Author |
Message |
Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
|
Counter is more situational than it is in the main games.
Counter will activate when its needs to sometimes while at other times, it won't.
When it does activate, sometimes it will perform the quick counter while other times, it will perform the slow counter, which can be a good or bad thing. A good thing if the opponent gets in range, a bad thing if the opponent is throwing out a move with a lasting hitbox or a multi hitting move.
Like I said before, it has Brawl Marth power counter, but with Roy Melee and Ike Brawl start up.
I want to see more consistency with the move instead of it being a gamble and it being punished for the wrong reasons.
_________________
|
Tue Jun 07, 2016 12:48 am |
|
 |
Titanboy99
Joined: Mon Jun 27, 2016 8:26 am Posts: 33 Location: Right behind you... Country:
Gender: Male
MGN Username: Titanboy99
Currently Playing: SSF2,Metroid-Fusion,NSUNS4
Waifu: Zelda
|
Am i the only one who uses dancing blade(upwards)to start a combo? 
|
Mon Jun 27, 2016 8:35 am |
|
 |
TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
|
Welcome to the fora! To answer your question, literally every low to low-mid level Marth uses Dancing Blade as their only combo starter (no shots intended btw).
|
Mon Jun 27, 2016 8:42 am |
|
 |
Titanboy99
Joined: Mon Jun 27, 2016 8:26 am Posts: 33 Location: Right behind you... Country:
Gender: Male
MGN Username: Titanboy99
Currently Playing: SSF2,Metroid-Fusion,NSUNS4
Waifu: Zelda
|
Thanks! Then could you give me some TIPS on other ways to combo? (See what I did there?)
|
Mon Jun 27, 2016 8:47 am |
|
 |
TSF | Romio
Joined: Mon Jul 13, 2015 5:39 am Posts: 109 Country:
|
This also causes desync surprisingly often for me, a Marth counter just missing an opponent that's in range but the hurtbox not registering because the other player registered the other version of it
_________________Hello there!A scrubby  main. Shameless plugs: Twitter Youtube
If only I could participate in tournaments ;_;
|
Mon Jun 27, 2016 10:15 am |
|
 |
Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
|
You can use up tilt, up throw or fair. That was lame. 
_________________
|
Mon Jun 27, 2016 11:17 am |
|
 |
Sienrid
Joined: Sat Jan 02, 2016 12:42 pm Posts: 29 Location: The Roshpit Country:
Gender: N/A
Currently Playing: DOTA 2, League of Legends, Warframe
Waifu: ZSS
|
What about the reverse hitbox of bair that's under to the opposite side of Marth? It's ridiculously strong and makes for some pretty sick combos (fair, weird reverse bair, dair). Hard to hit though, obviously.
After a while of playing landing his dair gets pretty easy, too.
|
Thu Sep 08, 2016 10:51 pm |
|
 |
TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
|
The problem with that part of the hit is that if they DI down you can't do anything except in VERY specific situations, and at higher percents they get launched too far to combo.
|
Fri Sep 09, 2016 4:00 pm |
|
 |
Sienrid
Joined: Sat Jan 02, 2016 12:42 pm Posts: 29 Location: The Roshpit Country:
Gender: N/A
Currently Playing: DOTA 2, League of Legends, Warframe
Waifu: ZSS
|
Yeah, true. Like Reverse Up-b, hard to hit and not too useful.
|
Tue Sep 13, 2016 4:53 pm |
|
 |
GamingGryffindor
Joined: Sun Sep 23, 2012 8:59 pm Posts: 2153 Country:
Gender: Anime Girl
Currently Playing: Super Smash Bros. Ultimate
Waifu: Mina Ashido
|
Marth's sprites are so freaking tall compared to other characters who should be the same height.
_________________"Remember, believing in yourself is your magic."
|
Wed Sep 28, 2016 10:17 pm |
|
 |
Sienrid
Joined: Sat Jan 02, 2016 12:42 pm Posts: 29 Location: The Roshpit Country:
Gender: N/A
Currently Playing: DOTA 2, League of Legends, Warframe
Waifu: ZSS
|
Never noticed that. I guess there is some inconsistency with the sprites, like Pikachu. Just look at his respawn platform. Fat. Also, Marth's sword looks really small but isn't.
|
Wed Oct 19, 2016 9:42 pm |
|
 |
MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
|
Not really the place for this, but it should be known for the others; Marths Counter if used in lag has a very high chance of desyncing the game.
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
|
Thu Oct 20, 2016 3:19 am |
|
 |
Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
|
_________________
|
Thu Oct 20, 2016 9:16 am |
|
 |
tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
|
Wanna make sure this is fixed in Beta, do you have any specific reasons/examples/instructions on how to get the game to desync? Does someone have to hit counter? Do I have to use it in the air, then land?
|
Sun Oct 23, 2016 9:49 am |
|
 |
JalStar
Joined: Fri Jun 03, 2016 2:12 pm Posts: 157 Location: Belly Of The Beast Country:
Gender: Male
MGN Username: JalStar
Currently Playing: SSF2
|
Let's *claps* go*claps* Marth mains! Get TSON this info quick so we can get Beta on a roll.
_________________MADE IN THE
Click to expand thumbnail. . . Jamaica to be exact...  Check out my friend's shop here: https://www.redbubble.com/people/jo3HD/shop?asc=u
|
Sun Oct 23, 2016 3:59 pm |
|
|