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SSF2 Beta Bug Report/Troubleshooting Thread 
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Joined: Wed Apr 13, 2016 5:06 pm
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Location: Bedoop!#7875
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Currently Playing: Rayman Origins
Waifu: CLEOD-BOT
Fastfalling right at the beginning of the planks in Crystal Smash makes you warp through the ground
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Doing Sandbag's DTilt and continuing to hold Down makes the Bandage appear for 1 Frame.
Also, I love grass.

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Tue May 30, 2017 9:51 pm

Joined: Sun Jun 23, 2013 2:53 pm
Posts: 5
Gender: Male
Currently Playing: SSF2 and Soma Bringer (multiplayer! :D)
Hi!
I'm bringing 2 other bugs

1.
In the controls config, if I uncheck the "tap jump" checkbox, it will work, but when I close the game and open it again, it will still be checked and the tap jump will be activated again.

2.
Replay didn't work for a specific game.
For the first game I saved, the replay didn't show how the match really happened. I was playing Mr. Game & Watch against Isaac, Mario & Kirby in a FFA on the Green Hill stage (all items, frequency on medium). I'm not sure if the entire game replay was wrong or only from a specific moment.
I then tested saving another replay, and it displayed correctly this time.

Other notes:
-In the central highway stage, sometimes CPU's wont recover well (I noticed this mostly when playing against Falco and Fox trying to recover on a missing tower, or Jigglypuff trying to use Sing ("recover" move) just like a character with a normal recovery move).
-I don't know if it's me being very unlucky or it is an actual bug, but when I choose random on every players, I can't get the normal color palette on my character, (for instance, I get DK, then DK will be red, but never the original color).

EDIT:
When we respawn, we can't jump using the jump buttons in the configs (just the arrows to make the respawn platform disappear).

Hope it helps!

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Last edited by protocool22 on Wed May 31, 2017 11:34 am, edited 1 time in total.



Tue May 30, 2017 10:43 pm
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Joined: Sat Jan 09, 2016 3:30 pm
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online mode is bugged for me and it freezes on the first few frames of the match


Tue May 30, 2017 10:51 pm

Joined: Sat Apr 16, 2011 7:39 pm
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Currently Playing: League of Legends, Killing Floor 2, Overwatch
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Bug: Player does not always spawn with desired health in match settings.

I found this bug by having two players start at 999% health and then enabling heart containers. Not sure when the player starts to spawn with 0% (Maybe after picking up a heart container?) but after dying they will spawn with 0% instead of 999%. I will also note that the players were both player controlled.


EDIT: This also only happened to the second player. I also never once saw a heart container drop. I'll try to recreate this.

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Tue May 30, 2017 11:04 pm
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Joined: Wed Aug 27, 2014 9:14 am
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Sonic bug. You can get hit out of the frozen state. Not sure if all of the cast are frozen by grabbing onto somone.

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Tue May 30, 2017 11:30 pm

Joined: Tue May 30, 2017 3:48 am
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Country: Albania (al)
When I try to play online it loads into the game and freezes up the first frame, when it's counting down from 3, every time. Does anyone know how to fix this or why this happens?


Tue May 30, 2017 11:47 pm
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Joined: Fri Feb 20, 2015 6:59 pm
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Location: Somewhere low on the tier list.
Country: United States (us)
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Currently Playing: Dem Mind Games.
Online might be even more broken here than it was in 9b.

-Special modes are not working (Browsed the forums, saw nothing on it).

-When players disconnect from my room, the screen sometimes goes black forever.

-Low chance to get a online match going. My game freezes first frame during countdown.

-I have to log out every time a match finishes, or the screen goes black forever.

-Loading times are longer (Not too much of an issue).

-I occasionally get severe lag spikes. Kinda like that lag fight in event mode. I have really good wifi.

As much as I love beta, online mode is pretty much broken. But don't overwork yourselves devs. Fix it when you are ready. You all deserve a break from creating an overall masterpiece :nod:

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I only main DK.


Wed May 31, 2017 12:11 am
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Joined: Mon Aug 11, 2008 2:25 pm
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Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
Don't know if its been reported, but the yoshi stage is causing desyncs for me.

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Wed May 31, 2017 12:39 am
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Joined: Sat Aug 02, 2014 5:45 pm
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Name wrote:
online mode is bugged for me and it freezes on the first few frames of the match

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Also note the target smash counter icon in the top-left corner

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Wed May 31, 2017 12:45 am
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Joined: Mon Aug 11, 2008 12:27 pm
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SuperMagikarp wrote:
-I have to log out every time a match finishes, or the screen goes black forever.

The black screen is the game waiting for your opponent to get to the black screen before it goes to the CSS.

ByeOrDie wrote:
Name wrote:
online mode is bugged for me and it freezes on the first few frames of the match

Image
Also note the target smash counter icon in the top-left corner

Has nothing to do w/ anything, just a coincidence that it's there. Workin on figuring out why this happens

Alexander wrote:
Don't know if its been reported, but the yoshi stage is causing desyncs for me.

There's more than one Yoshi stage tho, please be specific
SuperMagikarp wrote:
-I occasionally get severe lag spikes. Kinda like that lag fight in event mode. I have really good wifi.

It takes two to make an online fight. Any one of these issues on either side will cause lag spikes:
- Poopy computers
- Extreme distance (Australia to US for example)
- High ping (ex. satellite or 4G internet)
- Poor wifi signal

Keep this in mind!

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Wed May 31, 2017 12:51 am
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Bedoop wrote:
KeybladeSmasher wrote:
Kirb-Star wrote:
So uh, I've cleared all the events until All-Star Beta and after clearing it, no new events were unlocked, despite the fact it says Must complete All-Star beta despite the event being cleared already. Any help?


Same here. I don't know, are there any other events confirmed?

To Unlock Event 51, Clear all of the Events (1-50 + The All-Stars) with an A Rank or Higher.


That's kinda a crappy requirement :/

Some of these are chance based (Opposite Day comes to mind)

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Wed May 31, 2017 1:16 am
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Joined: Tue May 30, 2017 6:49 am
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When Zelda or Shiek is selected and the CPU is set to Random, upon selecting Clock Town, the loading message will come up but the stage won't load, and the game will be stuck like that. This also happens when the CPU is set to some of the cast as well (including Mario, and DK).


Last edited by Mabo on Wed May 31, 2017 10:30 pm, edited 1 time in total.



Wed May 31, 2017 1:39 am
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Joined: Tue May 30, 2017 1:34 am
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Currently Playing: La-Mulana and other platformers
1) There is no way to "leave" the sandbag lobby in an online game.

2) Every online game I join is either stuck in the sandbag lobby for eternity, or as others have mentioned, gets stuck on the first frame of the match (at "3").

3) When I host a game and click start, I wait forever in the sandbag lobby (where there is no way to leave).

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Wed May 31, 2017 1:41 am

Joined: Wed May 31, 2017 2:57 am
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Country: Canada (ca)
-Can't roll properly, my character wont roll when I press Shield with left or right on the stick, I gotta shield first then press left or right. checked my controller settings, every button is working.

-Krillindude and Hammer Bros sometime freezes


Wed May 31, 2017 3:25 am
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Currently Playing: The Beta
So after further testing, there are some attacks (Dash Attacks most prominently) that will get stuck in place if you use them facing a slope. This happens on Saturn Valley mostly.
Oh, and the event screen, due to having a cursor instead of being like the rest of the menu, has a little bug where events that aren't on screen are selected instead of the last event you were on. A simple fix is just making the event screen like the rest of the menu.

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Wed May 31, 2017 5:39 am
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