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Super Smash Bros. 
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Joined: Wed Jan 04, 2012 11:21 pm
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Skype: johnorekunrin__superkid
I've seen that you can get Project M on a Dolphin Emulator. Working through getting that.


Tue Dec 17, 2013 7:25 pm
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Joined: Mon Jan 10, 2011 11:31 am
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Location: Netherlands
Gender: Female
does anyone know what the best way is to record matches in brawl and melee?


Fri Dec 20, 2013 10:15 am
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Joined: Thu Oct 04, 2012 1:16 am
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Country: Chad (td)
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buy a capture card


Fri Dec 20, 2013 11:00 am
Tried out the game for the first time. The new characters are awesome.


Fri Dec 20, 2013 8:36 pm
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Joined: Mon Sep 05, 2011 8:44 pm
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Location: Greek Earth
Gender: Male
Skype: arcusfox
Currently Playing: Fire Emblem Awakening, Kingdom Hearts 3D, Rayman Legends, Kingdom Hearts 2, Scaler, Kirby's Epic Yarn
I love PM Pit. That glide is way better than the Wings and the Ring combined. Pit's aerials are freaking beautiful in action. It still feels like Brawl Pit, just 10x better and not dumb.

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im done


Fri Dec 20, 2013 11:46 pm
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Joined: Sat May 16, 2009 1:44 pm
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Location: Florida
Country: United States (us)
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Currently Playing: UNIST
i actually prefer brawl pit. i un-mained him from the transition to brawl to P:M.

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Sat Dec 21, 2013 12:01 am
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Joined: Mon May 30, 2011 10:54 am
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MGN Username: C_Mill24
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Currently Playing: Shovelware
Waifu: Laura Bailey
I find Project M enjoyable to play, but I don't love it. Sometimes when performing attacks, for instance, UAir, it will have me do a FAir instead. It may be just my controller, but oh well.


Sat Dec 21, 2013 12:26 am
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Joined: Thu Jun 11, 2009 6:34 pm
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Currently Playing: Project M, made by likable human beings, unlike another project...!
It's the buffer difference between Brawl and Project M. There's less room to input so it could lead to differences between what you mean to do and what you expect. It's frequent in all fighters, but Melee/M showcase this more then Brawl because it's less newbie friendly. The only solution is to practice.

And for main jumping, that's fine and I never saw it as a valid complaint. It's a different game, so you should feel free in experimenting with new characters, rarely have I stood with the same main in a Smash game. I experiment and find someone I enjoy the most in that literation, rather then forcing old playstyles on updated old mains which I may or may not be familiar with. That's half the fun of a game.

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Now bored of being a trolling a******, let's talk some games gents.


Sat Dec 21, 2013 12:31 am
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Joined: Wed Aug 20, 2008 11:41 pm
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Location: Mexico City
Country: Mexico (mx)
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MGN Username: Byllant
Currently Playing: A lot of Nintendo games as if there's no end.
Wait! Didn't Void proposed to talk about Melee's event at MLG?

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So long, McLeodGaming Forums...


Sat Dec 21, 2013 3:36 am
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Byllant wrote:
Wait! Didn't Void proposed to talk about Melee's event at MLG?

yes, and we decided to talk about project m instead

i find lucario incredibly fun to play as actually because of his A+B move. and i've taken a liking to zelda.

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Sat Dec 21, 2013 8:43 am
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Joined: Mon May 30, 2011 10:54 am
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I enjoy using Falcon, Ivysaur, Kirby and ZSS.


Sat Dec 21, 2013 1:50 pm

Joined: Thu Nov 20, 2008 2:34 pm
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Since we're obviously not going to see another Capcom character in Smash 4, do you think it's possible that the Project M devs could use the clone engine to add a completely new character into the game. Since Mega Man is out of the question, my preferred choice would be Dante from the original Devil May Cry series. I've actually thought of some special moves for him.

Dante - special moves: show
DOWN SPECIAL: STYLE CHANGE
Dante's repertoire of specials changes with this attack. It works similar to Mega Man's weapon change in SSF2 as Dante freezes and the player chooses one of Dante's four main styles from Devil May Cry 3 and 4 by pressing a directional button. Left for Gunslinger, right for Sword Master, up for Trickster and down for Royalguard

<<<GUNSLINGER>>>
STANDARD SPECIAL: TWOSOME TIME

Dante takes out Ebony and Ivory and fires them both forward. If B is held Dante will fire them repeatedly- while B is held down players can move the control stick to aim one of the two guns allowing Dante to attack in two directions. This attack has zero knock back or flinching for that matter and deals little damage. (Fire rate of super scope)
Damage: 1% (per hit)

SIDE SPECIAL: HONEYCOMB FIRE
Dante whips out Ebony and Ivory and fires them in a string of countless rapid-fire bullets. this attack cannot be aimed. If B is held down Dante will continue to fire but only one in every ten bullets will cause opponents to flinch. Deals little damage.
Damage: 2%(per hit)

UP SPECIAL: RAINSTORM
Dante flips upside down in a vortex-like spin and rains down bullets from Ebony and Ivory in a cone area propelling him upwards a short distance before he stops spinning and turns upright holstering the guns.
Damage: 14%

<<<SWORD MASTER>>>
STANDARD SPECIAL: PROP SHREDDER

Dante steps forward and spins Rebellion at high speeds to slice and dice his opponents. This attack can deal racking damage.
Damage: 3%-26%

SIDE SPECIAL: STINGER
A charge move. Dante lunges forward slamming Rebellion into foes dealing them great damage and huge knockback at full strength.
Damage: 6%-20%

UP SPECIAL: AERIAL RAVE
Dante knocks opponents into the air yelling: "BLASTOFF!" then follows them upward and delivers 4 blows to them using Rebellion.
Damage: 12%(Blast off) 4% (each blow) 28% (total)

<<<TRICKSTER>>>
STANDARD SPECIAL: DASH

Dante dashes forward allowing him to basically dodge attacks and opponents. However, this deals no damage.
Damage: 0%

SIDE SPECIAL: MUSTANG
Dante will dash forward a sort distance. If Dante makes contact with a opponent or object he will use it as a platform and jump into the air. Deals slight damage on contact.
Damage: 6%

UP SPECIAL: AIR TRICK
Dante Disappears in the blink of an eye, using the control stick direct his movement, as he reappears a great distance in the direction you guided him. This move deals no damage.
Damage: 0%

<<<ROYALGUARD>>>
STANDARD SPECIAL: ROYAL RELEASE

Dante thrusts his palm outward releasing any pent-up energy charged from royal blocking attacks. This attack alone with no charge deals damage but nowhere near as much as it could with charged attacks.
Damage: 5% (???% with charged attack)

SIDE SPECIAL: ROYAL BLOCK
Dante will strike a defensive pose and a red ball of energy will spin around him. If Dante Royal Blocks a attack not only will Dante block the attack reciving 0% damage he will also absorb that attack's potential damage moving it into the power of the Royal Release Ability. For example, the Royal Release Ability only deals 5% damage when used. So if Dante were to Royal Block two fully Charged Shots from Samus the Royal Release would now dish out 55% damage! (Each Charged shot deals 25% damage so 25% + 25% + 5% = 55% damage) Dante can potentially dish out 999% damage with this attack.. HOWEVER! Should Dante fail to Royal Block, and the attack he intended to block hits him, this will wipe out ALL of his Royal Release pent-up energy. The window of opportunity to block this attack is quite small, similar to the amount of time you have to parry an attack in Street Fighter III.
Damage: 0%

UP SPECIAL: DREADNAUGHT
Dante will be consumed by black clound that transform his body into solid armor. When transforming Dante will rise upward if only a little. In this form Dante will act as if he is Metal Dante--energy attacks will bounce off him and physical attacks will deal 0% damage but Dante cannot attack in this state. Though Dante cannot receive damage in this state, the Dreadnaught armor doesn't protect from knockback--if for instance a bob-omb goes off--no damage will be dealt but it will still send him flying. Dreadnaught lasts for 5 seconds before wearing off and has a rather long cooldown time. Players can press Up and B again to cut the transformation time short returning to normal. Not intended to be used as a means of recovery.
Damage: 0%

FINAL SMASH: DEVIL TRIGGER
White runes burst forward from Dante then circle inward transforming him into his devil form from Dante's Awakening. In this form Dante attacks using the sword Sparda and his speed and power are raised drastically. The sword Sparda has long reach. If the attack button is held down the sword will split forward firing itself almost like Link's clawshot. If the attack button is still held it will transform again into an almost scythe appearance and case it to spin like a propeller dealing racking up damage. When the Final Smash time is up the white runes will explode outward returning Dante to his original form.
Damage: 22% (each hit from Sparda)


I know it's unlikely but what do you think? In all honestly, I just wanted an excuse to show off this moveset. ^_^;

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Sun Dec 22, 2013 1:01 pm
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Joined: Thu Jun 11, 2009 6:34 pm
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Currently Playing: Project M, made by likable human beings, unlike another project...!
They aren't adding characters who did not make an appearance in Brawl.

Just sayin'

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Now bored of being a trolling a******, let's talk some games gents.


Sun Dec 22, 2013 1:03 pm

Joined: Thu Nov 20, 2008 2:34 pm
Posts: 993
Location: Somewhere. :3
Country: United States (us)
Gender: Male
talesoffan wrote:
They aren't adding characters who did not make an appearance in Brawl.

Just sayin'

Oh damn, you're right.
Someone should seriously revive the custom character moveset thread.

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Sun Dec 22, 2013 1:08 pm
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Joined: Mon Aug 11, 2008 10:41 am
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Country: Christmas Island (cx)
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...Why don't you do it

...With the moveset you just created

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Sun Dec 22, 2013 1:12 pm
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