Stages should only be banned when an element of them is so polarizing that the stage must be avoided at all costs during the striking process. In Melee, Pokefloats was at one point legal, but the optimal strategy to win on pokefloats was to choose fox and time the other player out while spamming lasers from afar. The stage was so polarizing that it was nearly always struck to avoid this outcome. It was banned because of this, not because of a “bad” layout or because it “couldn’t possibly be legal”. The problem with the SSF2 community is that we often ban stages without giving them any thought. Here I am to give each stage a bit of thought.
Now, let's start off by thinking about Fox. Fox can utilize any wall that’s touching the ground to perform one of two infinites: Shine>shdair and Shine>Shine. These work on any character, so let's ban any stage with permanent and/or long lasting walls.
The following stages are banned:
Gangplank Galleon
Hylian Skies
Pokemon Colosseum (Hazards on)-1/2 of the time, this stage has at least one long lasting wall.
Meteo Campaigns
Crateria
Phase 8
Casino Night Zone
Chaos Shrine
Twilight Town
Steel Diver
Hidden Leaf Villiage
Mushroom Kingdom
Peach's Castle
Hyrule Castle 64
Temple
Saffron City 64
Sector Z
Fourside
Another concern is walkoffs: Characters can easily be carried to the blastzone by a single combo with the presence of a walkoff. To solve the problem, let's ban any stage with a permanent walkoff.
The following stages are banned:
Mushroom Kingdom III
Lake of Rage
Flatzone+
Devil's Machine
Desk
Sky Sanctuary Zone (Hazards on)
Skull Fortress
Bomb Factory
Planet Namek
World Tournament (Hazards off)
Mushroom Kingdom II
Green Hill Zone
*Note: Hueco Mundo isn't on here; I'll talk about it later.
Now, onto banning or deeming legal the reset of the stages!
Battlefield:
LEGAL-The platforms benefit swordsmen heavily, such as Marth, Lloyd, and Isaac, but it is in no way polarizing or impossible to beat these characters on this stage, so it’s perfectly legal.
Final Destination:
LEGAL-The size of this stage and vertical linearity due to a lack of platforms heavily benefits characters with projectiles, as well as characters with a chaingrab, but in no way is it polarizing or impossible to beat said characters on this stage, ergo Final Destination is perfectly legal.
Metal Cavern:
BANNED-This stage being as small as it is gives an advantage to characters with large hitboxes and high knockback moves, like DK. I have lived through the nightmare of fighting DK on Metal Cavern, and it’s not fun. I was continually beaten by someone who doesn’t even main, secondary, or pocket DK, and I only ever won from SDs or well-placed gimps. I predict that whenever Metal Cavern is chosen, anyone can simply choose DK or some other character with large hitboxes and high knockback and win. Because DK, unlike Fox, takes little effort to play at a viable level, this stage would most likely have to struck in every match, so I say this stage should be illegal.
Galaxy Tours:
LEGAL-Most people’s problem with this stage is the randomly generated layout and how people might choose this stage expecting to be benefitted by using a certain character or control layout and not get what they hoped for, leading to complaints and johns. Look at FoD and PS in Melee. Those have RNG elements that make choosing them a gamble, yet they’re legal. Sure, a fox might choose PS hoping for Windmill, but if they don’t see Windmill in that match and lose, so be it. This RNG element does not make Galaxy Tours polarizing or unplayable in any way, so In my opinion, this stage should be legal.
Bowser’s Castle:
Hazards on: BANNED-I went in desperately hoping this stage would be legal because of the kickass music. Seriously, Bowser’s Rampage is one of the best songs in the game. The Thwomp deals 21% and will go to one of five spots based off of rng. This is also fine, as with a tell, a player can time a combo to end with the other player falling into the Thwomp. The Thwomp is also a temporary wall, but since it’s temporary and only lasts a few seconds, Fox can’t reliably use it to perform an infinite. The problem with the Thwomp is that there is no tell. This means that it’s just a random obstacle that isn’t beneficial at all in the slightest to players. Bowser’s Castle is most definitely illegal with hazards on.
Hazards off:
BANNED-The lava does 6.5% to anyone who touches it and knocks them upwards, allowing for people to use it to extend combos. There’s no overly polarizing aspect of this lava, so it’s not a good reason for the stage to be banned. The left blastzone, on the other hand, is way too close to the stage and warrants it to be banned. Rip Chernabaguette’s great music.
Yoshi’s Island:
EHH...-This stage heavily encourages Circle Camping. Banned in Singles, Legal in doubles.
Emerald Cave:
BANNED-This stage has a cave inside of it. It’s extremely cramped and polarizing due to how one hit can and will most likely lead to death in the cave.
WarioWare:
Hazards on:
BANNED-Getting invincibility or mega mushroom from this is s***. Banned.
Hazards off:
EHH...-The size of this stage isn't too polarizing in singles, nor are the blastzones (I checked). There’s nothing polarizing about this stage with hazards off, therefore it shouldn’t be banned. In doubles, on the other hand, the stage is
way too small. Banned in Doubles, Legal in Singles.
Jungle Hijinx:
Hazards on:
LEGAL-The Barrel is like Randall. You can memorize the times according to the clock and take advantage of it/avoid it, or you could get randomly saved/screwed over by it. Perfectly legal stuff right here.
Hazards off:
LEGAL-There’s nothing polarizing about the slope, so it’s perfectly legal.
Clock Town:
Hazards on:
BANNED-This stage has stuff that can hurt you without tells as to where they’ll appear long enough to avoid them, so this stage should not be played with hazards on.
Hazards off:
LEGAL-This stage heavily benefits Falco, floaties (High blastzones), and characters with projectiles, but nothing about it is polarizing to the point of being unplayable, so it shouldn’t be banned.
Pokemon Colusseum:
Hazards off:
LEGAL-This stage is in no way polarizing with hazards off, so it’s legal.
Sand Ocean:
BANNED-This stage is way too volatile against characters with a good spike.
Mirror Chamber:
Hazards on:
BANNED-The hazards on this stage are mirrors that teleport you to the top and put you in freefall. The problem is: These mirrors don’t have tells for when they’re gonna open. Once again: RNG Hazards without a tell. Banned.
Hazards off:
LEGAL-Nothing about this stage is too polarizing. Legal.
Saturn Valley:
Hazards on:
BANNED-The pink water heals too quickly. A character with projectiles who camps in the middle would be unstoppable. Camping in the middle for a stock and then timing the other player out would be the optimal strategy for the stage, which is extremely polarizing (See Pokefloats), so it’s banned.
Hazards off:
LEGAL-This stage still encourages keeping center stage, but not as heavily, and it is no longer polarizing.
Sky Sanctuary Zone:
Hazards off:
LEGAL-Nothing too polarizing about it. It’s perfectly legal.
Lunar Core:
BANNED-Too big. Characters with projectiles can camp, since it's hard to kill on the slope on the right. Banned.
Central Highway:
BANNED-It starts out too big and becomes too small. DK on Metal Cavern Principle for how small it gets. Banned.
Pac-Maze:
Hazards on:
EHH...-Heavily encourages Circle Camping. Banned in singles, allowed in doubles.
Hazards off:
EHH...-Heavily encourages Circle Camping. Banned in singles, allowed in doubles.
Tower of Salvation:
Hazards on:
BANNED-RNG Hazards without warning. Banned.
Hazards off:
LEGAL-Perfectly legal, although it’s bad for characters who normally have good gimping ability.
Dracula’s Castle:
Hazards on:
LEGAL-The platforms always move in a set pattern, and the only hazard is the movement of said platforms, so the hazard for this stage is perfectly fine. There’s nothing polarizing about this stage, so it’s perfectly legal.
Hazards off:
LEGAL-There’s nothing polarizing about this stage, so it’s perfectly legal.
Nintendo 3DS:
Hazards on:
LEGAL-Each hazard on this stage takes away something from your normal arsenal. Pong takes away techchases and rushdown play, but the hazards have clear tells, making it legal; VVVVVV takes away your ground game, but it’s harmless other than that, making it legal; and Discount Mario takes away your general coordination, but the walls and walkoffs don’t last long enough at any given moment for you to take full advantage of, making it legal. None of it is polarizing, as each hazard lasts a very short amount of time and it doesn’t benefit anyone to the point of making it impossible to win. It’s perfectly legal.
Hazards off:
LEGAL-Although the ledges are dangerous for characters with a linear recovery, it’s nothing too polarizing, therefore this stage is perfectly legal.
Hueco Mundo:
BANNED-The slope actually makes the walkoff's existence perfectly fine, because how are you going to carry someone to to their doom horizontally
downwards? The problem now is, a character could easily camp in the middle of the slope and spam, also the ceiling is very low. Banned. (Props to Masky for showing me why it’s illegal!)
Final Valley:
BANNED-Holy f*** I love how beautiful this stage is and how nice the music is. Sadly, it’s too big for singles and there's not enough solid ground (compared to the lack of ground) for doubles. Rip.
World Tournament:
Hazards on:
BANNED-This stage is way too volatile against characters with a good spike. Banned.
Waiting Room:
LEGAL-There’s nothing polarizing about this stage. It’s perfectly legal.
Yoshi’s Story 64:
Hazards on:
EHH...-The Shy Guys operate according to the timer and have clear tells, so this stage's hazard is fine. However...
Hazards off:
EHH...-The clouds make this stage way too big and polarizing against characters with projectiles. Legal in doubles, banned in singles.
Yoshi’s Story:
Hazards on:
LEGAL-The Shy Guys operate according to the timer and have clear tells, so this stage is legal with hazards.
Hazards off:
LEGAL-This stage is perfectly legal.
Dreamland:
Hazards on:
LEGAL-The Hazard is just annoying. Harmless though.
Hazards off:
LEGAL-Nothing polarizing about this stage. Perfectly legal.
Castle Siege:
Hazards on:
LEGAL-The transformations last a short enough amount of time to be legal.
Hazards off:
LEGAL-Nothing polarizing about this stage. Legal.
Smashville:
LEGAL-Nothing polarizing about this stage (f*** this stage tho). Perfectly legal.
[EDIT]
Palutena's Shrine:
BANNED-Too big. Promotes circle camping.
[/EDIT]
Look, I know most of the not typically legal stages I called legal here will ever be legal because the community is close-minded, but this isn’t about whether or not they should be legal, this is about the fact that very few of you would’ve thought something like 3DS’s hazards (Or Hazards in general) could pass as legal. I took into account every stage, and it turns out, more often than not, it’s not the hazard that gets a stage banned, but rather the stage’s layout itself. I just want you guys to start perhaps taking into account that maybe Hazards aren’t inherently bad. Dracula’s Castle without Hazards is a Dracula’s Castle I don’t wanna play on. Just consider hazards when making the stagelist, as they can be fun and change the game in a unique way.
Here’s the final stagelist:Colored: Is only legal with Hazards
Uncolored: Is only legal without Hazards
Half&Half: Is different with and without hazards, but both forms are legal.
1: Is legal only in Singles
2: Is legal only in doubles
No number: Is legal in both
I'll let you guys can fight over which ones should be starters or counterpicks. Or you could simply ignore me and laugh this off as a "dumb" stagelist. I'm just here to point out the possibilities; it's up to you to make them a reality or not.