer than the actual time of the record.
Really salty about this since I got some good times that had this bug and can't get a picture to make proof
_________________Mains __ Secondaries __ 3DS FC: 3540-1270-5229
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Wed Jul 30, 2014 10:02 am |
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EnigmaMemory
Joined: Mon Jan 21, 2013 12:16 am Posts: 2
Gender: Anime Girl
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Lloyd's final smash also seems to freeze the enemy in a tumble state if done from some distance away (not sure if max range). It deals the damage but no knockback. No vacuum effect either, the enemy will remain in a tumble state at his original position until he's knocked out by another move/stage hazard.
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Wed Jul 30, 2014 1:05 pm |
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SoraReach
Joined: Sun Jul 27, 2014 12:25 pm Posts: 20 Location: Duluth, GA Country:
Gender: Male
MGN Username: Xofa
Skype: live:kofacrates
Currently Playing: SSF2, Elsword, other stuff.
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This hasn't been patched since 0.8. A glitch would happen in Shadow Moses Island with Tails doing a back grab near the wall instantly K.O the player. https://www.dropbox.com/s/qmqdei9cwkkjkrn/Patch%20this.ssfrecReplay example in the link. 0.9.1.1748
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Wed Jul 30, 2014 1:11 pm |
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Sir Pannington
Joined: Tue Jul 29, 2014 8:06 pm Posts: 3 Country:
Gender: Male
MGN Username: Sir Pannington
Currently Playing: Team Fortress 2, Pokemon Emerald, Platinum, Soulsilver, Eartbound, Mother 3
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Before the patch, when Goku was in his Super Saiyan form and charged a Kame-hame-ha, it wouldn't fire at all, but Goku still did the firing animation. After the patch it was sort of fixed, Goku now fires the Kame-hame-ha, but the range stays the same regardless of how long you charged it and Goku won't turn into Super Saiyan 3 once he fires a fully charged one.
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Wed Jul 30, 2014 3:47 pm |
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VersusXIII
Joined: Sun Aug 04, 2013 5:44 am Posts: 58 Country:
Gender: Male
Currently Playing: Super Smash Bros 3DS, SSF2, Xenoblade Chronicles
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This, it doesn't seem to use the correctly charged attack. Same range and 15 damage always
_________________Wii U main: Cloud Strife SSF2 Mains: , , , (soon & ). For fun: , , , . SSF2 Hopes: Cloud Strife, Crono, Magus(Chrono Trigger), Shulk, Riku(or another KH rep), Snake, Mewtwo, Wolf, Charizard, Little Mac, Villager, King Dedede, King K Rool, Ridley, Luffy, Sasuke, Ridley
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Wed Jul 30, 2014 5:14 pm |
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Sot6P
Joined: Wed Jun 26, 2013 11:13 pm Posts: 853 Location: Konohagakure Country:
Gender: Male
MGN Username: Sot6P
Currently Playing: SSBPM, SSF2 0.9b
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You are right, I had a match that was desynced, where items were on. The others were fine.
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Wed Jul 30, 2014 6:59 pm |
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kana
Joined: Tue Jul 22, 2014 10:40 pm Posts: 56 Country:
Gender: Anime Girl
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Found out from a friend that this happens if you open SSF2 without first having played a match. If you start up a match, exit immediately, then view a replay, you won't get the black screen.
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Wed Jul 30, 2014 7:28 pm |
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RazarRay
Joined: Tue Jul 29, 2014 11:55 am Posts: 1 Country:
Gender: Anime Girl
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Don't know if someone already posted this but a very, VERY common glitch is happening when a cpu gets close to a item somtimes they keep spazzing out back and forward over and over.
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Wed Jul 30, 2014 7:52 pm |
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Captain Potato
Joined: Mon Jul 28, 2014 8:34 pm Posts: 15 Location: A certain corner of the Internet Country:
Gender: Male
Currently Playing: SSF2, MGSV, GOD EATER, Touhou
Waifu: Master Spark
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Wait... Wario used a side special, and I tried to catch him with Falcon's Crest, (Lloyd's FS) but the two attacks cancelled each other out. Something isn't right here. Also, when Wario uses a Star Rod and swings it normally, stars come out, but they don't when he smashes.
_________________ TOOT TOOT
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Wed Jul 30, 2014 8:34 pm |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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The following characters do not gain invincibility frames when they perform a tech roll.
Wario, Peach, Kirby, Mega Man, Naruto, Sonic
Characters who do not gain invincibility when they perform their get up attacks. Sonic, Marth, Tails, Lloyd, Kirby, Mario, Donkey Kong
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Wed Jul 30, 2014 8:36 pm |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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| | | | niayre wrote: The following characters do not gain invincibility frames when they perform a tech roll.
Wario, Peach, Kirby, Mega Man, Naruto, Sonic
Characters who do not gain invincibility when they perform their get up attacks. Sonic, Marth, Tails, Lloyd, Kirby, Mario, Donkey Kong | | | | |
Very helpful, thank you.
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Wed Jul 30, 2014 8:40 pm |
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