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badcon troller
BR Member
Joined: Mon Apr 20, 2015 2:08 am Posts: 148 Country:
Gender: Male
MGN Username: mcompany
Skype: mcompany
Currently Playing: ssf2,melee,pm,sm4sh
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Something completely random, Yoshi's down b can get stuck on sky sanctuary's platforms, and it also keeps the hitboxes there unless you fall off the platform (and finish the down b) or get hit.
_________________Melee main:samus Melee "secondaries" and/or jokes: marth, fox, falco, Luigi, shiek, g&w, Roy, pichu ssf2 main: idk, haven't seriously played yet. secondaries/jokes: Pm main:g&w second: ROB, lucario Sm4sh main: good question Man do I wish there were local ssf2 tourneys or at least side events so my practice is actually worth it.
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Sat Dec 05, 2015 8:40 pm |
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TerminatorTrain
BR Member
Joined: Mon Dec 27, 2010 12:09 am Posts: 708 Location: Rolling Back into the Station Country:
MGN Username: Thomas Terminator
Skype: thomas.terminator
Currently Playing: League of Legends, Halo Master Chief Collection, Super Smash Bros Ultimate
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https://www.mediafire.com/?ia4h2x048xj37taSupposedly Death can't kill Yoshi...but a stream of water can? wtf SSF2
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Mon Dec 07, 2015 3:16 am |
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JayVoltage
BR Member
Joined: Wed Aug 27, 2014 9:14 am Posts: 202 Country:
Gender: Anime Girl
MGN Username: JayVoltage
Currently Playing: Rivals of Aether, Super Smasn Flash 2, Fate/Grand Order
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yoooo yoshi's pretty good
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Fri Jan 15, 2016 11:45 pm |
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Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
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I'd use Yoshi if some of his moves didn't have like 300 decades of lag
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Sat Jan 16, 2016 11:28 am |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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what does besides sideb
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Sun Jan 17, 2016 12:17 am |
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TerminatorTrain
BR Member
Joined: Mon Dec 27, 2010 12:09 am Posts: 708 Location: Rolling Back into the Station Country:
MGN Username: Thomas Terminator
Skype: thomas.terminator
Currently Playing: League of Legends, Halo Master Chief Collection, Super Smash Bros Ultimate
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Only ones I can think of are sideb, downb, grab and maybe dair that have a decent amount of lag. Other than that, Yoshi's moves are pretty quick.
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Tue Jan 19, 2016 12:40 pm |
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Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
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What I mean is endlag, if you Nair offstage, its litterly gg.
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Wed Jan 20, 2016 2:46 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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That isn't endlag, that's move duration. Having a sex kick is good, no?
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Wed Jan 20, 2016 4:45 pm |
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Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
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It is, but it lasts too long for me. Also, airdodge SDs are op.
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Sun Jan 24, 2016 12:41 am |
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Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
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Its also like that for ToS.
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Sun Jan 24, 2016 12:41 am |
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Faceless Void
Site Moderator
Joined: Sat Sep 20, 2008 4:36 pm Posts: 2788 Country:
Gender: Male
Currently Playing: sports
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ok so after playing a bunch of yoshi online here are my thoughts In general, Yoshi is a character that's going to get a huge boost offline compared to online. His current tier placement is too low for offline and too high for online (which might have been intentional). That being said, here are some changes I recommend: uair: slightly more kb growth usmash: slightly more kb growth, hitbox properly covers inside his body, 1-3 frames more endlag egg roll: make it actually egg roll (current one feels very off and isn't especially useful outside of looking cool) fix down b bugs Yoshi will still be subpar online but I think that's ok. Only other thing would be that it'd be nice to have an up button option that doesn't jump even if you have tap jump on. It can be done with external software but it'd be pretty nice to have in-game so you could use eggs while preserving DJ without being frame perfect.
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Sun Feb 21, 2016 5:40 pm |
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MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
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You mean a delayed jump, or a time based UpSpecial where if you use UpB within 3 frames of your DJ it will return your DJ? I think Uair has enough KnockBack IMO, you can just follow DI and Uair about 3 times almost anyone at medium percents using DJ to get them offscreen off the top. High percents kill already Usmash already has good kill power. IMO a different sprite would be better, the current one looks like Yoshi is sleeping with both eyes open. Maybe have yoshi stand a little taller and use his tail to prop himself up. Faster egg roll? Jumping during egg roll would be dope  -Yoshi's grab needs tweaking across the board. Make Fthrow chain grab bad and no DI heavy/FF characters all the way to 60% Bthrow do the same as Neutral Special, poop an egg. The victim gains super armor during the entire "egg" time and when the egg breaks, they will be on the floor and able to perform a get-up attack after about 10 frames. Uthrow have low KBGrowth and mediocre KB for easy combos at low-medium% Dthrow idk. less extreme DI angles.
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Sun Feb 21, 2016 6:02 pm |
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Faceless Void
Site Moderator
Joined: Sat Sep 20, 2008 4:36 pm Posts: 2788 Country:
Gender: Male
Currently Playing: sports
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Neither, I mean a button you can bind in controls that will let you press up without jumping even if you tap jump. You'd still be able to do this. It'd just make it a bit more usable for getting kills at higher percents. I think you are overestimating how well it actually kills when you're not at the top of the screen. We already discussed this in slack but it really doesn't if it's actually DI'd properly. Go in training and DI in front of Yoshi and watch how long it takes to actually kill. Throws could possibly use a buff but I dislike that fthrow change and the bthrow one is just silly
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Sun Feb 21, 2016 6:17 pm |
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MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
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Yeah, the throw ideas were just creative remarks I made. And now that I think about it, the Bthrow one would be broken. Intangible would be the egg state should be. Yoshi's grab game is useless right now other than hard reads on Floaties at very high percents (dthrow). Egg Lay is superior to grab in all areas.
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Sun Feb 21, 2016 8:58 pm |
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3GBC
Joined: Sun Apr 03, 2016 5:24 pm Posts: 43 Location: Graveyard Country:
MGN Username: SteamSales
Skype: Nope
Currently Playing: Games
Waifu: Me
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Am i the only one who thinks Yoshis down B SHOULD ACTUALLY KILL
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Wed Apr 06, 2016 9:35 pm |
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