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SSF2 Suggestions 
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Joined: Sat Aug 23, 2014 12:22 pm
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Ed415 wrote:
I think that the characters have way too much air speed. It makes doing aerials too easy, an gives almost every character an extremely good recovery.

Notable examples include Kirby, and Samus.

If you think halving everybody's air speed will ruin combos, it most likely wont. Melee top-tiers like Falco and Fox both have poor air speed, buy can pull off extensive combos.

What do you think? Is the extreme air speed a problem?


no

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Sat Sep 06, 2014 12:32 am

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How do you think the reduction of airspeed will negatively affect gameplay? How does the current airspeed for characters like Samus improve gameplay?

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Sat Sep 06, 2014 11:28 am
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This isn't big but while playing against cpu's I think it should show CPU instead of P2,P3,P4.

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Sun Sep 07, 2014 12:20 am
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I suggest Sora to have a new Final Smash. Maybe one related to the Links between Dream Eaters. We have Flow Motion why not bring this here?

For this Final Smash a random Dream Eater out of a group of 5 will come out into the battle and Link with Sora for an attack.

http://www.khwiki.com/Link_System#Link_Attack_2

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Sun Sep 07, 2014 2:32 pm

Joined: Sat Aug 16, 2014 2:41 pm
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Currently Playing: SSF2, Melee
(If I cover some ground that's either already been mentioned or profoundly obvious, sorry. I just want to get this off my chest)

A few things on online mode:
  • The host should be able to specify the maximum number of players playing in a room.
  • If a player exits a room he is playing in, that should not kick out the remaining players.
  • The purpose of the waiting room is not for players to do nothing. :P

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Sun Sep 07, 2014 7:37 pm

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Here is my list of things of changes that I believe should be done to Super Smash Flash 2. I'm not creating this to have my changes done, I am creating this to voice my opinion and hopefully get some input from other people.

Physics
One thing that needs changing is the physics of this game.There are some characters like Samus and Kirby whose physics ruin aspects of Smash like edgeguarding and recovering. Their floatiness and high air speeds make their recoveries too good without even looking at their recovery moves. Often, Samus wouldn't even need to use a midair jump or up-special to grab the ledge after being knocked off.

Characters whit extremely high air speed also have an extremely easy and safe time performing aerials. They can, while in the air, approach, do an aerial, and then proceed to retreat. This can create a very defensive style of play for most characters.

To balance out character with multiple jumps, they are normally given poor air speed. Additionally their jumps wane with each use. However, in this game, characters like Kirby and Jigglypuff can jump over edgeguarders, even when knocked offscreen. Edgeguarding is a very important aspect of Smash, it allows for skilled players to take risks to change the outcome of a match. But giving a character high air speed along with five full-height midair jumps can spoil this aspect of the game.

Characters that are floaty and have multiple jumps like Kirby and Meta Knight should be given low air speed, while characters with fast falling speeds and poor recoveries
like Wario and Lloyd should be given higher air speeds. As a whole, there are falling speeds like that of Samus, Peach, and Jigglypuff that are just too slow to be fair.

Fasyer falling speeds and lower air speeds will most likely make the game feel more fluent, fair, and reinstate aspects of other Smash games.

Endlag
Endlag is one of the most important parts of Smash. It implements a risk vs. reward system that can change the outcome of a game. Moves like Counter, Falcon Kick, PK Fire, and Dimensional Cape would be overpowered and spammable if they didn't have appropriate amounts of endlag.

However, there are a plethora of moves in this game that have very little endlag and as a result, can used over and over again without punishment, another important aspect of Smash.

A popular example of this is Engetsuzan; Ichigo's side-special move. There are various complaints that this move is overpowered because of its long range, and difficulty to give punishment to. There is a very simple solution. If Engetsuzan had a large amount of endlag to balance its range and speed, it would be a balanced move that could not be spammed as frequently as it can be now.

There are many other moves, mainly belonging to custom characters, that need appropriate amounts of endlag to be balanced.

Priority
This is one of the biggest issued that needs to be fixed with this game. Many people have been led to believe that priority is a numerical value set for each and every move that determines whether the attack hits an opposing attack or not. If it is, it really shouldnt be. Characters with low priority attacks and projectiles would perform significantly worse than characters with more priority.

As for the specific priority problems and what should be done, I elaborate on that further here.

What do you think? Do you think these suggestions are too radical or necessary?


Mon Sep 08, 2014 4:35 am
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Pls put in a button that skips the splash screen I can't wait for 3 seconds to be able to get to the main menu.

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Mon Sep 08, 2014 9:39 am
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The super armor on black mage's dash attack lasts a bit longer than the animation implies, can the duration be fixed next patch?
sorry if i posted this before

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Fri Sep 12, 2014 12:35 pm
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It'd be cool if Mario's Fireball changed color depending on what costume he's wearing. The Fireballs would match the color of his shirt/hat.

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Looking forward to playing as the Sandbag in SSF2. Time for some Revenge to be dished out.
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Fri Sep 12, 2014 11:48 pm

Joined: Fri Oct 22, 2010 7:13 pm
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For some reason, ZSS star ko scream sounds like an airhorn.
While humorous, could we get this replaced?


Sun Sep 14, 2014 2:01 pm
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giggapuff wrote:
For some reason, ZSS star ko scream sounds like an airhorn.
While humorous, could we get this replaced?


alternatively, can we get all ko sounds replaced with an airhorn?
maybe as an unlockable thing

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SoldierSunday wrote:
Nothing you do is viable.


Sun Sep 14, 2014 8:26 pm
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I think if characters like Samus and Link had worse air speeds, it'd do justice to the game mechs.

Dashing Speed < Air Speed


^^This no make sense^^

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Tue Sep 16, 2014 10:09 am

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I realise we shouldn't post character suggestions,but I think Bowser Jr would be awesome. However, not the one that they made in the new Super Smash Bros. He should be more Mario Sunshine based. Most of his attacks should use the paintbrush,and he should fire certain colour ink. For example, up+special should blast blue ink from the bottom of his brush, which he'd hold facing down, and he rockets upwards. another example, the down+special could have him spin, firing red/orange ink around him, burning enemies. If there are any other forums/Sub-forums this should be posted on, reply to this and I'll fix it :]


Tue Sep 16, 2014 2:26 pm
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Druid_Dark22 wrote:
I realise we shouldn't post character suggestions,but I think Bowser Jr would be awesome. However, not the one that they made in the new Super Smash Bros. He should be more Mario Sunshine based. Most of his attacks should use the paintbrush,and he should fire certain colour ink. For example, up+special should blast blue ink from the bottom of his brush, which he'd hold facing down, and he rockets upwards. another example, the down+special could have him spin, firing red/orange ink around him, burning enemies. If there are any other forums/Sub-forums this should be posted on, reply to this and I'll fix it :]

Go here: viewtopic.php?f=96&t=39274

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Tue Sep 16, 2014 3:32 pm
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Id like to suggest cpu opponents in online mode if possible?


Wed Sep 17, 2014 5:41 am
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