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[v0.9b] SSF2 Bugs 
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Joined: Thu Jul 24, 2014 9:19 pm
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Sometimes When I Go To The Forums I See Glitches That Have Been Reported Many Times

Trust me, it's been reported.

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Thu May 05, 2016 4:01 pm

Joined: Wed May 11, 2016 9:30 am
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When Kirby does his fast punches (p) he doesn't stop doing them under any circumstances. This is true on any stage as far as I know and against all characters. That is just a guess as I have only tested it while playing Marth, Meta Knight, Jigglypuff, and Zelda/Shiek. I have tested it and the only way to make Kirby stop punching is to hit him. I have a replay, excuse my playing I was just trying to get him to do the fast punches on me. This was on the newest browser version, if that is relevant, so it could have been fixed by now.


Attachments:
kirby glitch.ssfrec [2.81 KiB]
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Wed May 11, 2016 9:51 am
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its a bug in the game thats been reported many times, the AI in this game is stupid anyway lol

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Wed May 11, 2016 10:10 am
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Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
Throwing Strike Raid close to the wall in Hidden Leaf Village will cause it to do 1% damage and still stick him in lag.
Using Sora's FThrow next to a wall on the same stage will force the opponent into the wall and cause them to pop above the wall.

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Wed May 11, 2016 12:51 pm

Joined: Sat Apr 30, 2016 3:03 pm
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I cannot get out of DK's grab, no matter what I do. The CPU DK won't throw me, so I'm stuck until the timer runs out. I saved the replay below.


Attachments:
DonkeyKongInfiniteGrab.ssfrec [3.98 KiB]
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Wed May 11, 2016 7:58 pm

Joined: Tue Mar 01, 2016 8:33 am
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iNinja5567 wrote:
I cannot get out of DK's grab, no matter what I do. The CPU DK won't throw me, so I'm stuck until the timer runs out. I saved the replay below.

Been reported.


Thu May 12, 2016 6:19 am

Joined: Fri May 13, 2016 12:25 pm
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Country: Brazil (br)
I initially didn't want to report this, since it would either be something wrong on my particular copy (and thus irreproductible) or something that probably got reported ages ago from how notorious it is, but I guess I'll try my luck. If it has already been reported, I'll delete this right away to avoid flooding the page, but if it has been reported and solved, please tell me how to solution it.

My problem is on Fox dthrow not dealing hard knockdown, and instead dealing just a buckload of hitstun and leaving me in place. I played pretty poor on the replay because I was trying to reproduce it like crazy, but the point is that I managed to pull it off right away and showcased the ability to reproduce it indefinitely (it has a 100% reproduction rate) up to infinite with proper execution. Even if it doesn't show up on your copy (and Fox keeps grabbing empty space indefinitely), it's possible to understand what I'm talking about.

The weirdest part is that it's affecting EVERY GAME I PLAY ever since. There's not a single Fox game where I dthrow and get the intended effect, nor can the CPU dthrow me for the intended effect. And I had no luck in any attempts to fix it on my own. Even running a replay from before the bug (which, by the way, played 100% correctly and did the intended effect) didn't work. Even weirder, maybe, is that Training Mode does not have this bug and everything still works properly.

Edit - I accidentally set the knockback ratio to 0.9x and that's what caused the "bug". It's solved but I don't know how to delete my own post.


Last edited by HaloSSB on Sat May 21, 2016 2:31 pm, edited 2 times in total.



Fri May 13, 2016 1:13 pm

Joined: Sun May 15, 2016 10:00 am
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Country: United States (us)
Mario's cape can make him glide a great distant by being about one character distant away and dashing off the edge while using cape.


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Cape Glide.ssfrec [1.01 KiB]
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Sun May 15, 2016 10:04 am
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thats less of a bug and more of an advanced mario tech I guess, iirc shiek can do the same with vanish

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Sun May 15, 2016 10:52 am

Joined: Tue Mar 01, 2016 8:33 am
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Recently discovered a bug with Yoshi. Doing a grounded Down-B and landing on certain platforms causes Yoshi to be stuck in his ground-pound position. He can move left and right, but that's it. He does have a hitbox in this position.

Haven't tested every stage, but I know Temple is the easiest to activate this glitch on. There are at least 3 places on Temple where the glitch can be performed. The floating platform directly above the far right edge, the large platform on the left side of the stage (activated by the platform below the center of that part), and the floating platform above the second platform previously mentioned are all potential places to perform this glitch.


Mon May 16, 2016 5:42 pm
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This glitch has been well-known in community. Wario can do the same with his Dair, too.

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Mon May 16, 2016 9:45 pm

Joined: Wed May 18, 2016 6:37 pm
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The online mode for ssf2... It doesn't let me change password for playing online... I forgot mine, and i also registered with a username on the wrong email and I want that username... :huh:


Wed May 18, 2016 6:43 pm
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Is it just me or the Music Loop of Clock Town is broken in V0.9B?

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Sat May 21, 2016 1:19 am

Joined: Fri May 27, 2016 1:52 pm
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:naruto: has an infinite "combo"

Attachment:
File comment: nombo
rplay naruto infinite combo.ssfrec [1.66 KiB]
Downloaded 40 times


it doesn't work on all characters though

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Fri May 27, 2016 2:47 pm
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There is no ability to open the app in mac version with OS El Capitan.

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Sun May 29, 2016 3:40 pm
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