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Super Smash Bros for Wii U/3DS 
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Sakurai where r u


Wed Mar 12, 2014 2:44 am
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Dr.Geno wrote:
Sakurai where r u

I know I'm just waiting for him to post and I'm like WTF. Well this isn't the first time this happened; I remember a time he didn't post something until after 4 to around 5 I believe well where I live.

Also Geno when do you think you will be able to update your sig again?

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Wed Mar 12, 2014 2:55 am
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When I get my computer running.

Also DIN MY LOVE


Wed Mar 12, 2014 3:19 am
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Zelda better be getting buffed. I'm still waiting on a pic of the day where it shows Mario getting buffed and F.L.U.U.D. being more useful.

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Wed Mar 12, 2014 3:34 am
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niayre wrote:
Zelda better be getting buffed. I'm still waiting on a pic of the day where it shows Mario getting buffed and F.L.U.U.D. being more useful.

[ Image ]



I'm glad Din's fire doesn't have BS range anymore.

The explosion range I mean.

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Wed Mar 12, 2014 3:51 am
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[NU] wrote:
niayre wrote:
Zelda better be getting buffed. I'm still waiting on a pic of the day where it shows Mario getting buffed and F.L.U.U.D. being more useful.

[ Image ]



I'm glad Din's fire doesn't have BS range anymore.

The explosion range I mean.

Its probably still gonna have the same range as Brawl, just weaker if not sweetspotted.

The only things i can imagine that would make F.L.U.U.D. more useful, is if it had a stronger push effect, or it did a small amount of damage

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Last edited by Thundaga_T2 on Wed Mar 12, 2014 4:00 am, edited 1 time in total.



Wed Mar 12, 2014 3:59 am
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Well it's going to be smaller the closer it is to Zelda.

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Wed Mar 12, 2014 4:00 am
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[NU] wrote:
Well it's going to be smaller the closer it is to Zelda.

It operates that way in Brawl too, it just doesnt seem like it because the explosion is the same size no matter how far it goes, its hitbox is indeed larger the farther it goes in Brawl.

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Wed Mar 12, 2014 4:02 am
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Thundaga_T2 wrote:
[NU] wrote:
Well it's going to be smaller the closer it is to Zelda.

It operates that way in Brawl too, it just doesnt seem like it because the explosion is the same size no matter how far it goes, its hitbox is indeed larger the farther it goes in Brawl.



ooo really? Didn't know that.

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Wed Mar 12, 2014 4:03 am
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Thundaga_T2 wrote:
[NU] wrote:
niayre wrote:
Zelda better be getting buffed. I'm still waiting on a pic of the day where it shows Mario getting buffed and F.L.U.U.D. being more useful.

[ Image ]



I'm glad Din's fire doesn't have BS range anymore.

The explosion range I mean.

Its probably still gonna have the same range as Brawl, just weaker if not sweetspotted.

The only things i can imagine that would make F.L.U.U.D. more useful, is if it had a stronger push effect, or it did a small amount of damage

That to or do what happens in real life make someone's clothes soaked that makes them heavier or something. I would like it if were are able to switch between the different nozzles like the one's that make you hover to help you recover horizontally, the one that makes you slide for better ground mobility and the rocket which will cover excellent vertical distance.

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Wed Mar 12, 2014 4:11 am
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niayre wrote:
Thundaga_T2 wrote:
[NU] wrote:
niayre wrote:
Zelda better be getting buffed. I'm still waiting on a pic of the day where it shows Mario getting buffed and F.L.U.U.D. being more useful.

[ Image ]



I'm glad Din's fire doesn't have BS range anymore.

The explosion range I mean.

Its probably still gonna have the same range as Brawl, just weaker if not sweetspotted.

The only things i can imagine that would make F.L.U.U.D. more useful, is if it had a stronger push effect, or it did a small amount of damage

That to or do what happens in real life make someone's clothes soaked that makes them heavier or something. I would like it if were are able to switch between the different nozzles like the one's that make you hover to help you recover horizontally, the one that makes you slide for better ground mobility and the rocket which will cover excellent vertical distance.

I think that'd be cool, but an overly complicated special move for a character like Mario, remember he's supposed to be the beginner character. I can imagine a setup like that working for him if they replaced all his specials with F.L.U.U.D. nozzles with a different one for each direction. But they wont do that...

...Unless they give him a second incarnation like Dr Mario in Melee.

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Wed Mar 12, 2014 4:15 am
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Thundaga_T2 wrote:
niayre wrote:
Thundaga_T2 wrote:
[NU] wrote:
niayre wrote:
Zelda better be getting buffed. I'm still waiting on a pic of the day where it shows Mario getting buffed and F.L.U.U.D. being more useful.

[ Image ]



I'm glad Din's fire doesn't have BS range anymore.

The explosion range I mean.

Its probably still gonna have the same range as Brawl, just weaker if not sweetspotted.

The only things i can imagine that would make F.L.U.U.D. more useful, is if it had a stronger push effect, or it did a small amount of damage

That to or do what happens in real life make someone's clothes soaked that makes them heavier or something. I would like it if were are able to switch between the different nozzles like the one's that make you hover to help you recover horizontally, the one that makes you slide for better ground mobility and the rocket which will cover excellent vertical distance.

I think that'd be cool, but an overly complicated special move for a character like Mario, remember he's supposed to be the beginner character. I can imagine a setup like that working for him if they replaced all his specials with F.L.U.U.D. nozzles with a different one for each direction. But they wont do that...

...Unless they give him a second incarnation like Dr Mario in Melee.

I know he is supposed to be the beginner character, but it would improve his already worse recovery I mean Super jump punch was nerfed from smash64 to melee. Unless he can rise with down aerial mario tornado then his recovery is going to remain bad from brawl. Cape only haults Mario in the air and is not as useful as the SSF2 incarnation which allows him momentum making it a more effective horizontal recovery move. Uhh I just want Mario to have a better recovery which he had in smash64 and to an extent melee. The beginner character also should have a good or decent recovery. About how the different nozzles worked I was thinking along the lines of how Samus can switch between her fire and ice attacks in P:M.

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Last edited by Lord doughnut on Wed Mar 12, 2014 5:16 am, edited 1 time in total.



Wed Mar 12, 2014 4:45 am
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Yeah i get you, hopefully they give Mario's cape its aerial boost back.

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Wed Mar 12, 2014 4:51 am
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It looks so sinister.

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Thu Mar 13, 2014 2:50 am
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Best item confirmed

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