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[v0.9b] SSF2 Bugs 
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Joined: Fri Jul 25, 2014 7:45 pm
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1. Lag, Lag, and not computer lag, but game lag.
2. When inputting commands, the game waits about 10 seconds to execute it, and the computer is free to interrupt.
And 3. When standing under the Falcon in Sand Ocean, You wouldn't speed back, and instead just simply stand there as if you were standing on simple ground.

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Fri Jul 25, 2014 8:55 pm
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Joined: Fri Mar 07, 2014 11:38 pm
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Location: Canada
Country: Korea, Republic of (kr)
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Currently Playing: SSF2, Mari0, and Scrabble. I love me some Scrabble.
Finally got my hands on 0.9b thank the Lord T.T
Well I hate to begin my first post of 0.9b with a bug, but when you turn away from the enemy and use Link's Final Smash, he just freezes.

Also, Venus, try restarting the game. The game lagged for me the first time I ran it too.

EDIT: Donkey Kong's Final Smash's barrels don't appear until hitting the ground, and when it does it goes through the ground.

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Last edited by RWLabs on Fri Jul 25, 2014 9:01 pm, edited 1 time in total.



Fri Jul 25, 2014 8:57 pm
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I used Black Mage's Meteor while being star KO'd. The character magnifying glass thing appeared, though BM was still visible in the background, and I returned to the stage completely invisible, yet still able to fight. This was on Bowser's Castle, and I may have begun the move right before I died.

EDIT: Okay, both Exit and Meteor are pretty buggy. Grounded Meteor won't fall if fully charged if the player holds the down key, as Black MAge will cancel the move into a crouch. I've also found that if Black Mage gets KO'd at all from the sides or top while casting Meteor, he will vanish/explode but not actually die, and remain invisible until he dies for real. In some cases, his percentage meter will also reset, which means that he will essentially gain an extra life. As for Exit, sometimes the teleport flat-out fails to go off if held out for too long. Not as in "Black Mage dies/gets hit before the teleport goes off", but more like "the teleport goes off, but Black Mage doesn't actually move at all". The chance of this happening is random, and it only happens if the player holds the move for the maximum time frame.

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Last edited by Dark Ermac on Fri Jul 25, 2014 9:46 pm, edited 1 time in total.



Fri Jul 25, 2014 9:00 pm
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RWLabs wrote:


Also, Venus, try restarting the game. The game lagged for me the first time I ran it too.

I can't run it as a download though, the file is apparently damaged. Which means I have to play it in a window.

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Fri Jul 25, 2014 9:02 pm
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There is a bug on link's Final Smash,if you use link's final smash and you don't hit no one link will permanently stay still while not getting hit at the same time not able to move.

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Fri Jul 25, 2014 9:07 pm

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Left outer edge and left inner edge on Clock Town will make you fall when you use attack to get on stage.


Fri Jul 25, 2014 9:09 pm

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I was playing versus as sora with an ai Tails. Tails knocked me up and I sort of got stuck. I was far enough that I started to tick damage but not far enough to be considered KO. I took a quick video to show what happened with OBS. I don't know where to find a replay file if there even is one.

edit: Actually I have no idea how to attach a file. The attach file button only refreshes the page.


Last edited by Major Squiggles on Fri Jul 25, 2014 9:59 pm, edited 1 time in total.



Fri Jul 25, 2014 9:55 pm
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Bomberman can stand on the tiny ledge at the bottom of the right side of the left building on Fourside. I don't know if other characters can stand there.


Fri Jul 25, 2014 9:58 pm
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When my game does the delay bug I noted earlier and I pause and wait for it, my curser does the loading thing and my game freezes.

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Fri Jul 25, 2014 10:02 pm
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Using Yoshi's downspecial when you are just above a platform will cause him to hover on that platform in be stuck in the downspecial animation. You can then float Yoshi horizontally left and right until you're off the platform, which then results in the down special resuming normally.

Occasionally, a turnip that you plucked and discarded and hit with another turnip will result in discarded turnip damaging you. This occurs when when playing as Peach and you do: downB -> item discard -> downB -> press attack WHILE down B animation is active (allows you to pick up discarded turnip) -> press attack again (to throw plucked turnip)

What that does is pluck a turnip while picking up the turnip you just discarded. The picked up turnip is then 'pushed' to the ground below you, as a result of plucking a turnip while having an item already I suppose. If you throw the plucked turnip, it sometimes makes the turnip you discarded start damaging you. For some reason this doesn't happen all the time; there may be a more sophisticated interaction going on that I didn't notice.


Fri Jul 25, 2014 10:48 pm
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If you hold down the attack button, Samus will keep on doing her jab combo

EDIT: Samus' grab pummel doesn't cause damage. Also, the opponent's percentage doesn't flash red when grab pummels are used.

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Fri Jul 25, 2014 10:49 pm
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Peach's portrait in the CSS does not match the portrait in battle. The one in battle is from the previous demo.

While Megaman is charging his Mega Buster, he doesn't have his flashing light effect that signifies how much he's charged it.

Also, is ZSS's FS supposed to take 100%+ damage? It's ridiculous.

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Fri Jul 25, 2014 11:10 pm
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The game randomly freezes at each pause. If it helps, your character is still animated (if you're falling, you still have the falling animation), you can tilt back and forth maybe 10 degrees by the bottom point, the timer continues, items like bats and laser swords spin continously. And when the timer ends the game slows down (as it should) but the game doesn't end.

Also, the same thing happens with ZSS when she was hit up out of the screen before she was KO'ed. She also had he final smash fire thing when she was hit up, if that's pertinent.

EDIT: Don't want to post so soon so here this is.
YouTube Video:

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Last edited by RWLabs on Fri Jul 25, 2014 11:54 pm, edited 1 time in total.



Fri Jul 25, 2014 11:13 pm
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Not sure if this is an intended balancing change but, Sora's Up B either doesn't do damage anymore or doesn't have any hitboxes. Both when used in midair or on the ground. Without any hitstun, it's easy to interrupt Sora if he's close and tries to use Up-B into aerials.

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SSF2 Mains: :link:, :naruto:, :marth:, :goku: (soon :isaac: & :bowser:). For fun: :ichigo:, :blackmage:, :captainfalcon:, :sora:.
SSF2 Hopes: Cloud Strife, Crono, Magus(Chrono Trigger), Shulk, Riku(or another KH rep), Snake, Mewtwo, Wolf, Charizard, Little Mac, Villager, King Dedede, King K Rool, Ridley, Luffy, Sasuke, Ridley


Fri Jul 25, 2014 11:34 pm

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Yoshi's down special can get stuck on a platform right when the move is starting. Try replicating this glitch when Yoshi is just above the platform.


Sat Jul 26, 2014 12:12 am
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