This is my speculation on a possible movesets for DoomGuy, if he is put into the game. Please reply if you have any replies of your own.
Name:DoomGuy
Weightclass:Heavy
Neutral-Punch, can be combo-ed into 3 hits(First two hits 4%)(Last Hit 8%)
Up-Tilt- Uppercut with short knock-back(8%)
Side-Tilt- Rush forward then downward punch(7%) Large knock-back
Down-Tilt- Sweep kick,Leaves enemy on ground for a short period of time(5%)
Up-Smash- Headbutt Upward, leaves opponent in a helpless state for 3sec.(7% No Charge) (17% Full Charge)
Side-Smash- Up to Three Consecutive Strikes with Chainsaw(First Strike-No Charge-7%)(Second Strike-1/2 Charged-15%)(Last Strike-Full Charge-21%)
Down-Smash- Brings out Chainsaw and Stuffs it into the ground, all enemies within radius takes damage.Start Lag(No Charge- 14%) (1/2 Charge- 23%)(Full Charge- 30%)
Neutral Special- Fires short range shotgun with spray effect. Short knock-back. Pushes Doomguy back when done in air (9%)
Up Special(Third Jump as I call it)- Short hops then fires a rocket launcher at the ground, damaging grounded characters/characters within explosion radius(similar to link's bombs) and boosting him up.In helpless state afterwards. (19%)
Down Special- Uses Invulnerability sphere to Deflect attacks at all times for a medium period of time(Around 2-3sec.). Deflected melee attacks do half what they would do originally. Deflected Projectiles do what they would originally.
Side Special- Brings out plasma gun and fires three large plasma shots, he is unable to move during this attack. Pushes Doomguy back when done in air (9% for each hit)
Neutral Aerial- Fires mid-range Pistol forward, short push back. (5%)
Up-Aerial- Basically up-tilt, lost creativity for this one : P
Forward Aerial - Chainsaw spin forward, similar to sora's forward-aerial but with WAY slower and stronger. Hits up to three times.(6% per hit)
Back Aerial- Mid-air back flip/kick, High speed(12%)
Down Aerial- Fires chaingun in direction desired,(Doomguy can't move while doing this because the player is using the directional buttons chosen to move the fire.) pushes Doomguy in opposite direction. Maximum of 10 bullets fired. Fires 5 bullets per second(3% per hit)
Grab- Dives forward over a very large distance.(About how far wario's side spec. goes) If he comes in contact with enemy before hits the ground, it works. If not he dodges/rolls.
Pummel- The repetitive squeezing of the enemy's neck.(4% per squeeze)
Up-Throw- Throws enemy upward(duh) extremely high up and very quickly, Followed by Three consecutive pistol shots(9%)
Down-Throw- Basically Links down throw but stronger with short end lag(10%)
Forward throw- Spins opponent then tosses them away, followed by a shot from the BFG 9000(14%)
Back throw- Tosses opponent behind him on the floor then fires Super Shot gun(12%)
Final Smash-The Unmaker!- Uses jet pack to fly out of screen. Doom guy face appears at top of screen, hold the special button to add to your percentage, doom guy shows expression of pain. When done charging five red beams fire at random points of the screen, doom guy face starts to smile. All opponents that touch a beam get trapped in it and take the same amount of damage doom guy took charging. Afterwards the beams and doom guy face dissapear(after about 5-8sec) and doom guy falls from top of screen in a helpless state.
Entrance-Rises from portal to hell.
Win- Takes off helmet and smokes cigar
Lose- Flips the bird
Taunt 1- Laughs and points forward.
Taunt 2- Fires pistol into the air crazily, laughing(CAN'T do damage)
Taunt 3- Hold's his pet rabbit daisy's severed head and shouts a battle cry to avenge her