Gamemaker help! (Now with FAQ)
Author |
Message |
CrazyStunTdouble
Joined: Sun Aug 17, 2008 1:51 pm Posts: 79
|
how do u make an object charge (gain speed, do more damage) but only hav it last a certain amt of time?
|
Mon Sep 22, 2008 6:16 pm |
|
|
Captain Mew
Joined: Mon Aug 11, 2008 6:40 am Posts: 1648 Location: ... Not America
|
u use the time command, then change the value of the collisions oh, and koodoo, he still cant move.
|
Mon Sep 22, 2008 6:33 pm |
|
|
CrazyStunTdouble
Joined: Sun Aug 17, 2008 1:51 pm Posts: 79
|
ook, that make no sense
im trying to make a guitar game (like guitar hero)
so i need something to make is to that when one or more notes come into the certain circles, u get pts.
|
Mon Sep 22, 2008 8:11 pm |
|
|
Koodoo25
Joined: Mon Aug 11, 2008 8:02 am Posts: 172 Location: Waiting for the Mother 3 translation to be done
|
show me the collision with the platform
_________________
|
Tue Sep 23, 2008 7:32 pm |
|
|
Stump Lark
Joined: Tue Aug 12, 2008 10:08 am Posts: 771 Location: For the first 10 years of my life I thought I lived in America. I was wrong. :< Country:
Gender: Male
Skype: Wazhisnam
Currently Playing: Final Fantasy 4 Heroes of Light
|
Well, I've gotten the basic platforming physics down. But I'm haveing a problem getting animated sprites to move as I do an action.
You see, I've just completed a side-scrolling platforming tutorial, but it only showed me how to use single, unanimated sprites, now that I am using animated sprites, the the animation moves when it is not doing an action, and stays still when it is doing an action. I would like to be the other way around. But how?
Please help!
_________________ >Note to self: Using a dog notorious for attempting to bite people's noses off as a pillow is hilarious hazardous to your health.
|
Sun Sep 28, 2008 8:45 am |
|
|
CrazyStunTdouble
Joined: Sun Aug 17, 2008 1:51 pm Posts: 79
|
hmm... how to explain this... go to the sprite and see how many sprites are there. (say its 20) then go to the change sprite action and in the "sprites" area (in the middle) you'd put 0-19. (always start with 0)
|
Sun Sep 28, 2008 10:25 am |
|
|
Stump Lark
Joined: Tue Aug 12, 2008 10:08 am Posts: 771 Location: For the first 10 years of my life I thought I lived in America. I was wrong. :< Country:
Gender: Male
Skype: Wazhisnam
Currently Playing: Final Fantasy 4 Heroes of Light
|
_________________ >Note to self: Using a dog notorious for attempting to bite people's noses off as a pillow is hilarious hazardous to your health.
|
Sun Sep 28, 2008 12:15 pm |
|
|
Sirtopeia
SSF2 Developer
Joined: Mon Aug 11, 2008 6:41 am Posts: 982 Location: Lost in binary. Country:
Gender: Anime Girl
|
i haven't checked this ain a while... anyone need help?
_________________Adopted by Spikeman & capcomflash.
|
Sun Sep 28, 2008 2:24 pm |
|
|
Stump Lark
Joined: Tue Aug 12, 2008 10:08 am Posts: 771 Location: For the first 10 years of my life I thought I lived in America. I was wrong. :< Country:
Gender: Male
Skype: Wazhisnam
Currently Playing: Final Fantasy 4 Heroes of Light
|
Me again! (This topic may be hearing from me alot!) How does one code a multiple jump?
_________________ >Note to self: Using a dog notorious for attempting to bite people's noses off as a pillow is hilarious hazardous to your health.
|
Sun Sep 28, 2008 2:29 pm |
|
|
Sirtopeia
SSF2 Developer
Joined: Mon Aug 11, 2008 6:41 am Posts: 982 Location: Lost in binary. Country:
Gender: Anime Girl
|
um.. never tried it...
_________________Adopted by Spikeman & capcomflash.
|
Sun Sep 28, 2008 3:01 pm |
|
|
Stump Lark
Joined: Tue Aug 12, 2008 10:08 am Posts: 771 Location: For the first 10 years of my life I thought I lived in America. I was wrong. :< Country:
Gender: Male
Skype: Wazhisnam
Currently Playing: Final Fantasy 4 Heroes of Light
|
Oh dear... Ah well, looks like I'm going to have to just experiment with my game some more!
_________________ >Note to self: Using a dog notorious for attempting to bite people's noses off as a pillow is hilarious hazardous to your health.
|
Sun Sep 28, 2008 3:22 pm |
|
|
CrazyStunTdouble
Joined: Sun Aug 17, 2008 1:51 pm Posts: 79
|
instead of having event keboard jump, change it to keyboard PRESS up.
|
Sun Sep 28, 2008 4:30 pm |
|
|
Koodoo25
Joined: Mon Aug 11, 2008 8:02 am Posts: 172 Location: Waiting for the Mother 3 translation to be done
|
its more complicated than that. youll need variables.
_________________
|
Sun Sep 28, 2008 5:47 pm |
|
|
Stump Lark
Joined: Tue Aug 12, 2008 10:08 am Posts: 771 Location: For the first 10 years of my life I thought I lived in America. I was wrong. :< Country:
Gender: Male
Skype: Wazhisnam
Currently Playing: Final Fantasy 4 Heroes of Light
|
Oh boy. Variables... my worst nightmare. Well, I guess I'll get it eventually.
_________________ >Note to self: Using a dog notorious for attempting to bite people's noses off as a pillow is hilarious hazardous to your health.
|
Mon Sep 29, 2008 6:22 am |
|
|
CrazyStunTdouble
Joined: Sun Aug 17, 2008 1:51 pm Posts: 79
|
uhm, he dusnt want a certain amount of jumps (i think), he wants jumps. its a kirby game, u can fly to the moon if u wanted (if theyd make the screen go to the moon)
|
Mon Sep 29, 2008 4:06 pm |
|
|
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|