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Naruto 
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Joined: Mon Feb 09, 2015 2:29 pm
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I never understood why people complained about Lloyd and Naruto, but never complained about Marth and ZSS. Anyway... Naruto isn't as bad as people make him out to be. He has some questionable air priority and his recovery is sub-par. Plus people need to learn which moves destroy side special (Though Naruto can still by annoying to play against).

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Fri Sep 25, 2015 8:27 am
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0_ZeroSuitUser_0 wrote:
never complained about Marth


Good one

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Fri Sep 25, 2015 8:36 am
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Cookies wrote:
0_ZeroSuitUser_0 wrote:
never complained about Marth


Good one

I never seen people complain about Marth in my experience. Doesn't matter though... Soon the Dev's will Smash 4ify him.

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Fri Sep 25, 2015 8:53 am
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he is top tier or broke?

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Sat Jan 09, 2016 3:54 pm
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yamnow wrote:
he is top tier or broke?
Naruto isn't quite top-tier, but that's really only because there are characters that have tools even more rediculous than his. He is currently ranked 9th on the SSF2 Back Room's official tier list, right at the top of A tier.

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Sat Jan 09, 2016 5:04 pm
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Sa-v wrote:
yamnow wrote:
he is top tier or broke?
Naruto isn't quite top-tier, but that's really only because there are characters that have tools even more rediculous than his. He is currently ranked 9th on the SSF2 Back Room's official tier list, right at the top of A tier.

He is high tier, top tier is S and A+ tier.

He was never broken.

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Sat Jan 09, 2016 11:08 pm
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question: how viable is upthrow to up b

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Sat Jan 09, 2016 11:37 pm
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ZERO_OR wrote:
He was never broken.
Naruto is pretty busted. There are definitely some tools in his kit that are unhealthy for the game long-term, such as dash attack and Rasenshuriken. Like I said, though, it just so happens that there are eight characters even more broken than he is, which is why he isn't top tier.

badcon troller wrote:
question: how viable is upthrow to up b
I practially never use up throw because of how amazing all of Naruto's other throws are, but I'll definitely try it out. What characters are you hitting with up throw > up special?

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Sun Jan 10, 2016 12:36 am
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Anti-Naruto strategy I discovered while streaming: the stun on his dthrow can be smash di'd enough the the down part of the throw will never connect. You have to SDI away from Naruto in front of him, and since it's a slow throw you should have plenty of time. Just mash left or right, whichever puts you away from Naruto. I don't know if just directional buttons are enough, you may need c-stick buttons to SDI enough distance.

As long as you mash enough, you should be able to do this with 98% consistency.

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Sun Jan 10, 2016 1:49 am
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That's huge.

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Sun Jan 10, 2016 2:01 am
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Sa-v wrote:
I practially never use up throw because of how amazing all of Naruto's other throws are, but I'll definitely try it out. What characters are you hitting with up throw > up special?

I went back to the testing lab, and it seemed to work better against floaties, but di'ing away with anyone seemed to avoid it. However against peach, it could be covered by fair, while against fox it was covered by dash attack at lox percents. But this is talking ai di, so I guess I now got 2 questions, how viable is if they don't di too far away, a how well can you make up for the di

Or really, should this throw just be a mixup with few options, and nothing more

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Man do I wish there were local ssf2 tourneys or at least side events so my practice is actually worth it.


Sun Jan 10, 2016 2:30 am
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TheCodeSamurai wrote:
That's huge.

No more guaranteed techchases for Naruto :3

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Sun Jan 10, 2016 4:51 am
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Godot wrote:
TheCodeSamurai wrote:
That's huge.

No more guaranteed techchases for Naruto :3
Well, this is weird. The mash only works with certain characters. Others are locked in place until the hit. I tested this with everyone; here are the results:

Can escape
:donkeykong: Donkey Kong
:link: Link
:samus: Samus
:megaman: Mega Man
:fox: Fox
:sonic: Sonic
:peach: Peach
:wario: Wario
:zelda: Zelda
:sheik: Sheik
:zerosuitsamus: Zero Suit Samus
:bomberman: Bomberman
:captainfalcon: Captain Falcon
:tails: Tails
:yoshi: Yoshi
:marth: Marth
:chibirobo: Chibi-Robo
:ichigo: Ichigo
:naruto: Naruto
:goku: Goku

Cannot escape
:mario: Mario
:kirby: Kirby
:ness: Ness
:pikachu: Pikachu
:metaknight: Meta Knight
:blackmage: Black Mage
:jigglypuff: Rondoudou
:lloyd: Lloyd
:sora: Sora

My best guess is that this has to do with character size, as most of the characters who get trapped are on the smaller end. I have no idea why the dimensions of a character's hurtbox would affect whether or not they are allowed to Smash DI a move or not, though. It really makes no sense at all.

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Sun Jan 10, 2016 6:26 am
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I get the concept, I know how it works, or do I? I couldn't do it. I don't know why >.>

Can you upload a GIF in case some people don't get it? That would be cool. Don't look at my post counts.

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Sun Jan 10, 2016 6:30 am
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Here is an example.

Both defending characters are mashing right+Cstick right. Mario, who cannot escape, goes nowhere, while Donkey Kong avoids the punch entirely.


Edit: It just occured to me that it's likely possible to hit escaping characters with Rasenshuriken because of how early Naruto can act after the Dthrow punch. Not as a true combo, certainly, but I think it works as a frame-trap. All is not lost! :naruto:

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Last edited by Savvy, eh? on Sun Jan 10, 2016 2:14 pm, edited 1 time in total.



Sun Jan 10, 2016 6:44 am
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