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Geno
Site Admin
Joined: Tue Jan 27, 2009 11:32 am Posts: 11709 Country:
Gender: Anime Girl
Currently Playing: Undertale
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Discuss Captain Falcon specific game-play here.
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Mon May 29, 2017 1:44 pm |
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TheoX
Joined: Tue May 30, 2017 1:34 am Posts: 18 Country:
Currently Playing: La-Mulana and other platformers
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I can't seem to land knees on characters on the ground like I can in Melee. Nevertheless, he feels fast and responsive with a fun combo game. I haven't had any hiccups switching back and forth from Melee's falcon to this one so far.
_________________ "You know the saying, those who interfere in others’ relationships should get kicked by a horse and die." - Jade, Tales of the Abyss
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Tue May 30, 2017 3:09 am |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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It's all a matter of timing. In Melee getting the Knee really low isn't that hard, but in here your only chance is to time the lowest part of SH knee with the little ground bounce when they miss the tech. Practice on a Fox CPu in training mode and you'll get the timing down.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Tue May 30, 2017 11:01 pm |
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TacThree
Joined: Sat Oct 01, 2011 2:28 am Posts: 2796 Location: Los Angeles & San Luis Obispo, California Country:
Gender: Male
MGN Username: TAC3
Skype: Trey_Cahalan
Currently Playing: SSF2, League of Legends, Steam Games
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Not sure if it's just me, but CF feels a lot more sluggish compared to how he was in 9B. That, and he feels like and up air simulator now that occasionally decides to knee every once in a while. Almost feels like all of his hitboxes on his moves were increased in size for some reason, which is probably why I've been told multiple times now that he's top tier in Beta. His up air hitbox is massive feeling though... same with his sweet spot knee (plus it kills way sooner too)
I don't think I enjoy the new falcon compared to 9B falcon
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Wed May 31, 2017 12:16 pm |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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Yeah. Falcon's feels slower. But I can't put my finger on what it is that's hurting him exactly. Dash-speed? Acceleration? Air-speed? Momentum off dash to jump? And his throw animation have longer frame-data. I can understand not wanting him to combo off every throw so easily, but that wasn't right solution. Less hitstun/knockback so he could be punished for being overzealous at low percents is what should've been done.
Now, I think Uair > Knee might only be easier because of the changes to jump-physics. It's possibe to now position your air-space more accurately to get the follow-up. But with much of his other combo-possibilities missing, this is now his most relied upon combo. There's less expressive potential in character now with his combo game simplified.
v0.9b Falcon was reason alone for a competitive Smash players to play SSF2. He had buttery-smooth, Melee-esque combos, and even more explosive standard movement then we've seen in any other Smash game. His jank is gone; good for that. He's "balanced" with the other characters too maybe. I know it was small tweak, but what made him such a lovable character to play in this game is gone. Really hope he gets refined in a update soon.
EDITx3: After playing him for some more hours: I really think Uair is a main cause for this. It's base-knockback and growth makes it really easy for the move to go into itself and Knee. It also kills way too early, I've been killing with it at 100% on heavier character. Plus, it being a damn good move to approach with and just throw in neutral. And I think this simple combo ability distracts from his other possible qualities. He can still sort of Dash-boost for movement in neutral, but it doesn't feel that effective.
I think much of him could be gotten used to, but his throws being so slow is very un-hype for his character and slowdown his combo pace. And Uair has a bit too much utility; would probably adjust it's knockback angle a bit higiher and make it a little less effective as a kill move. I could live with much of everything else for the sake of character consistency. It'll be up to the players to build-up his style to be a crowded-pleaser character he is.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Wed May 31, 2017 5:06 pm |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
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Skype: thesilencepwnsu
Currently Playing: with myself
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uair is identical rofl
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Thu Jun 01, 2017 1:27 am |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
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MGN Username: Zalozis Zemsis
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Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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It is, but not like this, man. Lmao, just needs lower knockback growth or something. It goes from being a free combo tool, to knocking opponent way off stage at 60% for an easy Knee to gimp. In the right position, Uair > Uair > Uair > Knee can kill a lot of characters from 0%. It's like v0.9b Sheik's Fair: its just a little too good at its job.
Ir's an oversight, I'm just saying. Like v0.9b Sheik's fair, it dictates the character playstyle to be more linear and encourages the combo game to revolve around a handful of moves.
But... Can it not be overnerfed like Sheik's Fair was though...
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
Last edited by Z A L O on Fri Jun 02, 2017 6:41 pm, edited 1 time in total.
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Thu Jun 01, 2017 2:04 am |
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TacThree
Joined: Sat Oct 01, 2011 2:28 am Posts: 2796 Location: Los Angeles & San Luis Obispo, California Country:
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Skype: Trey_Cahalan
Currently Playing: SSF2, League of Legends, Steam Games
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so I did some more fooling around with falcon. what use does his up-throw have? I can't find any reliable reasons for why I should use this throw at all over down throw mostly, but even forward throw and back throw seem to have better follow up options than up throw.
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Thu Jun 01, 2017 5:55 pm |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
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MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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Those other throws, characters can DI away-and-down to avoid guaranteed follow-ups and force Falcon to guess in a tech-chase. Up-throw lends to Nair/Uair if they DI up or in. Can get Knee at mid-low or higher, especially if they DI out. Can chain-throw very well as long as you read the DI. And on floaties, it's your starter for Uair-chains to Knee.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Fri Jun 02, 2017 6:57 pm |
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EaglePie
Joined: Sat Dec 03, 2016 7:37 pm Posts: 36 Location: Probably somewhere I want to die. Country:
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MGN Username: EaglePie
Currently Playing: Melee/PM, SSF2, FEH
Waifu: ...idc
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I pulled off sacred combo in SSF2 as Falcon. Your opinions are invalid.
_________________ I play Melee and Ultimate. FEH Friend Code: 3031357120 Smash 64: Captain Falcon, Fox Melee: Falco, Marth, Fox Brawl: Sheik, Meta Knight Project M: Falco, Roy, Mewtwo Smash Flash 2: Falco, Captain Falcon, Marth, Fox, Pichu Smash 4: Roy, Dr. Mario Ultimate: Lucina Currently working on my own Smash Java project as a hobby
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Tue Jun 06, 2017 9:31 pm |
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MeleeWaluigi
Joined: Sat Jul 30, 2016 6:18 pm Posts: 257 Location: Somewhere in Hell Country:
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tfw you can grab Falcon during his Falcon Kick without being hit.
_________________Main: Pocket:
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Mon Jun 26, 2017 1:43 pm |
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darkrinorex
Joined: Mon Jul 28, 2014 3:05 am Posts: 308 Country:
Gender: Male
MGN Username: FluffyRuff
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YOUCAN DO THAT?! LOL Didn't know that. Now I know to try punish it with a grab when I fight a in a tourney.
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Mon Jun 26, 2017 9:23 pm |
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bunq
Joined: Wed May 31, 2017 9:54 am Posts: 109 Country:
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Side B will proc on Fox's lasers, which can gimp him offstage.
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Thu Aug 10, 2017 8:47 am |
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Tailsis<3
Joined: Tue Jul 04, 2017 2:07 pm Posts: 170 Country:
Gender: N/A
MGN Username: MEGA12312
Currently Playing: MH3U SSF2
Waifu: My bed
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Played a bit with Falcon and i've got quite a bit to say with my (limited) experience.
His jab is fast, pretty average, but it's kind of weird how you can link Gentleman (third hit) to multijabs.
Tilts are pretty good, Kinda sad that up tilt doesn't spike but eh.
Aerials. Foward air is amazing as usual(on top of being very easy to combo into) , back air is pretty well rounded, down air is really strong no seriously. It's REALLY strong and Nair is really good for combos. Now. Up air. It's not very consistent. It might be DI but sometimes it hits diagonally, and sometimes horizontally (Which can be used for killing lol)
Falcon punch is, well, falcon punch. Raptor boost is really useful at mid percents and can chain hit on spacies on low percent. UP be is, meh. Down be onstage is not useful (too much endlag)
Throws. Up throw can combo at low percents, being replaced by down throw later. Back throw sends at a pretty unfair angle imo. I really see no use for foward throw other than "hey, i'm facing the ledge and i got a grab"
The only smash attack worth mentioning is up smash because i've yet to hit it so i don't use it.
Sooooo if i got anything horribly wrong just say it, i'll keep an open mind about it.
BTW, i have no idea what C. Falcons' matchup is like, but i'm specially curious about spacies.
_________________Honestly, i don't really have a main. Tails is nice. And marth. So i guess i like... combos? And floatyness i guess. Wow they actually fixed Ness' throw. kindaPICHU HYPEexcept not yet
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Fri Aug 11, 2017 7:58 pm |
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Gold_Leader
Joined: Sun Jul 03, 2016 4:11 pm Posts: 5 Location: Northern California Country:
Gender: Male
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LMAO It's so true though!
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Fri Aug 11, 2017 8:05 pm |
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