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"Expansion" Character Moveset Speculation 
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Joined: Thu Oct 17, 2013 11:28 pm
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Location: Dystopia and the "Expansion" Speculation forums.
Country: United States (us)
Gender: Anime Girl
MGN Username: gamingmage
Currently Playing: ao2
I've always enjoyed coming up with movesets for characters, also i'm bored, either way here's another character.
Nintendo Games Character is in: Blazblue: Continuum Shift II, BlayzBloo: Super Melee Brawlers Battle Royale, BlazBlue: Clone Phantasma

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Ragna The Bloodedge
Key - A = Light B = Medium C = Heavy - D = Drive{Basicly Unique Attack button.}
----------------------------------------------------------------------------------------
Attacks
Combo: A jab, proceeded with a kick and finally a slash, based off his neutral A,B, and C buttons.

F-Tilt - Ragna preforms a uppercut, based off his forward A.

D-Tilt - A backwards leaning wide outward sword swing. Based off his down C.

Up-Tilt - Hits with his sword low, then swings it upward, based off his forward C, great for sending ducking players in air.

Dash - Ragna preforms Hell's Fang from his game heals 2% if it connects, can be followed up with another attack that heals 2% if the first part connects, based off his special of the same name.
----------------------------------------------------------------------------------------
Aerials
Neutral - Punches in a downright manner, based off his Air A.

F-Air - Ragna Swipes his sword forward, based off his Air C.

B-Air - A jumping straight kick, based off his air B

U-Air - Ragna thrusts the edge of his sword upwards in an uppercuting spiral turn, deals darkness damage and heals 1-2% if it connects, based off his aerial drive.

D-Air - Belial Edge - Ragna brandishes his sword, then does a diving stab downward. Multi-hitting dive attack. Based off the attack of same name.
------------------------------------------------------------------------------------------------
Grabs and Throws
Pummel: Ranga punches the grabbed target in the gut, based off his "Not Over Yet" grab{Ct to CS specficly}, though used for a different fuction, really slow pummel but hits hard.

F-Throw - "Not Over Yet" ranga gut punches them away forward, based off the CP version of Not Over Yet, does average damage and knockback.

B-Throw - Ranga Jumps and knees them in the other direction, based off his air grab.

U-Throw - Ragna lifts the opponent above his head and stabs them with his sword (where the blade extends along the shaft slightly). Great damage, but low knockback.

D-Throw - Ragna drives the opponent down to the ground, based off the first part of his reverse grab.
----------------------------------------------------------------------------------------
Smash Attacks
F-Smash - Ragna performs a very fast, dashing sword slam, then releases two crossing spikes of dark energy (hence the name "scissors") from slashing the ground with his sword. Covers a lot of ground very quickly, heals 3-6% if it connects, has brief super armor, based off his Distortion Drive of the same name. This is his most damaging and highest launching attack besides FS.

U-Smash - Ragna hops into the air and strikes with his sword over his shoulder, Heals 2-4% if it connects, based off his forward drive.

D-Smash - Ragna lifts his sword above his head, then slams it back down again, heals 1-3% if it connects. based off his neutral drive.
----------------------------------------------------------------------------------------
Specials
N-Spec - Blood Kain IDEA - Ranga charges up dark energy by taking and receiving damage, when fully charge, ranga can use this to power himself up for a short duration, increasing healing from all attacks that heal and causing all non-healing attacks to now heal about 1-2%. When already in powered state if you still have at least half the duration left you can use the second special below. Based off the CP Overdrive for ranga.

N-Spec 2 - Devoured by Darkness - Ragna's hand turns into a claw of the Black Beast as he snatches the opponent, lifts them up over his head and bombards them with dark tendrils, finishing with an explosion of darkness, has huge start up lag{about that of a falcon punch :captainfalcon: } can't grab air targets or be used in air, deals 1% but hits a ton of times to rack up huge damage and heals a whooping 10-15%, it also has huge ending lag even if it connects, also doesn't launch very far, making it punishable. Based off his Distortion Drive of the same name.

F-Spec - Gauntlet Hades - Ragna hops into the air and delivers a fierce, spinning downward hand swinging-slam of darkness to the opponent. Hits overhead and makes Ragna airborne., can be followed up with a back spinning kick aimed upward while kicking with a paw of the Black Beast, first part heals 3%, 2nd part heals 2%, Based off special of same name.

U-Spec - Inferno Divider - Ragna leaps upward in a spiraling motion while uppercutting with a sword slash hilt first, can be followed by a uppercut and 2 different finishers. Is very easy to punish, this is more or less for attacking and won't make good recovering move. In blood kain mode it gets super armor on start up.
Combo Finisher 1 - Straight Punch - Ranga punches them forward if the uppercut connects, sends the target flying forward.
Combo Finisher 2 - Ax Kick - Ragna turns follows up with a quick heel slam. Knocks down the opponent. Can only perform if Uppercut connects. Meteor and heals 3%.
The above special is based off the same awesomely named special.

D-Spec{Ground} - Dead Spike - Ragna releases dark energy from his sword in the shape of one of the Black Beast's heads heals 2%, during blood kain it hits 3 times.

D-Spec{Air} - Blood Scythe - Ragna flies forward while circle-slashing with his Blood Scythe downward, meteors and heals 2-3%.

-------------------------Final Smash----------------------------
Black Onslaught - Ragna strikes the opponent, then turns his sword into a scythe and slashes the opponent repeatedly, draining their soul almost entirely before disintegrating them with a final stab. Heals a amount of 25%.


4576567637878792573*&^%*%&^#*&*&^*#&^*&^*&^*&^*^#$*------------------------------------------------------------------------------


I got bored of waiting for the livestream surprise so i decided to make another characters >.<
From: Anime/Manga
Nintendo Appearance: Jump Ultimate Stars DS
Name: Jonathan{Jojo} Joestar
Image

--------------------------------Attacks--------------------------------------------
Jab - Jojo jabs the foe, then knees them similar to :captainfalcon: and preforms a barrage of punches.
F-Tilt - Zoom punch - Jojo punches with his extended arm, good reach, though it can be avoided by ducking, sweet spot is the fist, sour is the arm.
U-Tilt - Jojo does the zoom punch in a upright direction, great reach, like the F-Tilt sweet spot is the fist and sour the arm.
D-Tilt - Jojo does a standard poke with a spear, has reach, lacks sweet and sour spots.
Dash - Jojo does a should tackle, has slight ending lag.

--------------------------------Smash Attacks-------------------------------
F-Smash - Luck and Pluck - Jojo uses the sword of luck and pluck and slashes forward.
U-Smash - Scarlet Overdrive - Johnathan preforms a uppercut with a flaming fist.
D-Smash - Jojo jumps in the air with a short hop and slams the sword on the ground, has lag on startup and end, but is powerful.

--------------------------------Aerials-----------------------------------------
n-Air - Similar to :ichigo: nair, though a bit slower.
F-Air - Jojo does a aerial zoom punch in a slighty downward direction forward, sweet at fist, sour arm.
U-Air - Upward zoom punch, same as above, provides good range.
B-Air - Jojo does a reverse knee, good damage.
D-Air - Jojo thrusts his sword at a down right angle, meteors diagonally.

-------------------------------Grabs and Throws-----------------------------
Grab - Johnathan preforms zoom punch with both arms but instead of punching grabs them to bring them closer, can be use as a tether.
Pummel - Jojo sends hamon through his hands, dealing damage.
F-Throw - Jojo throws him/her forward with both hands.
B-Throw - Jojo throws the foe behind him and slashes him with his sword.
U-Throw - Jojo does a scarlet overdrive uppercut.
D-Throw - Jojo throws the foe on the ground and does a barrage of punches while they are on the ground.

-----------------------------Specials--------------------------------------------
N-Spec - Metal Silver Overdrive - Johnathan charges hamon through his sword to strike, ignore's shields. Amount of damage depends on charge.
F-Spec - Sendo Hamon Overdrive - Jojo sends a hamon wave through the ground that deals damage to the first person to touch it, in air it explodes on the spot. Most charge = more damage.
D-Spec - Hamon Charge - Jojo charges up hamon by breathing, other specials don't need any charge but they won't do much, using specials will consume part of charge for f-spec and u-spec and all of the charge will be released on n-spec.
U-Spec - {Wasn't sure which one of these to use so ill post the ideas i had for this}
U-Spec1- The Sword Of Luck And Pluck - Johnathan joestar preforms a uppercut with his sword beform slamming back into the ground.
U-spec2 - Scarlet Overdrive - Johnathan preforms a flaming uppercut.
U-Spec3 - Life Magnetism Overdrive - Johnathan asends to the sky using a giant leave hang glider and glides, has a wind box on start up and does no damage.

----------------------------Final Smash---------------------------------------
YouTube Video:

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kb wrote:
Seriously, stop &$^#ing harassing me. I'm not some Terrible Evil Overlord Of The Forums you have to vanquish or anything like that.


Last edited by Mage on Mon Jun 12, 2017 9:25 am, edited 2 times in total.



Sat Aug 08, 2015 12:40 am
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Shine wrote:
TheCodeSamurai wrote:
Dspec seems janky as hell.

How? lol
it's not like it can be true combo'd into. You can survive with DI until 20%. It's basically like a slightly stronger Rest except it requires Buffy to basically be standing on top of her opponent while they're in knockdown. It also can't be used midair so it's even harder to setup on platformed stages.

It's also avoidable 100% of the match if you just tech lol.



Teching is not always possible: sometimes it depends on reads (e.g., how Puff can mixup uthrow -> Rest and uthrow -> uair -> Rest and if you choose wrong you miss the tech). Puff is balanced around having one of the strongest moves in the game: she has crippling neutral problems against disjoints, she dies sooooo early, Rest itself is difficult to combo into in this game unless you're playing Fox, and she's slow on the ground. I don't see how what seems like a normal balanced character doesn't cross the line when you add a move that kills super early off of missed techs (which do happen all the time, and especially with the huge lag on missed tech in this game you probably aren't going to be able to getup roll).

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Sat Aug 08, 2015 6:18 pm
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TheCodeSamurai wrote:
Shine wrote:
TheCodeSamurai wrote:
Dspec seems janky as hell.

How? lol
it's not like it can be true combo'd into. You can survive with DI until 20%. It's basically like a slightly stronger Rest except it requires Buffy to basically be standing on top of her opponent while they're in knockdown. It also can't be used midair so it's even harder to setup on platformed stages.

It's also avoidable 100% of the match if you just tech lol.



Teching is not always possible: sometimes it depends on reads (e.g., how Puff can mixup uthrow -> Rest and uthrow -> uair -> Rest and if you choose wrong you miss the tech). Puff is balanced around having one of the strongest moves in the game: she has crippling neutral problems against disjoints, she dies sooooo early, Rest itself is difficult to combo into in this game unless you're playing Fox, and she's slow on the ground. I don't see how what seems like a normal balanced character doesn't cross the line when you add a move that kills super early off of missed techs (which do happen all the time, and especially with the huge lag on missed tech in this game you probably aren't going to be able to getup roll).

You have to be careful in giving characters such powerful moves. There are only a handful of moves in all of smash that have enough knockback to kill outright at low percents, and they all have some huge drawback to them inside the move. Puff can die if she misses (and the move literally has no range). Ganon's uptilt takes years to activate. G&W has a 1/9 chance of landing his move, and a 1/9 chance of damaging himself and dealing no knockback. Little Mac has to build up meter before he can use his move (admittedly, this move has no real drawback for trying to use it other than the endlag. Just wait to collect your free stock kind of move ya know?).

I'm worried that such a move that you have designed would end up being detrimental to her gameplay. Sure, she can only land the move while you are in the knockdown state, but like TCS said you spend more time in the knockdown state in this game compared to main smash games. If they miss a tech at 0 anywhere on the stage, that is probably a kill (unless this move has terrible startup. I doubt that, otherwise it would be impossible to use), and I think that this overly inflates the penalty for missing a tech.

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The weak are washed away by the tides of fate. The strong drink it up.
No matter the man, we all wear masks. Whether it be over our faces or over our hearts.

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Sun Aug 09, 2015 2:52 am
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ganondorf
Standards-

Walk/the regular in smash
Dash speed: float in the air.
Weight: similar to Mega Man's weight.
Jab: a 2 punches and 3rd he use him sword
Dash attack: his down special in regular smash.)
U-tilt: the regular in smash.
F-tilt: sparta kick
D-tilt: a low punch perfect to combos
Jump: the regular in sm4sh

Aerials-

Nair: the same as mewtwo but whit purple aura
Uair: he trows wind of his arm
Fair: Swings his fist towards the opponent(s). (Just like normal smash.)
Bair: he trow 4 purple energy the first 3 are weak but the last one is more strong
Dair: Ganondorf spikes opponents whit his sword

grabs
he catchs the oponents like his f special in smash
Up throw:the same in smash
Forward throw:the same in smash
Down throw: the same in smash
Back throw: the same in smash
Specials-

N-special: Ganondorf makes a energy ball like in hyrule warriors
U-special: he elevates whit dark magig but if you press 2 times he stomp his body whit the stage
F-special: he makes a hand whit claws and he makes a attak similar to ichigo fspesial(is chargeable)
Down special: Ganondorf makes a thunder wall in himself but make damage in ganon 15% like pikachu

Smashes:

U-smash: the ssbc move
F-smash: a strong punch, like the gannom punch
D-smash: he punches the ground like wario
Final Smash: the same in smash
i want he looks like hyrule warriors style

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Thu Aug 13, 2015 10:32 pm
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My Review of this character{One day i hope at least 1 of mine shall be done, are my characters too obscure?}
Standards-

Walk/the regular in smash
Dash speed: float in the air.
Weight: similar to Mega Man's weight. -------I feel like he should be heavier, though that's my opinion.
Jab: a 2 punches and 3rd he use him sword ----------- So he would have his sword sheathed by default, just a basic combo.
Dash attack: his down special in regular smash.-------- A falon kick for a dash interesting, though would it have the lag like it had when as a d-spec?
U-tilt: the regular in smash. ------- Glad you keep this one, it's useful.
F-tilt: sparta kick ----- Wasn't that what he did anyway, or is this one different from his usual f-tilt.
D-tilt: a low punch perfect to combos ------- I assume this is his fastest tilt.
Jump: the regular in sm4sh

Aerials-

Nair: the same as mewtwo but whit purple aura ------ I don't really see ganondorf as a mewtwo type of fighter.
Uair: he trows wind of his arm
Fair: Swings his fist towards the opponent(s). (Just like normal smash.)
Bair: he ?trow? 4 purple energy the first 3 are weak but the last one is more strong -------- Like a mii gunner up aerial?
Dair: Ganondorf spikes opponents whit his sword -------- His stomp was a really good spiker, not sure why you would replace it.

grabs
he catchs the oponents like his f special in smash ------ So he dash grabs all the time?
Up throw:the same in smash
Forward throw:the same in smash
Down throw: the same in smash
Back throw: the same in smash
Specials-

N-special: Ganondorf makes a energy ball like in hyrule warriors ----- Ehh projectile for a mostly known as a brawler/sword type of fighter, errmm well a short range explosive does has it merits i suppose.
U-special: he elevates ?whit? dark ?magig...? but if you press 2 times he stomp his body ?whit? ?{the stage}? ----- Umm i couldn't understand this one? Sorry.
F-special: he makes a hand whit claws and he makes a attak similar to ichigo fspesial(is chargeable) --------- That's quite a difference compare to what most ppl think of him in smash, almost feels odd.
Down special: Ganondorf makes a thunder wall in himself but make damage in ganon 15% like pikachu ------ I won't lie, this feels boring, like old sora down boring, we dont need another pikachu down special.

Smashes:

U-smash: the ssbc move - SSB Crusade? No offense but if you like crusade ganon, play that ganon, i don't think new or heavily edited characters should be simular among fan games, they should be vastly difference from their rivals if they aren't making a vetern moveset.
F-smash: a strong punch, like the gannom punch, Warlock punch as a smash, I mean it was better if started from the air, but that reverse punch also would it even keep super armor?
D-smash: he punches the ground like wario ----- Meh, doesn't seem as interesting as his old one.
Final Smash: the same in smash
i want he looks like hyrule warriors style ----- Cool game and all but i feel like that has the least relivence of any incarnation of ganon, he should be based off one of the main games at least. {idk maybe hyrule warriors is the best selling zelda game for all i know}

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Discord ID: #6110 (If you want to question something about me more quickly then on the forums, or if you have beef with me)
Mains: :blackmage: :ichigo:
Secondaries: :sora: :chibirobo:
Awesome Images in Sig and avatar made by Ssf2 Dev Steven :)

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kb wrote:
Seriously, stop &$^#ing harassing me. I'm not some Terrible Evil Overlord Of The Forums you have to vanquish or anything like that.


Thu Aug 13, 2015 11:11 pm
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Bro i don't speak an write good the english i only want anther moveset for ganon
No the captain falcon moverse
If you make anotger moveset i be happy :mrgreen:

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Thu Aug 13, 2015 11:48 pm
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I've got quite the oddball:
Pokemon Mystery Dungeon's Grovyle
Universe: Pokemon Mystery Dungeon/Pokemon (Anime could also work)
Game: Pokemon Ruby/Sapphire/Emerald (GBA) or Pokemon Mystery Dungeon: Explorers of Sky, Time, and Darkness (DS)

Standard-
Jab 1: False Swipe (introduced in Pokemon Gold/Silver)
Jab 2: A Second False Swipe
Jab Finisher: X-Scissor (introduced in Pokemon Diamond and Pearl)
Side Tilt: Fury Cutter; Good combo starter (Pokemon Gold/Silver)
Side Smash: Chargeable version of Leaf Blade (Pokemon Ruby/Sapphire)
Up Tilt: Swing his head, with the long leaf on his head doing damage. Can combo in to itself
Up Smash: Upward Slash (Pokemon Red/Blue/Green (JP); Grovyle cannot learn Slash in the Pokemon games)
Down Tilt: Low Sweep. Can meteor (Pokemon Black/White)
Down Smash: Two slashes at the ground. Similar to :yoshi: 's Down Smash

Aerials-
NAir: Spins with the leaves on his arms extended
FAir: Arching Leaf Blade. Similar to :sheik: 's FAir, except it has more range, but weaker
BAir: Leaf Blade. Ike's BAir from the main games
DAir: Mega Kick. Can meteor (Pokemon Red/Green (JP)/Blue)

Grabs and Throws-
Type: No tether, 1 hand
Pummel: Pound (PKMN Red/Blue)
Forward: Tosses the opponent with one hand; Kill throw (Strength from PKMN Red/Blue)
Down: Slam (PKMN Red/Blue)
Up: Tosses opponent up, and hits them with the leaf on his head. Combo Starter
Back: Spins and Slams opponent to the ground. Similar to Pit's Back Throw in the mains games

Specials-
Neutral: Bullet Seed (PKMN Ruby/Sapphire) - Five quick seeds shot at the target. No flinch
Side: Quick Attack (PKMN Red/Blue) - Similar to :fox: 's Fox Illusion, but with no freefall effect. Can meteor
Up: Aerial Ace (PKMN Ruby/Sapphire) - A damaging diagonal jump. Free Fall effect
Down: (Decoy) Time Gear (PKMN Mystery Dungeon: Explorers of Time) - A reflector, similar to Pit's Mirror Shield from SSBB.
Final Smash:
Primal Dialga (PKMN Mystery Dungeon: Explorers of Time) - Summons Primal Dialga, which pitfalls nearby opponents and does massive damage with Roar of Time

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Last edited by Yoshiblaze on Tue Aug 18, 2015 1:41 pm, edited 3 times in total.



Fri Aug 14, 2015 9:31 pm
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Here's what i think ganondorf's moveset should be like.
What he keeps.
Jab
F-Tilt
U-Tilt
U-Smash
D-Smash
N-Air
B-Air
D-Air
Pummel
His down throw is now his forward throw.


Heres what would be new
D-Tilt - Ganondorf hits with the hilt of his blade, fast hitting.
F-Smash - Ganondorf swings his sword sideways but stops halfway and stabs it forward, 2 hit smash, 2 hit is a tipper.
F-Air - Ganondorf slashes his sword forward much like shulk with great range.
U-Air - Ganondorf stabs his sword upward, is a tipper.
Grab is now ganondorf fully extending his arm so it has actual range.
U-Throw - Ganondorf throws the target forward and preforms his old melee special gerudo dragon.
D-Throw - Ganondorf lifts up the target and does his old brawl/4 flame choke move.
B-Throw - Ganondorf throws the target behind him and stabs him/her with his sword.
Specials
N-Special - Ganondorfs warlock blade custom from sm4sh, it tips, it is quicker but weaker, and has great range.
F-Special Ground - Gerudo Double Slash - Ganondorf does a 2 hit combo with his sword the 2 hit is changed based on what direction is inputed similar to marth's but hit harder and less times.
F-Special Air/Dash Spec - Flame Chain - Based off his custom f-spec from sm4sh muti hitting non grabbing attack.
D-Spec - Wizards Dropkick - The super useful sm4sh custom that allows ganondorf to jump over projectiles and strike with a kick. Though it loses some damage and its meteor effect.
U-Spec - Dark Sword - Based off the dark fists custom but instead of a very useful recovering double uppercut, ganondorf also holds his sword, giving it huge range, very useful and gives ganondorf a real mencing u-spec.

Basic a brawler/swordsmen hybrid.

_________________
Discord ID: #6110 (If you want to question something about me more quickly then on the forums, or if you have beef with me)
Mains: :blackmage: :ichigo:
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kb wrote:
Seriously, stop &$^#ing harassing me. I'm not some Terrible Evil Overlord Of The Forums you have to vanquish or anything like that.


Sat Aug 15, 2015 12:00 am
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I tink he still a semi clone i want a new moveset

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Sat Aug 15, 2015 10:53 am
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Screw it i tried making a interesting moveset, i'm not here to explain what clones/semi clones are and that making a moveset shouldn't just be difference, you need to think about how this plays out, how it can work, how it works compared to other fighters, and if making a moveset for a old vetern, how players of the old moveset would feel or how you can improve it.

_________________
Discord ID: #6110 (If you want to question something about me more quickly then on the forums, or if you have beef with me)
Mains: :blackmage: :ichigo:
Secondaries: :sora: :chibirobo:
Awesome Images in Sig and avatar made by Ssf2 Dev Steven :)

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kb wrote:
Seriously, stop &$^#ing harassing me. I'm not some Terrible Evil Overlord Of The Forums you have to vanquish or anything like that.


Sat Aug 15, 2015 1:16 pm
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Country: Japan (jp)
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
Elsa Lets it go!
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Palette Swaps: show
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Source Game: Disney Frozen: Olaf's Quest(DSi/3DS), Disney Infinity(Wii U)

Description: Elsa is the crowned Queen of Arendelle. She discovered she had ice magic at a young age and was taught to conceal them so she could be normal. On the day of her coronation she accidentally revealed her powers and ran away. Learning to accept herself for who she is, with the help of her sister they return to Arendelle and live happily ever after.

Stats
Weight: 90
Height: Tall
Dash Speed: Slow
Initial Jump: Average
Midair Jump: Above Average
Fall Speed: Slow
Air Speed: Slow

Standard Attacks
Jab: Burst of Chill
Damage: 5%
Knockback: Low
Range: Medium
Description: Elsa thrusts her arm out. Similar to Zelda's Jab, except it's overall faster. It has a single hitbox and less range making it not as good for challenging rolls or approaches. Although it's better for Jab related combos and followups.

Forward Tilt: Icy Wind
Damage: 9%
Knockback: Low
Range: Long
Description: Despite sharing a similar animation to Elsa's Jab. Ftilt sports a much longer range comparable to that of Marth's or DK's ftilts. It has similar cooldown to those moves as well.

Up Tilt: Up Wind
Damage: 10%
Knockback: High
Range: Long
Description: Similar to Peach's Utilt, Elsa points towards the sky and causes an elegant wind of snow that damages enemies. Like her Jab and Ftilt it's also disjointed but can't be combo'd into easily. It also has a bit of start up. Still a good anti-air, can also kill at high percents (130%)

Down Tilt: Low Breeze
Damage: 7%
Knockback: Low
Range: Medium
Description: While sitting comfortably, Elsa creates an icy breeze on the ground infront of her. Similar range to Marth's dtilt but is much slower.

Dash Attack: Gone With the Wind
Damage: 10%
Knockback: Medium
Range: Mediun
Description: When dashing, Elsa will do an elegant leap forward. Causing a burst of icy wind infront of her. Decent for punishes or ending an air to ground combo.

Smash Attacks
Forward Smash: Snow Blast
Damage: 13%
Knockback: High
Range: Medium
Description: Similar to Rosalina's Fsmash from SSB4. Elsa will throw her arms out, realeasing a swirling blast of snow. An obvious kill move, killing around 110%. At full charges will not only launch opponents, but also freeze them as well.

Up Smash: Icicle Crash
Damage: 12%
Knockback: High
Range: Long
Description: Elsa creates a giant ice spike that rises from the ground behind her hurtbox. Bad horizontal range, but pretty long vertical disjoint. Kills at 120%

Down Smash: Freeze Shock
Damage: 11%
Knockback: None/Stops Momentum
Range: Medium
Description: Similar to ZSS' dsmash. Elsa points her hand towards the ground and creates a burst of frost. It freezes opponents on contact and stops them in their tracks.(Essentially a "freeze stun") If it hits an opponent who's in the air it'll cause them to fall downwards while frozen.

Aerials
Neutral Air: Snow Spin
Damage: 9% (4% 1st hit, 5% 2nd Hit)
Knockback: Low
Range: Short
Description: Elsa spins twice midair. The first hit pulls opponents in, the second hit has knockback. Very little to no cooldown and startup. Good for combos.

Forward Air: Snowflake Swipe
Damage: 11%
Knockback: Low
Range: Short
Description: Elsa uses both her hands to create a trail of snowflakes overhead and swipes downwards. A single hitting move similar to Luigi's forward air. Another good combo tool.

Back Air: Icicle Kick
Damage: 8% body, 12% legs & feet
Knockback: High
Range: Long
Description: Similar looking to Zelda's aerial kicks, Elsa's back air has two hitboxes. One on her waist and torso that does little horizontal knockback. While the stronger hitbox on her legs and feet deal good knockback. A long reaching aerial that can kill around 120%.

Up Air: Snowflake Halo
Damage: 10% early, 8% late
Knockback: Medium
Range: Long
Description: Similar to Rosalina's up aerial from SSB4, Elsa will cast a large rising snowflake over her head. Good for juggling and challenging falling aerials, bad for killing.

Down Air: Down Wind Snowflake
Damage: 10% early, 7% late
Knockback: Medium
Range: Long
Description: Similar to her up aerial, Elsa points downwards. Casting a falling snowflake. If you hit an opponent when the hitbox comes out, they'll be spiked. But if it hits late it'll pop them up with weak knockback.

Specials
Neutral Special: Icicle Spear
Damage: 6%-18%(6% per Ice Shard, 4 shards fully charged)
Knockback: Low-Medium
Range: Medium
Description: A charge-able special. Uncharged Elsa fires a single shard of ice. When fully charged Elsa will fire 4 Ice shards in a short burst, one after the other. The shards count as individual projectiles. Meaning if you powershield 1shard your shield will take damage from the rest. Though most true reflectors last long enough to reflect them all. Elsa can cancel the charge with a roll/spotdodge and store it.

Side Special: Do You Wanna Build a Snowman?
Damage: 5%
Knockback: Low
Range: Travels
Description: Elsa will create an Olaf snowman. The snowman walks across the stage, he rebounds from stage ledges but falls off of platforms. When coming into contact with the opponent the snowman will bump them into hitstun and crumble. The snowman will also crumble if attacked and can not be reflected. It will instead crumble on shields/powershields/reflectors. Snowman is a very important tool for Elsa's approach and trap game.

Up Special: Frozen Stairway
Damage: 14% (7% per hit)
Knockback: High
Range: Medium
Description: Similar to Squirtle's Waterfall from Brawl and PM. Elsa creates an ice stairway. The stairway continues to manifest as Elsa runs with it, the previous steps behind her quickly dissipate. Unlike most rising up specials this one can't be angled and rises pretty slow in comparison. The hitboxes have pretty high priority, and the travel distance is above average.
Visual Representation
YouTube Video:


Down Special: Ice Mirror
Knockback: Low
Range: Short
Description: Similar to Palutena's Reflect from SSB4, Elsa casts a glass-like Ice wall. It will reflect energy based projectiles with 1.5x the damage and knockback. It will also push away any opponent who runs into the mirror. Unlike Palutena's Reflector this push back effect is much stronger. It can also be Jump Canceled.

Grab & Throws
Grab: Cold Touch
Range: Average
Description: Elsa elegantly reaches for her opponent with one hand. As a cosmetic touch Elsa's grab also freezes the opponent. But they break out of freeze once they're thrown or grab released.

Pummel: Freeze Jolt
Damage: 3%
Description: Elsa causes an icy jolt on her frozen opponent.

Forward Throw: Breaking Ice
Damage: 13%
Knockback: High
Description: Elsa shatters her frozen opponent. Launching them with great force. High base knockback, but very low KBG.

Back Throw: Ice Throw
Damage: 10%
Knockback: High
Description: Elsa causes a strong gust of icy wind to lift and throw her frozen opponent behind her.

Up Throw: Ice Spike
Damage: 12%
Knockback: High
Description: Elsa creates an Ice spike from under her frozen opponent. Shattering them and launching them upwards.

Down Throw: Wind Lift
Damage: 11%
Knockback: High
Description: Elsa causes a chilling wind to lift her frozen opponent upwards, only to drop them straight to the ground. Like all of her other throws, down throw has High Knockback, but bad KBG. preventing it from killing until high percents.

Final Smash
Kingdom of Isolation
Damage: 30%
Knockback: High
Range: Long
Description: Elsa creates a large snowflake around her feet. She then constructs her Ice castle from the ground up. Killing opponents vertically. (50%+). The castle then shatters and the shards fall through the stage. Not dealing any damage.

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Last edited by Shine-chan on Sun Aug 16, 2015 9:58 pm, edited 5 times in total.



Sun Aug 16, 2015 5:03 pm
YIM
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Joined: Thu Oct 17, 2013 11:28 pm
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.............. {Thought: I'm speechless}.............

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kb wrote:
Seriously, stop &$^#ing harassing me. I'm not some Terrible Evil Overlord Of The Forums you have to vanquish or anything like that.


Sun Aug 16, 2015 7:41 pm
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Joined: Fri May 08, 2015 8:49 pm
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elsa is the ssf2 sub zero

to: mage
1 if you think in the old school ganondorfd you will put the original foward special the disrespect hand
2 put customs moves don t work
3and think in the people who play brawl and saw a captain ganon and they want a king ok evil

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Sun Aug 16, 2015 9:02 pm
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Joined: Thu Oct 17, 2013 11:28 pm
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Location: Dystopia and the "Expansion" Speculation forums.
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MGN Username: gamingmage
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yamnow wrote:
elsa is the ssf2 sub zero

to: mage
1 if you think in the old school ganondorfd you will put the original foward special the disrespect hand
2 put customs moves don t work
3and think in the people who play brawl and saw a captain ganon and they want a king ok evil

I still can't understand you, sorry you already said your English was bad doesn't mean i can understand it.

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Discord ID: #6110 (If you want to question something about me more quickly then on the forums, or if you have beef with me)
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Awesome Images in Sig and avatar made by Ssf2 Dev Steven :)

Click to expand thumbnail
kb wrote:
Seriously, stop &$^#ing harassing me. I'm not some Terrible Evil Overlord Of The Forums you have to vanquish or anything like that.


Sun Aug 16, 2015 9:12 pm
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Joined: Sun Aug 03, 2014 11:08 pm
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Anyone wanna review my Elsa moveset?

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Sun Aug 16, 2015 10:00 pm
YIM
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